Magic
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Skill ID: melvorD:Magic | |
Release Date: | 5 December 2019 (V0.10) |
Game Version: | |
Type: | Combat |
Expansions information | |
Level 99: | |
Level 120: | |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
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Magic is a
skill. Magic uses damaging spells, debuffing Curses, and self-buffing Auroras to dispatch enemies, all of which consume Runes per cast. It can also be used outside of combat to cast Alt. Magic spells with various item-transmuting effects. Players using Magic will gain Combat Triangle bonuses against monsters that use
and penalties against monsters that use
.
Mechanics
Active Spells and Runes
Like other combat styles, the player must have a Magic weapon (such as a wand or staff) equipped to use Magic. Unlike other combat styles, however, a specific spell must also be selected. This damage-dealing spell will be used for all player attacks, and can optionally be supplemented by a Curse and/or an Aurora. Curses are cast every three turns and debuff the enemy. Auroras are cast with every player attack and buff the player. Ancient Magicks and Archaic Magicks are special damage-dealing spells with specific unlock requirements that can be used instead of a standard damage spell.
Spells must be unlocked to be selected. All spells require a certain minimum Magic level, which is the only requirement for many spells, including lower-level Curses and Auroras. Other spells have special unlock requirements such as equipping a certain item or clearing a specific Dungeon a certain number of times.
Each cast of any spell consumes Runes, which are stored in the Bank and are not equipped. Runes can be created in
or obtained by killing monsters. Many spells have an alternate Rune cost, which can be selected by checking "Use Combination Runes" when selecting a spell. You can see how many of each Rune is stored in your Bank, as well as which Runes are being consumed by your active spells, with the "View My Runes" panel in the Combat UI.
Rune costs can be mitigated with Rune Preservation, which provides a chance to consume no Runes when casting any spell, and Rune Cost Reduction bonuses that reduce the usage costs of specific Runes.
Attack Styles
There are two Magic attack styles: Magic and Defensive. Both attack styles use the player's Magic skill, which increases Magic Accuracy Rating and Maximum Hit with each level. Magic and
determine the player's Evasion Rating against monsters using the Magic combat style.
0.4 Magic XP is earned per point of damage dealt by Magic spells. When using the Magic attack style, this XP is applied directly to the Magic skill. When using the Defensive style, the XP is split evenly between Magic and Defence. This XP only considers damage dealt directly to a monster; if a spell causes indirect damage through an effect like Poison or Burn, that extra damage does not reward XP.
In addition to affecting how experience is distributed, each Magic attack style has a special bonus:
- Magic: +6 Hidden Magic Level, slightly improving the player's accuracy, damage, and Magic evasion
- Defence: +3 Hidden Magic Level and +3 Hidden Defence Level, slightly improving the player's accuracy, damage, and overall evasion
Alt. Magic
Alternative Magic (Alt. Magic) is a non-combat skill that can be used to train Magic with various transmutation spells. It uses the same Magic skill as combat, and all Magic XP is shared.
Spells
Standard Magic
Standard Spells can be cast without any restrictions.
Curses
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but do consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks.
The Miolite Sceptre allows Curses to be cast while using the
combat style, and the Voodoo Trinket allows Curses to be cast with any combat style.
Auroras
Auroras provide the player with buffs, enhancing their abilities in combat. They are automatically cast on every attack turn, and consume Runes but do not take any extra time to cast. Auroras can be used with any damage-dealing spell, but Auroras that modify a spell's damage will have no effect on Ancient Magicks.
Tier 3 Auroras can only be cast while the Book of Eli is equipped, and Tier 4 Auroras can only be cast while the
Book of the Ancients is equipped. The
Miolite Sceptre allows Auroras to be cast while using the
combat style.
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. These spells deal fixed damage and ignore many of the usual spellcasting rules; they can't be used with Curses or equipment-based Special Attacks, and Max Hit modifiers from any source will have no effect. Auroras can be used with Ancient Magicks, but any damage-modifying effects will be ignored. Any modifiers to Attack Interval or Accuracy Rating still apply, and some Ancient Magicks will always hit if the player's Accuracy Rating exceeds a certain threshold.
In addition to the usual Magic level requirement, each Ancient Magick spell requires that the player clear a specific Dungeon a certain number of times.
Archaic Magicks
Archaic Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based Special Attacks. Curses, Auroras, and any Max Hit modifiers can be used as normal.
In addition to the usual Magic level, each Archaic Magick spell has a unique unlock requirement. Some Archaic Magicks can only be cast while a specific Magic weapon is equipped.
Abyssal Spellbook
The Abyssal Spellbook offers 5 Spell Tiers and 8 special Spells with some Item/Kill requirements. Abyssal Spells can be freely used in combination with Auroras and Curses but will require a
Into the Abyss Expansion Wand or Staff to use.
Skill Level Unlocks
Increasing the Magic skill provides access to new spells and allows the player to equip more powerful Magic weapons and armour. The player's accuracy and damage with most Magic spells also scale with Magic level.
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7 | Cast ![]() |
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14 | