Curses: Difference between revisions

From Melvor Idle
No edit summary
mNo edit summary
 
Line 1: Line 1:
{{UserContentVersion|1.3}}
{{Main|Reference=Magic}}  
{{Main|Reference=Magic}}  
[[Curses]] inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but ''do'' consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks.
[[Curses]] inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but ''do'' consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks.

Latest revision as of 10:38, 25 June 2024

- Main article: Magic

Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but do consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks.

The Miolite Sceptre allows Curses to be cast while using the Melee combat style, and the TotH.svg Voodoo Trinket allows Curses to be cast with any combat style.