Thieving/Training: Difference between revisions

From Melvor Idle
(Extended the guide a little)
(Updated to V1.1, included experimental updated spreadsheet)
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{{V|1.0.5}}
{{V|1.1}}
{{Otheruses|training the Thieving skill|the skill itself|Thieving}}
{{Otheruses|training the Thieving skill|the skill itself|Thieving}}


== Training ==
== Training ==
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. Make a copy of the document and fill in your own details. Note that in the later stages, the {{Icon|type=thieving|Lumberjack}} and especially {{Icon|type=thieving|Acolyte}} have lower Perception than other targets in their level range, thus being good options for efficient XP gain. While the same is true for the {{Icon|type=thieving|Squire}}, the player is unlikely to have much use for their drops, and it is preferable not to split the mastery levels.
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. (Editor's note: This spreadsheet is outdated, and only contains content up to level 99. For expansion content, consider using [https://docs.google.com/spreadsheets/d/1caJNSMYi6fjqEpSe3vhU4MXgqimAy8JePyk-NqXoKjY/edit#gid=0 this experimental one] instead, which will replace the current one once any issues have been ironed out.) Make a copy of the document and fill in your own details. Note that in the later stages, the {{Icon|type=thieving|Lumberjack}} and especially {{Icon|type=thieving|Acolyte}} have lower Perception than other targets in their level range, thus being good options for efficient XP gain. While the same is true for the {{Icon|type=thieving|Squire}}, the player is unlikely to have much use for their drops, and it is preferable not to split the mastery levels.


It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}, especially {{ItemIcon|Strawberry Seeds}} for the {{ItemIcon|Gentle Hands Potion}}.
It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}, especially {{ItemIcon|Strawberry Seeds}} for the {{ItemIcon|Gentle Hands Potion}}.

Revision as of 00:57, 13 November 2022

This page was last updated for (v1.1).

Training

Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. This spreadsheet can be used to calculate your XP per hour on individual targets, as well as GP per hour. (Editor's note: This spreadsheet is outdated, and only contains content up to level 99. For expansion content, consider using this experimental one instead, which will replace the current one once any issues have been ironed out.) Make a copy of the document and fill in your own details. Note that in the later stages, the

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Lumberjack

and especially

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Acolyte

have lower Perception than other targets in their level range, thus being good options for efficient XP gain. While the same is true for the

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Squire

, the player is unlikely to have much use for their drops, and it is preferable not to split the mastery levels. It is worth considering spending extra time pickpocketing the

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Golbin Chief

for the Golbin Mask, and

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Bandit Thug

for the Thiever's Cape to increase XP rates as well as success chance. File:Farmer (thieving).png Farmer is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with

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Farming

, especially Strawberry Seeds for the Gentle Hands Potion. If the player's

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Prayer

is high enough,

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Protect Item

and

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Safeguard

/

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Stone Skin

can be used without costing any prayer points.


Boosters

XP

GP

Action Time

Stealth

Because of the unique Stealth and Perception mechanics (please see the main page for more details), it is useful to increase your Stealth as much as possible in order to maximise your success chance.

Food

Food is highly recommended for anything with a less than 100% success rate. Higher

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Hitpoints

will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. Thieving Gloves or Gloves of Silence will be helpful if you can afford them, but are not necessary.

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Auto Eat

is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die. Your current Auto-Eat threshold can be found by hovering over the Auto-Eat icon. To reduce the target's Max Hit, wear equipment that provides Damage Reduction.


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting