Township
This page was last updated for (v1.1.1). |
Township is a skill which tasks the player with running a town inside the land of Melvor. Similar to
, it can be trained relatively passively. However, unlike
,
has no
levels, and uses a unique tick system instead of constantly running. Ticks are a passively generated resource at a rate of 1 Tick per 5 minutes. Ticks can be spent at any time to progress your town, affecting all aspects of your town from population to resources, and with no limit on the amount of Ticks you can store, the town does not need constant attention to run.
It is important to note that you receive unspent ticks with a minimum of 144 ticks back when you reset your town. Starting over can be useful and should not be cause for alarm.
Town
A
contains buildings that are used to produce resources and income for the player. The buildings are built on purchased land that exists in a map's biomes.
Maps
The following maps are available to start a Town. A Town must be completely reset to change maps.Template:TownshipMaps
Land
Each building requires a piece of land to be built. A map starts with 32 free pieces of land which are randomly assigned to the various biomes. Each subsequent piece of land becomes progressively more expensive. When a Town is reset, land that has already been purchased may be reassigned to different biomes for free.
A total of is required to purchase all 2,048 tiles of land. For more details, see Land.
Biomes
Each biome can build a restricted number of buildings. In addition, some buildings have production bonuses in certain biomes. Lastly, the Desert biome consumes 60 Clothing per building per tick, and the Snowlands biome consumes 30
Coal per building per tick. Biomes are covered in more detail in the buildings section.
Stats
are various properties in the Town that do not take up
space.
Population
is the most important resource in Township - without it, the skill produces nothing and earns no experience. The population cap is gained by building Template:BuildingIcon, and spending ticks will cause population to increase until it reaches the cap. For every citizen in the Town, the player gains 0.3 experience per tick. This amount is further increased by
, up to an additional 100% bonus, which is additively added to normal skill boosts. To maximize experience, once a basic Town setup is completed,
should always be at 100% to provide at least 0.6 experience per citizen per tick.
If less than 40% of the total population is living in the Town, then the population has a 100% chance to grow each tick. At 70% of total population, the growth chance is 70%, and at 100% total population, the growth chance is 40%. The number of citizens will increase by 1.5% every growth phase.
A citizen ages by 1 year every 8.7 ticks, meaning that it takes approximately 3.02 real-life days to age from 0 to 100 years old.
Workers
File:Workers (township).png Available Workers indicates the number of citizens that are available to perform jobs in the Town. All citizens with an age between 8 and 70 are considered File:Workers (township).png Workers. The left number indicates the number of jobless File:Workers (township).png Workers, out of the total amount on the right.
Unemployed citizens generate -5
.
Storage
allows Resources to be stockpiled in the Town. A Town starts with a base
of 19,000, and is gained by building Template:BuildingIcon. In addition, Template:BuildingIcon contributes a small amount of storage space. No resources can be gained past the storage cap, and hitting the cap will cause buildings that consume resources to continue doing so.
Happiness
is a modifier to the amount of experience you earn.
provides a flat increase to the amount of experience you earn, where 1% Happiness increases experience by 1%. The max amount of
is twice your
. Each point of
provides 1
, and is often the main source of a Town's
. In additiona, a small amount of
is gained or lost from each building in the Town. Notably, Template:BuildingIcon and Template:BuildingIcon buildings are intended to increase
. Lastly,
is decreased by 5 points for every overflowing corpse and unemployed citizen, and
is decreased by 40% and 50% additively from a
shortage for elderly citizens and a Clothing shortage from buildings in the Desert biome.
Education
is a modifier to the amount of Resources each building produces.
provides a flat increase to the amount of production, where 1% Education increases production by 1%. The max amount of
is three times your
. Every point of
also provides one point of
.
is produced from Template:BuildingIcon and Template:BuildingIcon buildings.
Health
is a mechanic that calculates when elderly citizens will die. Each citizen aged 55 or above has a chance of dying every tick. Citizens die automatically at age 100, any other citizen that dies will be added to the File:Dead Storage (township).png Dead Storage.
The base chance for a citizen to die each tick is expressed by:
[math]\displaystyle{ \textrm{DeathChance} = \frac{100 - \textrm{healthPercent}}{38100} \times (2 + \frac{\textrm{healthPercent}}{100}) }[/math]
In the above calculation, [math]\displaystyle{ \textrm{healthPercent} }[/math] is the % health as displayed in-game. If we consider [math]\displaystyle{ \textrm{sickness} }[/math] to be the decimal representation of "un-health" (i.e. [math]\displaystyle{ \frac{100 - \textrm{healthPercent}}{100}) }[/math], this simplifies to:
[math]\displaystyle{ \textrm{DeathChance} = \frac{\textrm{sickness}}{381} \times (1 + \textrm{sickness}) }[/math]
[math]\displaystyle{ \textrm{DeathChance} }[/math] is increased by 0.05 if there is no food after resources for the tick are calculated. Citizens will also die if there are more of them than the housing allows for.
The table below gives some examples.
Error creating thumbnail: File missing Health
|
Chance of death per tick |
---|---|
0% | 0.52% |
25% | 0.34% |
50% | 0.20% |
75% | 0.08% |
100% | 0% |
Health is first calculated using the following parameters weighted out of 235:
- Error creating thumbnail: File missingHappiness with a weight of 100
- Error creating thumbnail: File missingEducation with a weight of 100
- Nonzero Error creating thumbnail: File missingPotions stockpile and positive growth rate contributes 15 weight
- Nonzero
Clothing stockpile and positive growth rate contributes 15 weight
- Nonzero
Herbs stockpile and positive growth rate contributes 5 weight
This is then modified by any "total health" modifiers and expressed as a percentage capped between 0 and 100%.
Dead Storage
File:Dead Storage (township).png Dead Storage represents the number of citizens that have died from poor
. This storage is created by building Template:BuildingIcon. 1% of the total File:Dead Storage (township).png Dead Storage will be cleared every hour (12 ticks). Corpses overflowing the maximum File:Dead Storage (township).png Dead Storage generate -5
.
Worship
is a stat that provides multiple powerful bonuses based on the chosen Deity. It is gained by building Template:BuildingIcon or Template:BuildingIcon and has a set cap of 2000. Note that although each Deity is associated with a different Template:BuildingIcon, all statues have identical benefits.
All bonuses are additive with one another.
Error creating thumbnail: File missing Worship
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Error creating thumbnail: File missing XonError creating thumbnail: File missing
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---|---|---|---|---|---|---|---|
Requirements | None | None | None | None | Complete Error creating thumbnail: File missing Impending Darkness Event
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Complete Error creating thumbnail: File missing Throne of the Herald
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Complete Error creating thumbnail: File missing The Final Depth
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Bonus Seasons | ![]() |
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None | None | None |
0% 0/2,000 |
-50% Township building production in Desert Biome -75% Township building production in Water Biome |
-75% Township building production in Mountains Biome -50% Township building production in Desert Biome |
-50% Township building production in Water Biome -75% Township building production in Desert Biome |
-75% Township building production in Water Biome -50% Township building production in Mountains Biome |
There is a 20% chance of a Nightfall Season occurring in Township -15% Township Building Cost (Does not affect GP cost. Capped at -80%) |
There is a 20% chance of a Solar Eclipse Season occurring in Township -31% Township building production in Mountains Biome -31% Township building production in Arid Plains Biome -31% Township building production in Snowlands Biome |
-99% Township building production in Grasslands Biome -50% Township building production in Forest Biome -50% Township building production in Mountains Biome -50% Township building production in Water Biome -50% Township building production in Swamp Biome -50% Township building production in Valley Biome -50% Township building production in Arid Plains Biome -50% Township building production in Jungle Biome -50% Township building production in Desert Biome -50% Township building production in Snowlands Biome There is a 20% chance of an Eternal Darkness Season occurring in Township |
5% 100/2,000 |
+25% Township building production in Mountains Biome | +25% Township building production in Water Biome | +25% Township building production in Forest Biome | +25% Township building production in Arid Plains Biome | +25% Township building production in Grasslands Biome | +42% Township building production in Swamp Biome | +50% Township building production in Abyssal Plains Biome |
25% 500/2,000 |
+25% Township building production in Valley Biome | +25% Township building production in Swamp Biome | +25% Township building production in Jungle Biome | +25% Township building production in Desert Biome | +25% Township building production in Swamp Biome | +42% Township building production in Jungle Biome | +50% Township building production in Sulfuric Wastelands Biome |
50% 1,000/2,000 |
+25% Township building production in Mountains Biome +25% Township building production in Valley Biome |
-15% Township Building Cost (Does not affect GP cost. Capped at -80%) | +25% Township building production in Forest Biome | +25% Township building production in Desert Biome +25% Township building production in Arid Plains Biome |
+25% Township building production in Snowlands Biome | +42% Township building production in Desert Biome +42% Township building production in Water Biome |
+50% Township building production in Obsidian Cliffs Biome |
85% 1,700/2,000 |
+25% Township building production in Mountains Biome +25% Township building production in Valley Biome |
+25% Township building production in Water Biome | +25% Township building production in Jungle Biome | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | +25% Township building production in Grasslands Biome +25% Township building production in Swamp Biome +25% Township building production in Snowlands Biome |
+42% Township building production in Forest Biome +42% Township building production in Valley Biome |
+50% Township building production in Ethereal Voids Biome |
95% 1,900/2,000 |
-25% Township Building Cost (Does not affect GP cost. Capped at -80%) +25% Township building production in Mountains Biome +25% Township building production in Valley Biome |
+50% Township building production in Water Biome +50% Township building production in Swamp Biome |
-15% Township Building Cost (Does not affect GP cost. Capped at -80%) +50% Township building production in Jungle Biome +25% Township building production in Forest Biome |
+50% Township building production in Desert Biome +25% Township building production in Arid Plains Biome |
+25% Township building production in Grasslands Biome +25% Township building production in Swamp Biome +25% Township building production in Snowlands Biome |
-25% Township repair costs +42% Township building production in Grasslands Biome |
Successful Abyssal Wave encounters in Township provide Abyssal Pieces equal to +50% of its size +25% Township building production in Abyssal Plains Biome +25% Township building production in Sulfuric Wastelands Biome +25% Township building production in Obsidian Cliffs Biome +25% Township building production in Ethereal Voids Biome Successful Abyssal Wave encounters in Township provide Abyssal Slayer Coins equal to +5% of its size |
Resources
There are a total of 13 resources. The production of all resources can be increased by up to 100% through
, stacking additively with any regular modifiers.
is a special type of resource that is deposited directly into the player's bank, while the other 12 resources are kept in
. This is the only resource that is exceptionally not affected by
or other production bonuses. A citizen produces 0.3 per tick per percentage point of tax, or 0.6
per tick per percentage point if over 70 years old. GP production is not affected by any global GP modifiers such as
Aorpheat's Signet Ring.
The other 12 resources may be used within the town, or traded via the Template:BuildingIcon to obtain items for the player (see Template:BuildingIcon). The production of a building is calculated as follows: [math]\displaystyle{ \textrm{Production} = \textrm{BaseProduction}\times(1 + \textrm{BuildingBiomeBonus} + \textrm{WorshipBiomeBonus} + \textrm{WorshipBuildingBonus})\times(1 + \textrm{Education}+\textrm{GenericProductionBonus}) }[/math]
Food is used to feed citizens. Each citizen will consume 30
Food per tick.
is a basic resource used to build the lowest-level buildings.
are produced from
and are used to build low- to high-level buildings.
is used to build buildings of all levels. A large amount of stone is needed for high-level buildings.
Bar is produced from
and Coal. It is used to build mid- to high-level buildings.
has no use, except to be converted into Bar.
Coal is consumed by buildings built in the Snowlands biome. In addition, it can be converted into
Bar.
Rune Essence is used to build high-level buildings.
Herbs provide a very small
bonus, but are mainly used to be converted into
.
are consumed by citizens over the age of 55, and provides a small
bonus. If there are not enough
, a 40%
penalty is applied.
Leather has no use, except to be converted into
Clothing.
Clothing is consumed by buildings built in the Desert biome, and provide a small
bonus.
Buildings
Upgrades
Biomes
Each building inside the Desert biome consumes 60 Clothing/tick. If there is not enough
Clothing, then total
reduced by a flat 50%.
Each building in the Snowlands biome consumes 30 Coal/tick. Without
Coal, all buildings in this biome have the following benefits reduced by 75%:
,
,
and all production.
Biome | Requirements | |||
---|---|---|---|---|
Level | Error creating thumbnail: File missing Population
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Error creating thumbnail: File missing Fortification
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Grasslands | Error creating thumbnail: File missing 1
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0 | 0% |
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Forest | Error creating thumbnail: File missing 1
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0 | 0% |
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Mountains | Error creating thumbnail: File missing 1
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0 | 0% |
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Water | Error creating thumbnail: File missing 1
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0 | 0% |
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Swamp | Error creating thumbnail: File missing 15
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0 | 0% |
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Valley | Error creating thumbnail: File missing 15
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0 | 0% |
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Arid Plains | Error creating thumbnail: File missing 15
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0 | 0% |
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Jungle | Error creating thumbnail: File missing 35
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2,500 | 0% |
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Desert | Error creating thumbnail: File missing 35
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2,500 | 0% |
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Snowlands | Error creating thumbnail: File missing 35
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2,500 | 0% |
Error creating thumbnail: File missing
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Abyssal Plains | 1 | 80,000 | 0% |
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Sulfuric Wastelands | 1 | 80,000 | 0% |
Error creating thumbnail: File missing
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Obsidian Cliffs | 1 | 80,000 | 0% |
Error creating thumbnail: File missing
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Ethereal Voids | 30 | 80,000 | 7.5% |
Tasks
Tasks are a static set of requests from your Township for item donations, bounties on monsters, building township buildings or, rarely, earning skill XP. In return, you will receive
Skill XP, Township Resources,
,
, or items. In addition, many Township-related Shop purchases are locked behind completing a certain number of tasks.
For a list of Tasks, their requirements, and their rewards, see Task list
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
.
Regular Skillcape
The Township Skillcape is the skillcape for the Township skill. It can be purchased for 1,000,000
from the Shop once the player reaches
in the Township skill. The Township Skillcape offers the following benefits when worn:
-15% Township Building Cost (Does not affect GP cost. Capped at -80%)
Superior Skillcape
The Superior Township Skillcape is the superior skillcape for the Township skill. It can be purchased for 10,000,000
from the Shop once the player reaches
in the Township skill.
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
-20% Township Building Cost (Does not affect GP cost. Capped at -80%)
Pet
Pet | Name | DLC | Effect |
---|---|---|---|
![]() | B | +10% Township Maximum Storage | |
![]() | Marcy | +2% Township Skill XP | |
![]() | Roger | +2% Township Resource Generation | |
![]() | Ace | +1% Chance to Double Items Globally | |
![]() | Layla | +2% Township Happiness | |
![]() | Mister Fuzzbutt | +5% Global GP (except Item Sales) | |
![]() | Octavius Lepidus VIII | +2% Township Education | |
![]() | Classy Rock | +10 Mining Node Hitpoints | |
![]() | Cute Rock | +2% Chance to Double Items in Mining +2% Chance to Double Items in Smithing | |
![]() | Royal Rock | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | |
![]() | Elf Rock | +5% Global Evasion | |
![]() | Magic Rock | +3% Chance to Double Items in Magic | |
![]() | Party Rock | +4% Mastery XP in all Skills for Melvor Realm only |
Skill Boosts
This table lists most sources of Township-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from
rewards.
Source | Type | DLC | Township Boosts | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Cargo Net | Agility Obstacle 1 | +2% Fishing Mastery XP | +3% Global GP (except Item Sales) | |
Error creating thumbnail: File missing Rope Climb | Agility Obstacle 1 | +2% Thieving Mastery XP | ||
Error creating thumbnail: File missing Rope Swing | Agility Obstacle 1 | +2% Agility Mastery XP | ||
Error creating thumbnail: File missing Tier 1 - 1 | Agility Obstacle 1 | Error creating thumbnail: File missing | +3% Harvesting Mastery XP -0.2s Harvesting Interval | +5% Harvesting Abyssal XP |
Error creating thumbnail: File missing Tier 1 - 3 | Agility Obstacle 1 | Error creating thumbnail: File missing | +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | +3 Hidden Corruption Level +5% Base Food Healing Value |
Error creating thumbnail: File missing Balance Beam | Agility Obstacle 2 | +2% Agility Skill XP | ||
Error creating thumbnail: File missing Monkey Bars | Agility Obstacle 2 | -4% Firemaking Interval | ||
Error creating thumbnail: File missing River Crossing | Agility Obstacle 2 | ![]() | +5% Cartography Skill XP | -5% Cartography survey interval -5% dig site map refinement cost |
Error creating thumbnail: File missing Rope Jump | Agility Obstacle 2 | +3% Smithing Mastery XP | ||
Error creating thumbnail: File missing Tier 2 - 2 | Agility Obstacle 2 | Error creating thumbnail: File missing | +5% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) +5% Chance to gain +1 additional resource in Mining (Cannot be doubled) | -10% Maximum Hit +4% Global Abyssal XP |
Error creating thumbnail: File missing Balance Seesaw | Agility Obstacle 3 | +2% Agility Mastery XP +2% Agility Skill XP | ||
Error creating thumbnail: File missing Burning Coals | Agility Obstacle 3 | -3% Cooking Interval +3% Cooking Skill XP | +5% chance to successfully Cook an item -6% Damage To All Monsters | |
Error creating thumbnail: File missing Stepping Stones | Agility Obstacle 3 | -6% Woodcutting Interval +3% Firemaking Skill XP | ||
Error creating thumbnail: File missing Cave Trail | Agility Obstacle 4 | ![]() | +6% Archaeology Mastery XP +6% Archaeology Skill XP | +5% chance to preserve dig site map excavation actions |
Error creating thumbnail: File missing Gap Jump | Agility Obstacle 4 | +3% Runecrafting Mastery XP | ||
Error creating thumbnail: File missing Mud Crawl | Agility Obstacle 4 | +2% Herblore Mastery XP +2% Herblore Skill XP +3% Chance to Preserve Resources in Herblore | -10% base primary resource quantity gained in Farming | |
Error creating thumbnail: File missing Tier 4 - 1 | Agility Obstacle 4 | Error creating thumbnail: File missing | -3% Agility Interval | +5% Global AP (except Item Sales) +10% Agility Abyssal XP -6% Global Abyssal XP |
Error creating thumbnail: File missing Mountain Climb | Agility Obstacle 5 | -12% Agility Interval | -2% Agility Mastery XP for all Skills -8% Agility Skill XP +15% GP gained from Agility | |
Error creating thumbnail: File missing Rock Climb | Agility Obstacle 5 | +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving | -10% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Rooftop Run | Agility Obstacle 5 | -0.2s Thieving Interval +3% Thieving Skill XP | +35 Stealth while Thieving -10% Damage To All Monsters +20% GP gained from Thieving | |
Error creating thumbnail: File missing Tier 5 - 1 | Agility Obstacle 5 | Error creating thumbnail: File missing | -3% Crafting Interval | +5% Crafting Mastery XP for Abyssal Realm only +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables nodes (Cannot be doubled) |
Error creating thumbnail: File missing Forest Trail | Agility Obstacle 6 | -5% Summoning Interval +5% Summoning Mastery XP | -6% base primary resource quantity gained in Farming | |
Error creating thumbnail: File missing Tier 6 - 1 | Agility Obstacle 6 | Error creating thumbnail: File missing | -4% Harvesting Interval | +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) +8% Harvesting Abyssal XP |
Error creating thumbnail: File missing Tree Balance | Agility Obstacle 6 | -12% Agility Interval | -4% Skill XP for all Skills | |
Error creating thumbnail: File missing Tier 7 - 1 | Agility Obstacle 7 | Error creating thumbnail: File missing | +10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | -12% Summoning Abyssal XP +10% Chance To Preserve Potion Charge -12% Chance to preserve Summoning Charges +10% base primary resource quantity gained in Farming for Abyssal Realm only |
Error creating thumbnail: File missing Tier 7 - 3 | Agility Obstacle 7 | Error creating thumbnail: File missing | -3% Cooking Interval +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | -12% Mastery XP in all Skills for Abyssal Realm only +5% Auto Eat Efficiency |
Error creating thumbnail: File missing Runic Trail | Agility Obstacle 8 | +5% Chance to Preserve Resources in Summoning | -16% Chance to Preserve Resources in Herblore +15% Chance to preserve Summoning Charges +3 base primary resource quantity gained in Summoning | |
Error creating thumbnail: File missing Sweltering Pools | Agility Obstacle 8 | +3% Cooking Mastery XP -3% Cooking Interval | +10% Auto Eat Efficiency +10% Base Food Healing Value -20% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Tier 8 - 2 | Agility Obstacle 8 | Error creating thumbnail: File missing | -3% Smithing Interval -3% Firemaking Interval | +5% Smithing Mastery XP for Abyssal Realm only +5% Firemaking Mastery XP for Abyssal Realm only +1 additional quantity of primary resource gained in Smithing (Cannot be doubled) |
Error creating thumbnail: File missing Frozen Lake Crossing | Agility Obstacle 9 | +5% Slayer Skill XP | +3% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +10% Auto Eat Efficiency | |
Error creating thumbnail: File missing Ocean Drifting | Agility Obstacle 9 | ![]() | -5% Cartography Interval +10% Chance to Double Items in Archaeology +10% Chance to Double Items in Cartography | -10% dig site map refinement cost |
Error creating thumbnail: File missing Tier 9 - 2 | Agility Obstacle 9 | Error creating thumbnail: File missing | -3% Agility Interval | +4% Agility Mastery XP for Abyssal Realm only +8% Agility Abyssal XP |
Error creating thumbnail: File missing Tier 9 - 3 | Agility Obstacle 9 | Error creating thumbnail: File missing | +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) +10% Chance to gain +1 additional resource in Mining (Cannot be doubled) +10% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | +0.05% chance to gain Shadow Drake Nest in Woodcutting +0.5% chance to receive an Abyssal Gem while Mining "Abyssal Rock" and "Outcrop" Nodes +6% Global Abyssal XP |
Error creating thumbnail: File missing Tier 10 - 3 | Agility Obstacle 10 | Error creating thumbnail: File missing | -5% Firemaking Interval -5% Herblore Interval | -16% Global Accuracy -16% Global Evasion +4% Mastery XP in all Skills for Abyssal Realm only |
Error creating thumbnail: File missing Waterfall | Agility Obstacle 10 | -5% Astrology Interval +5% Astrology Skill XP +5% Astrology Mastery XP | ||
Error creating thumbnail: File missing Forest Maze | Agility Obstacle 11 | +8% Slayer Skill XP | -20% Global Accuracy -20% Auto Eat Efficiency +10% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
Error creating thumbnail: File missing Tier 11 - 1 | Agility Obstacle 11 | Error creating thumbnail: File missing | -6% Harvesting Interval +5% Harvesting Mastery XP | +2 base primary resource quantity gained in Harvesting |
Error creating thumbnail: File missing Monkey Trail | Agility Obstacle 12 | -5% Cooking Interval | +15% base primary resource quantity gained in Farming for Melvor Realm only +10% Base Food Healing Value -6% Agility Skill XP -10% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Rune Crawl | Agility Obstacle 12 | -5% Summoning Interval | -20% Chance To Preserve Potion Charge +10% Chance to preserve Summoning Charges +6 base primary resource quantity gained in Summoning | |
Error creating thumbnail: File missing Forest Climb | Agility Obstacle 14 | -10% Astrology Interval | -6% Skill XP for all Skills +1.5% chance to gain Stardust in Astrology +0.5% chance to gain Golden Stardust in Astrology | |
Error creating thumbnail: File missing Freezing Rafting | Agility Obstacle 15 | -10% Cooking Interval | +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming | |
Error creating thumbnail: File missing Mountain Trail | Agility Obstacle 15 | -0.2s Smithing Interval -0.2s Fletching Interval -0.2s Crafting Interval +30% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +30% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +30% Chance to gain +1 additional resource in Crafting (Cannot be doubled) | +3% chance to receive a Quality Superior Gem while Mining a "Gem Vein" Node or Meteorite Ore -20% Chance to Preserve Resources in Skills | |
![]() | Ancient Relic | Error creating thumbnail: File missing | -25% Magic Interval | |
![]() | Ancient Relic | Error creating thumbnail: File missing | +69% Township Happiness +69% Township Education | |
![]() | Ancient Relic | Error creating thumbnail: File missing | +25% Township Health | |
![]() | Ancient Relic | ![]() | +50% Archaeology Mastery XP | |
![]() | Ancient Relic | ![]() | -20% Astrology Interval | |
![]() | Ancient Relic | ![]() | -25% Cartography Interval | |
![]() | Ancient Relic | ![]() | +15% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | |
![]() | Ancient Relic | ![]() | -25% Crafting Interval | |
![]() | Ancient Relic | ![]() | -25% Farming Interval | |
![]() | Ancient Relic | ![]() | -25% Fishing Interval | |
![]() | Ancient Relic | ![]() | +50% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | |
![]() | Ancient Relic | ![]() | -25% Fletching Interval | |
![]() | Ancient Relic | Error creating thumbnail: File missing | -25% Harvesting Interval | |
![]() | Ancient Relic | ![]() | -25% Herblore Interval | |
![]() | Ancient Relic | ![]() | +30% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | |
![]() | Ancient Relic | ![]() | +30% Chance to gain +1 additional resource in Mining (Cannot be doubled) | |
![]() | Ancient Relic | ![]() | -25% Runecrafting Interval | |
![]() | Ancient Relic | ![]() | -25% Smithing Interval | |
![]() | Ancient Relic | ![]() | +50% Chance to gain +1 additional resource in Smithing (Cannot be doubled) | |
![]() | Ancient Relic | ![]() | -25% Summoning Interval | |
![]() | Ancient Relic | ![]() | +50% Township Happiness +50% Township Education | |
![]() | Ancient Relic | ![]() | +50% Township Maximum Storage | |
![]() | Ancient Relic | ![]() | +25% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | |
Error creating thumbnail: File missing Ameria | Constellation | -5% Fishing Interval -5% Firemaking Interval +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Fishing Skill XP +8% Firemaking Skill XP | +5% chance to gain 1 Diamond from Firemaking (Cannot be doubled) +5% chance to receive Special Items from Fishing | |
Error creating thumbnail: File missing Arachi | Constellation | +8% Runecrafting Mastery XP +8% Chance to Double Items in Runecrafting +8% Magic Skill XP +8% Runecrafting Skill XP | +8% Accuracy Rating +5% Magic Damage Bonus from Equipment +5% Rune Preservation for Alt. Magic Spells +5 Hidden Magic Level +5% Chance to receive random Elemental Runes from Runecrafting when creating Standard Runes | |
Error creating thumbnail: File missing Corrupted Ameria | Constellation | Error creating thumbnail: File missing | +8% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +8% Chance to gain +1 additional resource in Firemaking (Cannot be doubled) | +8% chance to gain 1 cooked version of a fish when Fishing +8% Fishing Abyssal XP +8% Firemaking Abyssal XP |
Error creating thumbnail: File missing Corrupted Dhorn | Constellation | Error creating thumbnail: File missing | -8% Harvesting Interval | +8% Corruption progress gained when hitting with an attack +8% Harvesting Abyssal XP +8% Corruption Abyssal XP |
Error creating thumbnail: File missing Deedree | Constellation | +8% Woodcutting Mastery XP +8% Farming Mastery XP +8% Chance to Double Items in Woodcutting +8% Chance to Double Items in Farming +8% Woodcutting Skill XP +8% Farming Skill XP | +5% chance to gain Stardust from Magic Tree in Woodcutting (Quantity equal to primary skill resource quantity) +5% chance to gain Bird Nest in Woodcutting +5% base primary resource quantity gained in Farming | |
Error creating thumbnail: File missing Haemir | Constellation | +5% Township Happiness +8% Township Maximum Storage +5% Township Education +8% Township Resource Generation -5% Township Building Cost (Does not affect GP cost. Capped at -80%) +8% Township Skill XP | ||
Error creating thumbnail: File missing Hyden | Constellation | -5% Crafting Interval +8% Chance to Double Items in Crafting +8% Prayer Skill XP +8% Crafting Skill XP +8% Crafting Mastery XP +5% Chance to gain +1 additional resource in Crafting (Cannot be doubled) | +5% Chance To Preserve Prayer Points | |
Error creating thumbnail: File missing Iridan | Constellation | +8% Smithing Mastery XP +8% Chance to Double Items in Smithing -5% Smithing Interval +8% Attack Skill XP +8% Smithing Skill XP | +5 Hidden Attack Level +5% of Maximum Hit added to Minimum Hit +8% Accuracy Rating | |
Error creating thumbnail: File missing Ko | Constellation | -5% Thieving Interval -5% Agility Interval +8% Chance to Double Items in Thieving +8% Thieving Mastery XP +8% Agility Mastery XP +8% Thieving Skill XP +8% Agility Skill XP | +50 Stealth while Thieving +5% GP gained from Agility | |
Error creating thumbnail: File missing Nysa | Constellation | ![]() | +8% Archaeology Mastery XP +5% Chance to Double Items in Archaeology +5% Chance to Double Items in Cartography +8% Archaeology Skill XP +8% Cartography Skill XP | -5% dig site map refinement cost -5% Cartography survey interval +8% chance to preserve dig site map excavation actions |
Error creating thumbnail: File missing Qimican | Constellation | -5% Herblore Interval -5% Summoning Interval +8% Chance to Double Items in Herblore +8% Chance to Double Items in Summoning +8% Herblore Mastery XP +8% Summoning Mastery XP +8% Herblore Skill XP +8% Summoning Skill XP | +5% Chance to preserve Summoning Charges +5% Chance To Preserve Potion Charge | |
Error creating thumbnail: File missing Syllia | Constellation | +8% Fletching Mastery XP +5% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +8% Ranged Skill XP +8% Fletching Skill XP +8% Chance to Double Items in Fletching | +5 Hidden Ranged Level +5% Ammo Preservation +5% Ranged Strength Bonus from Equipment +8% Accuracy Rating | |
Error creating thumbnail: File missing Tellus | Constellation | +8% Defence Skill XP +8% Slayer Skill XP | +5% Reflect Damage +8% GP from Combat +8 Hidden Defence Level +5% Global Slayer Coins (except Item Sales) +5% Damage to Monsters in Slayer Areas | |
Error creating thumbnail: File missing Terra | Constellation | +8% Mining Mastery XP +8% Chance to Double Items in Mining +8% Strength Skill XP +8% Mining Skill XP | +8% Accuracy Rating +5% chance to deal no damage to Essence Nodes in Mining +5% chance to deal no damage to Ore Nodes in Mining +5 Hidden Strength Level +5% Melee Strength Bonus from Equipment +5% Chance to receive gems from Mining (Does not work for Rune Essence) | |
Error creating thumbnail: File missing Vale | Constellation | -5% Cooking Interval +8% Chance to Double Items in Cooking +8% Hitpoints Skill XP +8% Cooking Skill XP +8% Cooking Mastery XP | +8% Accuracy Rating +5% Base Food Healing Value +5% Lifesteal +5% Chance to Preserve Food when eaten | |
Error creating thumbnail: File missing Variel | Constellation | -5% Astrology Interval +8% Astrology Skill XP | +8% Astrology Mastery XP for Melvor Realm only +2.5% chance to gain Golden Stardust in Astrology +2% chance to gain Stardust in Astrology +0.5% chance to locate a Meteorite in Astrology | |
![]() | Item | +10% Chance to Double Items in Herblore | ||
![]() | Item | +15% Chance to Double Items in Herblore | ||
![]() | Item | +20% Chance to Double Items in Herblore | ||
![]() | Item | +25% Chance to Double Items in Herblore | ||
![]() | Item | -5% Magic Interval | ||
![]() | Item | -10% Magic Interval | ||
![]() | Item | -15% Magic Interval | ||
![]() | Item | -20% Magic Interval | ||
![]() | Item | +5% Chance to Double Items in Smithing | ||
![]() | Item | +10% Chance to Double Items in Smithing | ||
![]() | Item | +15% Chance to Double Items in Smithing | ||
![]() | Item | +20% Chance to Double Items in Smithing | ||
![]() | Item | +5% Chance to Double Items in Crafting | ||
![]() | Item | +10% Chance to Double Items in Crafting | ||
![]() | Item | +15% Chance to Double Items in Crafting | ||
![]() | Item | +25% Chance to Double Items in Crafting | ||
![]() | Item | +10% Chance to Double Items in Firemaking | ||
![]() | Item | +15% Chance to Double Items in Firemaking | ||
![]() | Item | +20% Chance to Double Items in Firemaking | ||
![]() | Item | +25% Chance to Double Items in Firemaking | ||
![]() | Item | +3% Chance to Double Items in Fishing | ||
![]() | Item | +5% Chance to Double Items in Fishing | ||
![]() | Item | +8% Chance to Double Items in Fishing | ||
![]() | Item | +12% Chance to Double Items in Fishing | ||
![]() | Item | +10% Chance to Double Items in Cooking | ||
![]() | Item | +20% Chance to Double Items in Cooking | ||
![]() | Item | +30% Chance to Double Items in Cooking | ||
![]() | Item | +50% Chance to Double Items in Cooking | ||
![]() | Item | +10% Chance to Double Items in Farming | ||
![]() | Item | +15% Chance to Double Items in Farming | ||
![]() | Item | +20% Chance to Double Items in Farming | ||
![]() | Item | +30% Chance to Double Items in Farming | ||
Error creating thumbnail: File missing Harvester's Potion I | Item | Error creating thumbnail: File missing | -2% Harvesting Interval | |
Error creating thumbnail: File missing Harvester's Potion II | Item | Error creating thumbnail: File missing | -4% Harvesting Interval | |
Error creating thumbnail: File missing Harvester's Potion III | Item | Error creating thumbnail: File missing | -6% Harvesting Interval | |
Error creating thumbnail: File missing Harvester's Potion IV | Item | Error creating thumbnail: File missing | -8% Harvesting Interval | |
![]() | Item | -4% Agility Interval | ||
![]() | Item | -6% Agility Interval | ||
![]() | Item | -8% Agility Interval | ||
![]() | Item | -12% Agility Interval | ||
![]() | Item | -3% Astrology Interval | ||
![]() | Item | -5% Astrology Interval | ||
![]() | Item | -10% Astrology Interval | ||
![]() | Item | -15% Astrology Interval | ||
![]() | Item | +5% Chance to Double Items in Fletching | ||
![]() | Item | +10% Chance to Double Items in Fletching | ||
![]() | Item | +15% Chance to Double Items in Fletching | ||
![]() | Item | +25% Chance to Double Items in Fletching | ||
Error creating thumbnail: File missing Abyssal Bear | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +5% Chance to Preserve Resources in Herblore | |
Error creating thumbnail: File missing Abyssal Devil | Item (Summon1, Summon2) | Error creating thumbnail: File missing | -5% Firemaking Interval | |
Error creating thumbnail: File missing Abyssal Ent | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | |
Error creating thumbnail: File missing Abyssal Mole | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | |
Error creating thumbnail: File missing Abyssal Monkey | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +10% Chance to Double Items in Crafting | |
Error creating thumbnail: File missing Abyssal Octopus | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +3% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | |
Error creating thumbnail: File missing Abyssal Pig | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +10% Chance to Preserve Resources in Cooking | |
Error creating thumbnail: File missing Abyssal Salamander | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +5% Chance to Preserve Resources in Smithing | |
![]() | Item (Consumable) | ![]() | -5% Agility Interval | -5% Attack Interval -10% Agility Obstacle Item build costs (Melvor Realm only) |
Error creating thumbnail: File missing Amulet of Fishing | Item (Amulet) | -15% Fishing Interval | ||
![]() | Item (Amulet) | -0.2s Magic Interval | +10% Rune Preservation for Alt. Magic Spells | |
![]() | Item (Consumable) | ![]() | -0.2s Smithing Interval +5% Smithing Skill XP | +5% Smithing Mastery XP for Melvor Realm only |
![]() | Item (Ring) | +8% non-Combat Skill XP | ||
![]() | Item (Weapon) | ![]() | +15% Chance to Double Items in Farming | +8% base primary resource quantity gained in Farming for Melvor Realm only |
![]() | Item (Platebody) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Boots) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Gloves) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Helmet) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Platelegs) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Consumable) | ![]() | -10% Archaeology Interval | |
![]() | Item (Weapon) | ![]() | +4% Archaeology Mastery XP +4% Archaeology Skill XP | |
![]() | Item (Consumable) | -0.2s Crafting Interval +10% Chance to Double Items in Crafting | ||
![]() | Item (Consumable) | -0.3s Crafting Interval +15% Chance to Double Items in Crafting | ||
![]() | Item (Consumable) | ![]() | -5% Astrology Interval | +2% chance to gain Golden Stardust in Astrology -3 Prayer Point Cost for Prayers (Cost cannot go below 1) |
Error creating thumbnail: File missing Bear | Item (Summon1, Summon2) | +5% Chance to Preserve Resources in Herblore | ||
![]() | Item (Summon1, Summon2) | +5% Chance to Double Items in Fletching | ||
![]() | Item (Shield) | ![]() | +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +4% Smithing Skill XP | +4% Smithing Mastery XP for Melvor Realm only |
![]() | Item (Platebody) | +2% Smithing Skill XP | ||
![]() | Item (Boots) | +2% Smithing Skill XP | ||
![]() | Item (Gloves) | -0.1s Smithing Interval +75% Smithing Skill XP | +3% Smithing Mastery XP for Melvor Realm only | |
![]() | Item (Helmet) | +2% Smithing Skill XP | ||
![]() | Item (Platelegs) | +2% Smithing Skill XP | ||
![]() | Item (Amulet) | +15% Firemaking Skill XP | ||
![]() | Item (Platebody) | +2% Firemaking Skill XP | ||
![]() | Item (Boots) | +2% Firemaking Skill XP | ||
![]() | Item (Helmet) | +2% Firemaking Skill XP | ||
![]() | Item (Platelegs) | +2% Firemaking Skill XP | ||
![]() | Item (Consumable) | ![]() | +4% non-Combat Skill XP | -3% Interval for all non-Combat Skills +4% Mastery XP in all Skills for Melvor Realm only +3% Chance to Preserve Resources in Skills |
![]() | Item (Consumable) | ![]() | +4% Attack Skill XP +4% Strength Skill XP +4% Defence Skill XP +4% Hitpoints Skill XP +4% Ranged Skill XP +4% Magic Skill XP +4% Slayer Skill XP +4% Prayer Skill XP | -4% Alt. Magic Skill XP -0.2s Monster Respawn Timer +25 GP gained when hitting with an attack |
![]() | Item (Cape) | -0.5s Thieving Interval -0.5s Crafting Interval +15% Chance to Double Items in Runecrafting -15% Woodcutting Interval -15% Cooking Interval -15% Township Building Cost (Does not affect GP cost. Capped at -80%) +20% Chance to Preserve Resources in Summoning | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat Hitpoints Regeneration Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers (Cost cannot go below 1) +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +10 base primary resource quantity gained in Summoning +2% Global Perfect Cook chance +10% Chance to preserve Summoning Charges +100% chance to successfully Cook an item -20% Agility Obstacle Item & Currency build costs (Melvor Realm only) +5% Skill XP for all Skills +100% GP gained from Thieving +10% GP gained from Agility +25% Mastery Pool XP Cap x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Items that reduce Rune costs are now 2x as effective | |
![]() | Item (Cape) | ![]() | +20% Chance to Preserve Resources in Cartography | +3 levels of the Brush Tool in Archaeology +3 levels of the Trowel Tool in Archaeology +3 levels of the Shovel Tool in Archaeology -30% Cartography survey interval +15% chance to preserve dig site map excavation actions -50% Cartography Dig Site Map upgrade interval -20% dig site map refinement cost +1 base primary resource quantity gained in Archaeology +3 levels of the Sieve Tool in Archaeology |
![]() | Item (Shield) | ![]() | +8% Cartography Skill XP | 100% increased travel event chance in Cartography |
![]() | Item (Cape) | ![]() | +10% Chance to Preserve Resources in Cartography | -20% Cartography Dig Site Map upgrade interval -10% dig site map refinement cost |
![]() | Item (Helmet, Passive) | +10% Chance to Double Items in Thieving | +10% Chance To Double Loot in Combat | |
![]() | Item (Helmet) | +1% Cooking Mastery XP +1% Cooking Skill XP -0.1s Cooking Interval | ||
![]() | Item (Weapon) | +1% Cooking Mastery XP +1% Cooking Skill XP | +2% chance to successfully Cook an item | |
![]() | Item (Consumable) | +20% Chance to Double Items in Cooking +10% Chance to Preserve Resources in Cooking | ||
![]() | Item (Weapon) | ![]() | -0.1s Crafting Interval | +3% Crafting Mastery XP for Melvor Realm only |
![]() | Item (Platebody) | +1% Cooking Mastery XP +1% Cooking Skill XP | +20% Base Food Healing Value | |
![]() | Item (Consumable) | ![]() | -5% Cooking Interval +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | +10% Lifesteal |
![]() | Item (Cape) | -15% Cooking Interval | +100% chance to successfully Cook an item +2% Global Perfect Cook chance | |
![]() | Item (Gloves) | -0.1s Runecrafting Interval +10% Runecrafting Skill XP | +3% Runecrafting Mastery XP for Melvor Realm only +1 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | |
![]() | Item (Platebody) | +2% Crafting Skill XP | ||
![]() | Item (Boots) | +2% Crafting Skill XP | ||
![]() | Item (Helmet) | +2% Crafting Skill XP | ||
![]() | Item (Platelegs) | +2% Crafting Skill XP | ||
![]() | Item (Consumable) | ![]() | -5% Crafting Interval | +5% chance for Urns produced in Crafting to be Enchanted |
![]() | Item (Consumable) | +3% Crafting Skill XP | ||
![]() | Item (Cape) | -0.5s Crafting Interval | ||
![]() | Item (Consumable) | ![]() | +10% Prayer Skill XP | +2% Prayer Point Cost for Prayers |
Error creating thumbnail: File missing Devil | Item (Summon1, Summon2) | -5% Firemaking Interval | ||
![]() | Item (Boots) | ![]() | -0.1s Mining Interval | |
![]() | Item (Summon1, Summon2) | -5% Agility Interval | ||
![]() | Item (Weapon) | ![]() | -10% Cartography Interval | +5 Cartography sight range -10% Cartography travel costs +5 Cartography survey range |
Error creating thumbnail: File missing Enhanced Township Food Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Fishing Skill XP +5% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | +3% Fishing Abyssal XP -10% damage taken from dragonbreath -0.2s Monster Respawn Timer |
Error creating thumbnail: File missing Enhanced Township Herb Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Herblore Skill XP | +3% Herblore Abyssal XP +0.2% chance to gain Golden Stardust in Astrology +0.2% chance to gain Abyssal Stardust in Astrology |
Error creating thumbnail: File missing Enhanced Township Rune Essence Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Runecrafting Skill XP | +1 base primary resource quantity gained in Mining for Essence nodes +1 base primary resource quantity gained in Mining for Abyssal Essence nodes +4% Chance To Double Loot in Combat +3% Runecrafting Abyssal XP +5% chance to preserve resources in Runecrafting when making Staves +5% chance to preserve resources in Runecrafting when making Abyssal Staves |
Error creating thumbnail: File missing Enhanced Township Stone Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Mining Skill XP | +3% Mining Abyssal XP +10% chance to receive a random Standard Gem when gaining a Standard Gem from Mining or Fishing |
Error creating thumbnail: File missing Enhanced Township Wood Scroll | Item (Consumable) | Error creating thumbnail: File missing | -3% Firemaking Interval +3% Woodcutting Skill XP | +3% Woodcutting Abyssal XP +5% Abyssal Woodcutting XP added as Abyssal Firemaking XP +5% Woodcutting XP added as Firemaking XP |
Error creating thumbnail: File missing Ent | Item (Summon1, Summon2) | +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | ||
![]() | Item (Consumable) | +3% Slayer Skill XP | +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Consumable) | +5% Slayer Skill XP | +8% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Consumable) | ![]() | -5% Firemaking Interval | -10% damage taken from dragonbreath |
![]() | Item (Platebody) | +2% Fishing Skill XP | ||
![]() | Item (Boots) | +2% Fishing Skill XP | ||
![]() | Item (Helmet) | +2% Fishing Skill XP | ||
![]() | Item (Platelegs) | +2% Fishing Skill XP | ||
![]() | Item (Consumable) | +10% Chance to Double Items in Fishing | ||
![]() | Item (Consumable) | ![]() | -5% Fishing Interval | +10% chance to gain 1 cooked version of a fish when Fishing +100% chance to ignore Slow Effects |
![]() | Item (Consumable) | +3% Fishing Skill XP | ||
![]() | Item (Platebody) | +2% Fletching Skill XP | ||
![]() | Item (Boots) | +2% Fletching Skill XP | ||
![]() | Item (Helmet) | +2% Fletching Skill XP | ||
![]() | Item (Platelegs) | +2% Fletching Skill XP | ||
![]() | Item (Consumable) | ![]() | -5% Fletching Interval +10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | +10% Ranged Maximum Hit |
![]() | Item (Summon1, Summon2) | -5% Summoning Interval | +5% Summoning Maximum Hit | |
![]() | Item (Gloves, Passive) | -0.1s Thieving Interval | +50 Stealth while Thieving +150 GP from Thieving +150 GP from Monster drops | |
![]() | Item (Helmet) | +2% Thieving Mastery XP | +20 Stealth while Thieving +20 GP from Thieving | |
![]() | Item (Ring, Passive) | +4% Attack Skill XP +4% Strength Skill XP +4% Defence Skill XP +4% Hitpoints Skill XP +4% Ranged Skill XP +4% Magic Skill XP +4% Prayer Skill XP | -4% Alt. Magic Skill XP | |
![]() | Item (Consumable) | +15% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | ||
![]() | Item (Shield) | ![]() | -10% Archaeology Interval +8% Archaeology Mastery XP | |
![]() | Item (Helmet, Passive) | ![]() | +3% non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP in all Skills for Melvor Realm only |
Error creating thumbnail: File missing Golem | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +10% Chance to gain +1 additional resource in Harvesting (Cannot be doubled) | |
![]() | Item (Weapon) | -0.1s Thieving Interval | +50 Stealth while Thieving +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only | |
![]() | Item (Helmet, Passive) | +1% Slayer Skill XP | ||
Error creating thumbnail: File missing Harvesting Scroll | Item (Consumable) | Error creating thumbnail: File missing | +5% Harvesting Mastery XP | +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled) |
![]() | Item (Consumable) | ![]() | +20% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | +10 Charges per Potion +15% Global Slayer Coins (except Item Sales) |
![]() | Item (Consumable) | +3% Herblore Skill XP | ||
![]() | Item (Ring, Passive) | +10% Slayer Skill XP | +10% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Consumable) | -5% Firemaking Interval | +200% GP gained from Firemaking | |
![]() | Item (Consumable) | -8% Firemaking Interval | +250% GP gained from Firemaking | |
![]() | Item (Platebody) | +2% Woodcutting Mastery XP | +2% chance to gain Bird Nest in Woodcutting | |
![]() | Item (Cape) | -0.5s Thieving Interval -0.5s Crafting Interval +15% Chance to Double Items in Runecrafting -15% Woodcutting Interval -15% Cooking Interval -15% Township Building Cost (Does not affect GP cost. Capped at -80%) +20% Chance to Preserve Resources in Summoning | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Skill XP for all Skills Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers (Cost cannot go below 1) +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +10 base primary resource quantity gained in Summoning +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item -20% Agility Obstacle Item & Currency build costs (Melvor Realm only) +100% GP gained from Thieving +10% GP gained from Agility Items that reduce Rune costs are now 2x as effective +10% Chance to preserve Summoning Charges x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 Flat Hitpoints Regeneration +25% base primary resource quantity gained in Farming | |
![]() | Item (Helmet) | +2% Mining Mastery XP | +3% chance to deal no damage to Essence Nodes in Mining +3% chance to deal no damage to Ore Nodes in Mining | |
![]() | Item (Platebody) | +2% Mining Skill XP | ||
![]() | Item (Boots) | +2% Mining Skill XP | ||
![]() | Item (Helmet) | +2% Mining Skill XP | ||
![]() | Item (Platelegs) | +2% Mining Skill XP | ||
![]() | Item (Shield) | ![]() | +30% Chance to gain +1 additional resource in Mining (Cannot be doubled) | |
![]() | Item (Consumable) | ![]() | -5% Mining Interval | +100% Chance to receive gems from Mining (Does not work for Rune Essence) +10% Melee Maximum Hit |
![]() | Item (Consumable) | +3% Mining Skill XP | ||
Error creating thumbnail: File missing Mole | Item (Summon1, Summon2) | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | ||
Error creating thumbnail: File missing Monkey | Item (Summon1, Summon2) | +10% Chance to Double Items in Crafting | ||
![]() | Item (Shield) | -5% Cooking Interval | +3% Cooking Mastery XP for Melvor Realm only +10% chance to receive an additional Perfect Item from Cooking (Cannot be doubled) | |
![]() | Item (Boots, Passive) | +2% Summoning Skill XP | +2 base primary resource quantity gained in Summoning | |
![]() | Item (Platelegs, Passive) | +2% Summoning Skill XP | +2 base primary resource quantity gained in Summoning | |
![]() | Item (Helmet, Passive) | +2% Summoning Skill XP | +2 base primary resource quantity gained in Summoning | |
![]() | Item (Platebody, Passive) | +2% Summoning Skill XP | +2 base primary resource quantity gained in Summoning | |
Error creating thumbnail: File missing Octopus | Item (Summon1, Summon2) | +3% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | ||
![]() | Item (Weapon) | ![]() | -5% Cartography Interval +8% Cartography Skill XP | |
![]() | Item (Weapon) | ![]() | -10% Cartography Interval | +1 Cartography survey range -8% Cartography travel costs |
![]() | Item (Gloves) | ![]() | -0.3s Summoning Interval | +3% Summoning Mastery XP for Melvor Realm only +3 base primary resource quantity gained in Summoning |
![]() | Item (Summon1, Summon2) | -5% Astrology Interval | ||
![]() | Item (Platebody) | +2% Agility Skill XP | ||
![]() | Item (Boots) | +2% Agility Skill XP | ||
![]() | Item (Helmet) | +2% Agility Skill XP | ||
![]() | Item (Platelegs) | +2% Agility Skill XP | ||
Error creating thumbnail: File missing Pig | Item (Summon1, Summon2) | +10% Chance to Preserve Resources in Cooking | ||
![]() | Item (Helmet) | +2% Township Skill XP | ||
![]() | Item (Ring) | +15% Fishing Skill XP | ||
![]() | Item (Platebody) | +2% Herblore Skill XP | ||
![]() | Item (Boots) | +2% Herblore Skill XP | ||
![]() | Item (Helmet) | +2% Herblore Skill XP | ||
![]() | Item (Platelegs) | +2% Herblore Skill XP | ||
![]() | Item (Weapon) | -0.1s Herblore Interval | +10% Chance To Preserve Potion Charge | |
![]() | Item (Ring, Passive) | ![]() | -0.2s Summoning Interval +8% Summoning Skill XP | +5% Chance to preserve Summoning Charges |
![]() | Item (Platebody) | +2% Runecrafting Skill XP | ||
![]() | Item (Boots) | +2% Runecrafting Skill XP | ||
![]() | Item (Helmet) | +2% Runecrafting Skill XP | ||
![]() | Item (Platelegs) | +2% Runecrafting Skill XP | ||
![]() | Item (Consumable) | ![]() | -5% Runecrafting Interval +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | |
![]() | Item (Consumable) | +3% Runecrafting Skill XP | ||
![]() | Item (Cape) | +15% Chance to Double Items in Runecrafting | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | |
Error creating thumbnail: File missing Salamander | Item (Summon1, Summon2) | +5% Chance to Preserve Resources in Smithing | ||
![]() | Item (Gloves) | -0.1s Fletching Interval +10% Fletching Skill XP +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | +3% Fletching Mastery XP for Melvor Realm only | |
![]() | Item (Platebody) | +2% non-Combat Skill XP | ||
![]() | Item (Boots) | +2% non-Combat Skill XP | ||
![]() | Item (Helmet) | +2% non-Combat Skill XP | ||
![]() | Item (Platelegs) | +2% non-Combat Skill XP | ||
![]() | Item (Helmet, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +45% Slayer Skill XP +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +40% Slayer Skill XP +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +50% Slayer Skill XP +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +45% Slayer Skill XP +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +40% Slayer Skill XP +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +50% Slayer Skill XP +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +45% Slayer Skill XP +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +40% Slayer Skill XP +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +50% Slayer Skill XP +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +45% Slayer Skill XP +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +40% Slayer Skill XP +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +50% Slayer Skill XP +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +45% Slayer Skill XP +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +40% Slayer Skill XP +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +50% Slayer Skill XP +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +45% Slayer Skill XP +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +40% Slayer Skill XP +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +50% Slayer Skill XP +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Consumable) | ![]() | -5% Smithing Interval | +1% Damage Reduction +10% Global Evasion |
![]() | Item (Consumable) | -5% Agility Interval | +20% GP gained from Agility | |
![]() | Item (Platebody) | +2% Astrology Skill XP | ||
![]() | Item (Boots) | +2% Astrology Skill XP | ||
![]() | Item (Helmet) | +2% Astrology Skill XP | ||
![]() | Item (Platelegs) | +2% Astrology Skill XP | ||
![]() | Item (Weapon) | ![]() | -5% Cartography Interval +8% Cartography Skill XP +20% Chance to Double Items in Cartography +20% Chance to Preserve Resources in Cartography | |
![]() | Item (Consumable) | ![]() | -5% Summoning Interval | -0.3s Monster Respawn Timer +15 base primary resource quantity gained in Summoning |
![]() | Item (Consumable) | +10% Chance to Preserve Resources in Summoning | +10% Chance to preserve Summoning Charges +15 base primary resource quantity gained in Summoning | |
![]() | Item (Cape) | +20% Chance to Preserve Resources in Summoning | +10% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning | |
![]() | Item (Cape) | -10% Astrology Interval | +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology | |
![]() | Item (Cape) | -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) -20% Township Building Cost (Does not affect GP cost. Capped at -80%) +25% Chance to Preserve Resources in Summoning | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat Hitpoints Regeneration +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers (Cost cannot go below 1) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +4% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Maximum Hit Items that reduce Rune costs are now 4x as effective +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation -75% Coal Costs for Smithing +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +2 Coal Ore per Ore Mined. (Item doubling does not apply) +5% Chance To Preserve Potion Charge Bypass All Slayer Area item requirements x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten -30% Agility Obstacle Item & Currency build costs (Melvor Realm only) +8% Skill XP for all Skills +10% Rune Preservation +5% Chance to find gem veins when Mining | |
![]() | Item (Cape) | ![]() | +20% Chance to Preserve Resources in Cartography | -50% Cartography Dig Site Map upgrade interval -20% dig site map refinement cost -30% Cartography survey interval |
![]() | Item (Cape) | -25% Cooking Interval | +4% Global Perfect Cook chance +100% chance to successfully Cook an item +5% Chance to Preserve Food when eaten | |
![]() | Item (Cape) | -0.8s Crafting Interval +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) | ||
![]() | Item (Cape) | +20% Chance to Double Items in Farming | +40% base primary resource quantity gained in Farming | |
![]() | Item (Cape) | +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) x2 Items received from Fishing | |
