Potions: Difference between revisions

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{{main|Reference=Herblore}}
{{main|Reference=Herblore}}
- ''For the {{Skill|Township}} resource, see [[Township#Buildings and Resources]]''
Potions are consumable items that provide different effects for the player, depending on which potion is used. Potions come with changes, and one potion charge is per action. Even if the potion effect does not apply. Potions can be created with [[herblore]] skill using a [[herb]]s and one or more secondary ingredients. For every potion, there exists 4 different tiers. Higher tiers offer benefits such as more potion charges or a potion effect. A player can upgrade a potion to the next tier, provided they have unlocked the mastery level to do so. Higher tier potions are automatically created when the [[mastery]] level is unlocked.  
Potions are consumable items that provide different effects for the player, depending on which potion is used. Potions come with changes, and one potion charge is per action. Even if the potion effect does not apply. Potions can be created with [[herblore]] skill using a [[herb]]s and one or more secondary ingredients. For every potion, there exists 4 different tiers. Higher tiers offer benefits such as more potion charges or a potion effect. A player can upgrade a potion to the next tier, provided they have unlocked the mastery level to do so. Higher tier potions are automatically created when the [[mastery]] level is unlocked.  



Revision as of 20:06, 29 June 2024

-

For the
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Township

resource, see Township#Buildings and Resources

Potions are consumable items that provide different effects for the player, depending on which potion is used. Potions come with changes, and one potion charge is per action. Even if the potion effect does not apply. Potions can be created with herblore skill using a herbs and one or more secondary ingredients. For every potion, there exists 4 different tiers. Higher tiers offer benefits such as more potion charges or a potion effect. A player can upgrade a potion to the next tier, provided they have unlocked the mastery level to do so. Higher tier potions are automatically created when the mastery level is unlocked.

There are two categories of potions in Melvor Idle, combat potions and skill potions. Combat potions boost the effectiveness of combat and can only be used during combat.

Melvor Potions

Combat Potions

Skill Potions

When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.

For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a Bird Nest is received.

Abyssal Potions

Combat Potions

Skill Potions