![]() | Item (Cape) | +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | x2 Items received from Fletching +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes | |
![]() | Item (Cape) | +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | x2 Items received from Herblore +5% Chance To Preserve Potion Charge | |
![]() | Item (Cape) | -0.8s Thieving Interval -0.8s Crafting Interval +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -20% Township Building Cost (Does not affect GP cost. Capped at -80%) +25% Chance to Preserve Resources in Summoning | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat Hitpoints Regeneration +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers (Cost cannot go below 1) -30% Agility Obstacle Item & Currency build costs (Melvor Realm only) +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Maximum Hit Items that reduce Rune costs are now 4x as effective +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points -75% Coal Costs for Smithing +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +25% Chance to Double Items in Runecrafting | +10% Rune Preservation +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | |
![]() | Item (Cape) | -10% Summoning Interval +25% Chance to Preserve Resources in Summoning | +10% Summoning Maximum Hit +15% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning for Melvor Realm only | |
![]() | Item (Cape) | -0.8s Thieving Interval | +270 Stealth while Thieving +150% GP gained from Thieving +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only | |
![]() | Item (Cape) | -20% Township Building Cost (Does not affect GP cost. Capped at -80%) | ||
![]() | Item (Cape) | -20% Woodcutting Interval | +1 base quantity when gaining Bird Nest from Woodcutting | |
![]() | Item (Cape) | +2% Thieving Skill XP | +25 Stealth while Thieving +10% GP gained from Thieving | |
![]() | Item (Consumable) | ![]() | -5% Thieving Interval | +30 Stealth while Thieving Combat loot is automatically collected |
![]() | Item (Cape) | -0.5s Thieving Interval | +100% GP gained from Thieving +150 Stealth while Thieving | |
![]() | Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | ||
![]() | Item (Shield, Passive) | +3% Attack Skill XP +3% Strength Skill XP +3% Defence Skill XP +3% Hitpoints Skill XP +3% Ranged Skill XP +3% Magic Skill XP +3% Prayer Skill XP | +3% of Maximum Hit added to Minimum Hit -3% Alt. Magic Skill XP | |
![]() | Item (Helmet) | +3% Firemaking Mastery XP +2% Chance to Double Items in Firemaking -2% Firemaking Interval | ||
![]() | Item (Platebody) | +2% Woodcutting Skill XP | ||
![]() | Item (Boots) | +2% Woodcutting Skill XP | ||
![]() | Item (Helmet) | +2% Woodcutting Skill XP | ||
![]() | Item (Platelegs) | +2% Woodcutting Skill XP | ||
![]() | Item (Consumable) | ![]() | -5% Woodcutting Interval | +1 base quantity when gaining Bird Nest from Woodcutting +10% of Maximum Hit added to Minimum Hit |
![]() | Item (Consumable) | +3% Woodcutting Skill XP | ||
![]() | Item (Cape) | -15% Woodcutting Interval | ||
Error creating thumbnail: File missing 10% Mastery Pool Bonus | Mastery Pool Bonus | +5% Archaeology Mastery XP | ||
Error creating thumbnail: File missing 10% Mastery Pool Bonus | Mastery Pool Bonus | +3% Thieving Skill XP | +30 Stealth while Thieving from Melvor Realm NPCs | |
Error creating thumbnail: File missing 25% Mastery Pool Bonus | Mastery Pool Bonus | +3% Herblore Skill XP | ||
Error creating thumbnail: File missing 95% Mastery Pool Bonus | Mastery Pool Bonus | +30% Chance to gain +1 additional resource in Archaeology (Cannot be doubled) | ||
Error creating thumbnail: File missing 95% Mastery Pool Bonus | Mastery Pool Bonus | -10% Farming Interval | ||
Error creating thumbnail: File missing Abyssal 10% Mastery Pool Bonus | Mastery Pool Bonus | Error creating thumbnail: File missing | +6% Harvesting Mastery XP | |
Error creating thumbnail: File missing Abyssal 50% Mastery Pool Bonus | Mastery Pool Bonus | Error creating thumbnail: File missing | +10% Chance to Double Items in Harvesting | |
![]() | Pet | +10% Township Maximum Storage | ||
![]() | Pet | +5% Chance to Double Items in Woodcutting | ||
![]() | Pet | -0.2s Crafting Interval | ||
Error creating thumbnail: File missing Cris | Pet | +5% Chance to Double Items in Cooking | ||
![]() | Pet | +2% Chance to Double Items in Mining +2% Chance to Double Items in Smithing | ||
![]() | Pet | +2% Chance to Double Items in Herblore | ||
Error creating thumbnail: File missing Gunter | Pet | +10% Chance to Preserve Resources in Runecrafting | ||
Error creating thumbnail: File missing Henriette | Pet | Error creating thumbnail: File missing | -2% Harvesting Interval | |
![]() | Pet | +2% Township Happiness | ||
![]() | Pet | +3% Chance to Double Items in Magic | ||
![]() | Pet | +2% Township Skill XP | ||
![]() | Pet | +2% Township Education | ||
![]() | Pet | +5% Chance to Double Items in Fishing | ||
Error creating thumbnail: File missing Puff, the Baby Dragon | Pet | +10% Chance to Preserve Resources in Smithing | ||
Error creating thumbnail: File missing Quill | Pet | -0.2s Fletching Interval | ||
![]() | Pet | +2% Township Resource Generation | ||
![]() | Pet | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | ||
![]() | Point of Interest | ![]() | -0.1s Crafting Interval -0.1s Fletching Interval +10% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | |
![]() | Point of Interest | ![]() | -0.1s Thieving Interval | +10% Ranged Evasion +10% Ranged Accuracy Rating +10% Ranged Strength Bonus from Equipment +25 Stealth while Thieving |
![]() | Point of Interest | ![]() | -0.1s Cooking Interval -0.1s Firemaking Interval -0.1s Smithing Interval +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) +10% Chance to gain +1 additional resource in Firemaking (Cannot be doubled) +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) | |
![]() | Point of Interest | ![]() | -0.1s Mining Interval -0.1s Woodcutting Interval +10% Chance to gain +1 additional resource in Mining (Cannot be doubled) +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | |
![]() | Point of Interest | ![]() | -3% Fishing Interval | +10% chance to gain 1 cooked version of a fish when Fishing +20% chance to gain GP in Fishing when catching a Fish that sells for GP equal to its base sale price |
![]() | Point of Interest | ![]() | +5% Chance to Preserve Resources in Cartography | -5% Cartography Dig Site Map upgrade interval +5% chance to preserve dig site map excavation actions |
![]() | Point of Interest | ![]() | -0.1s Herblore Interval -0.1s Runecrafting Interval +10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +10% Chance to gain +1 additional resource in Runecrafting (Cannot be doubled) | |
![]() | Season | ![]() | +420% Township Happiness +69% Township Education | +1 Lemon gained from Skill actions (Cannot be doubled) |
![]() | Season | +200% Township Happiness +200% Township Education | ||
![]() | Season | +50% Township Happiness +50% Township Education | -25% Township repair costs +25% Township Food Production +25% Township Herbs Production +25% Township Potions Production +25% Township Leather Production +15% Township Armour & Weaponry Production +15% Township Reinforced Planks Production | |
![]() | Season | +25% Township Education +25% Township GP Production | -10% Township repair costs -25% Township Ore Production -25% Township Stone Production -25% Township Coal Production -25% Township Bar Production +25% Township Voidfire Ash Production -15% Township Abyssal Stone Production | |
Error creating thumbnail: File missing Error creating thumbnail: File missing AB2 | Skill Tree Node | Error creating thumbnail: File missing | -3% Astrology Interval | |
Error creating thumbnail: File missing Error creating thumbnail: File missing C2 | Skill Tree Node | Error creating thumbnail: File missing | -2% Astrology Interval | |
Error creating thumbnail: File missing Error creating thumbnail: File missing CD1 | Skill Tree Node | Error creating thumbnail: File missing | -2% Astrology Interval | |
Error creating thumbnail: File missing Error creating thumbnail: File missing CD1 | Skill Tree Node | Error creating thumbnail: File missing | +10% Chance to Double Items in Farming | |
Error creating thumbnail: File missing Error creating thumbnail: File missing CD2 | Skill Tree Node | Error creating thumbnail: File missing | +10% Chance to Double Items in Farming | |
Error creating thumbnail: File missing Error creating thumbnail: File missing ABCDE7 | Skill Tree Node | Error creating thumbnail: File missing | -5% Harvesting Interval | +1 base primary resource quantity gained in Harvesting |
Error creating thumbnail: File missing Error creating thumbnail: File missing B1 | Skill Tree Node | Error creating thumbnail: File missing | +5% Harvesting Mastery XP | |
Error creating thumbnail: File missing Error creating thumbnail: File missing B2 | Skill Tree Node | Error creating thumbnail: File missing | +5% Harvesting Mastery XP | |
Error creating thumbnail: File missing Error creating thumbnail: File missing B4 | Skill Tree Node | Error creating thumbnail: File missing | +5% Harvesting Mastery XP | |
Error creating thumbnail: File missing Error creating thumbnail: File missing B5 | Skill Tree Node | Error creating thumbnail: File missing | +5% Harvesting Mastery XP | |
Error creating thumbnail: File missing Error creating thumbnail: File missing D1 | Skill Tree Node | Error creating thumbnail: File missing | -2% Harvesting Interval | |
Error creating thumbnail: File missing Error creating thumbnail: File missing D2 | Skill Tree Node | Error creating thumbnail: File missing | -2% Harvesting Interval | |
Error creating thumbnail: File missing Error creating thumbnail: File missing D4 | Skill Tree Node | Error creating thumbnail: File missing | -2% Harvesting Interval | |
Error creating thumbnail: File missing Error creating thumbnail: File missing D5 | Skill Tree Node | Error creating thumbnail: File missing | -2% Harvesting Interval | |
Error creating thumbnail: File missing Error creating thumbnail: File missing D3 | Skill Tree Node | Error creating thumbnail: File missing | +5% Chance to Preserve Resources in Herblore | |
Error creating thumbnail: File missing Error creating thumbnail: File missing D4 | Skill Tree Node | Error creating thumbnail: File missing | +10% Chance to Double Items in Herblore | |
Error creating thumbnail: File missing Error creating thumbnail: File missing C4 | Skill Tree Node | Error creating thumbnail: File missing | +25% Chance to Double Items in Mining | |
Error creating thumbnail: File missing Crow ![]() Error creating thumbnail: File missing Salamander Synergy | Summoning Synergy | +10% Chance to Preserve Resources in Smithing +10% Chance to Preserve Resources in Runecrafting | ||
Error creating thumbnail: File missing Devil ![]() ![]() | Summoning Synergy | +100% Summoning Skill XP | +100% Summoning Mastery XP for Melvor Realm only -1000 base primary resource quantity gained in Summoning | |
Error creating thumbnail: File missing Golem ![]() Error creating thumbnail: File missing Abyssal Bear Synergy | Summoning Synergy | Error creating thumbnail: File missing | -5% Harvesting Interval | |
Error creating thumbnail: File missing Pig ![]() Error creating thumbnail: File missing Crow Synergy | Summoning Synergy | +15% Chance to Preserve Resources in Cooking | +15% chance to preserve resources in Runecrafting when making Runes | |
Error creating thumbnail: File missing Pig ![]() Error creating thumbnail: File missing Devil Synergy | Summoning Synergy | +8% Firemaking Mastery XP +8% Cooking Mastery XP | -10% Chance to Preserve Resources in Firemaking -10% Chance to Preserve Resources in Cooking | |
Error creating thumbnail: File missing Adamant Axe | Upgrade | -5% Woodcutting Interval | ||
Error creating thumbnail: File missing Adamant Fishing Rod | Upgrade | -5% Fishing Interval | ||
Error creating thumbnail: File missing Adamant Pickaxe | Upgrade | -10% Mining Interval +1% Chance to Double Items in Mining | ||
Error creating thumbnail: File missing Art of Control | Upgrade | -15% Cooking Interval -15% Firemaking Interval -15% Smithing Interval | ||
![]() | Upgrade | +3% Chance to Double Items in Woodcutting | +3% chance to gain Bird Nest in Woodcutting | |
Error creating thumbnail: File missing Augite Fishing Rod | Upgrade | +20% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | |
![]() | Upgrade | -2% Cooking Interval +2% Chance to Double Items in Cooking | ||
Error creating thumbnail: File missing Black Axe | Upgrade | -5% Woodcutting Interval | ||
Error creating thumbnail: File missing Black Fishing Rod | Upgrade | -5% Fishing Interval | ||
Error creating thumbnail: File missing Black Pickaxe | Upgrade | -5% Mining Interval +1% Chance to Double Items in Mining | ||
![]() | Upgrade | -3% Cooking Interval +2% Chance to Double Items in Cooking | +3% Perfect Cook chance for Basic recipes | |
Error creating thumbnail: File missing Cartographer's Enhancement | Upgrade | ![]() | +2% Cartography Skill XP | -5% Cartography survey interval -5% Cartography travel costs |
Error creating thumbnail: File missing Cartographer's Knowledge | Upgrade | ![]() | +2% Cartography Skill XP | -5% Cartography survey interval -5% Cartography travel costs |
![]() | Upgrade | +3% Chance to Double Items in Woodcutting | +3% chance to gain Bird Nest in Woodcutting | |
Error creating thumbnail: File missing Corundum Fishing Rod | Upgrade | +20% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | |
![]() | Upgrade | ![]() | +6% Archaeology Skill XP | |
![]() | Upgrade | +3% Chance to Double Items in Woodcutting | +3% chance to gain Bird Nest in Woodcutting | |
Error creating thumbnail: File missing Divine Fishing Rod | Upgrade | +20% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | |
![]() | Upgrade | +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | ||
![]() | Upgrade | +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | ||
Error creating thumbnail: File missing Dragon Axe | Upgrade | -10% Woodcutting Interval | ||
Error creating thumbnail: File missing Dragon Fishing Rod | Upgrade | -10% Fishing Interval | ||
Error creating thumbnail: File missing Dragon Pickaxe | Upgrade | -10% Mining Interval +1% Chance to Double Items in Mining | ||
![]() | Upgrade | +2% Chance to Double Items in Cooking | +2% Perfect Cook chance for Basic recipes | |
Error creating thumbnail: File missing Expanded Knowledge | Upgrade | -15% Runecrafting Interval -15% Herblore Interval | ||
Error creating thumbnail: File missing Iron Axe | Upgrade | -5% Woodcutting Interval | ||
Error creating thumbnail: File missing Iron Fishing Rod | Upgrade | -5% Fishing Interval | ||
Error creating thumbnail: File missing Iron Pickaxe | Upgrade | -5% Mining Interval +1% Chance to Double Items in Mining | ||
![]() | Upgrade | ![]() | +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) | |
Error creating thumbnail: File missing Magic Cooking Fire | Upgrade | +10% Cooking Skill XP | ||
Error creating thumbnail: File missing Magic Furnace | Upgrade | +1% Chance to Double Items in Cooking | +1% Perfect Cook chance for Furnace Required recipes | |
Error creating thumbnail: File missing Magic Pot | Upgrade | +1% Chance to Double Items in Cooking | +1% Perfect Cook chance for Pot Required recipes | |
Error creating thumbnail: File missing Mahogany Cooking Fire | Upgrade | +5% Cooking Skill XP | ||
Error creating thumbnail: File missing Maple Cooking Fire | Upgrade | +5% Cooking Skill XP | ||
Error creating thumbnail: File missing Master of Nature | Upgrade | -15% Mining Interval -15% Woodcutting Interval | ||
Error creating thumbnail: File missing Mithril Axe | Upgrade | -5% Woodcutting Interval | ||
Error creating thumbnail: File missing Mithril Fishing Rod | Upgrade | -5% Fishing Interval | ||
Error creating thumbnail: File missing Mithril Pickaxe | Upgrade | -5% Mining Interval +1% Chance to Double Items in Mining | ||
Error creating thumbnail: File missing Normal Cooking Fire | Upgrade | +5% Cooking Skill XP | ||
Error creating thumbnail: File missing Oak Cooking Fire | Upgrade | +5% Cooking Skill XP | ||
![]() | Upgrade | -2% Cooking Interval +2% Chance to Double Items in Cooking | ||
Error creating thumbnail: File missing Perpetual Haste | Upgrade | -15% Crafting Interval -15% Fletching Interval | ||
Error creating thumbnail: File missing Redwood Cooking Fire | Upgrade | +20% Cooking Skill XP | +3% Perfect Cook chance for Basic recipes | |
Error creating thumbnail: File missing Resilience to Decay | Upgrade | Error creating thumbnail: File missing | -5% Harvesting Interval | +5% Harvesting Mastery XP for Abyssal Realm only +10% base primary resource quantity gained in Farming for Abyssal Realm only |
Error creating thumbnail: File missing Rune Axe | Upgrade | -5% Woodcutting Interval | ||
Error creating thumbnail: File missing Rune Fishing Rod | Upgrade | -5% Fishing Interval | ||
Error creating thumbnail: File missing Rune Pickaxe | Upgrade | -10% Mining Interval +1% Chance to Double Items in Mining | ||
![]() | Upgrade | ![]() | -2% Cartography Interval | +1 Cartography survey range |
![]() | Upgrade | ![]() | -5% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | +1 Cartography sight range |
![]() | Upgrade | ![]() | -2% Cartography Interval | +1 Cartography sight range |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | -10% Astrology Interval | ||
Error creating thumbnail: File missing Steel Axe | Upgrade | -5% Woodcutting Interval | ||
Error creating thumbnail: File missing Steel Fishing Rod | Upgrade | -5% Fishing Interval | ||
Error creating thumbnail: File missing Steel Pickaxe | Upgrade | -5% Mining Interval +1% Chance to Double Items in Mining | ||
Error creating thumbnail: File missing Strong Furnace | Upgrade | +1% Chance to Double Items in Cooking | +1% Perfect Cook chance for Furnace Required recipes | |
Error creating thumbnail: File missing Strong Pot | Upgrade | +1% Chance to Double Items in Cooking | +1% Perfect Cook chance for Pot Required recipes | |
![]() | Upgrade | -10% Summoning Interval | ||
![]() | Upgrade | ![]() | +10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | |
![]() | Upgrade | ![]() | +3% Cooking Mastery XP | -10% Passive Cook Interval |
Error creating thumbnail: File missing Teak Cooking Fire | Upgrade | +5% Cooking Skill XP | ||
Error creating thumbnail: File missing Willow Cooking Fire | Upgrade | +5% Cooking Skill XP | ||
Error creating thumbnail: File missing Yew Cooking Fire | Upgrade | +10% Cooking Skill XP |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • ![]() Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • ![]() ![]() Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • ![]() Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |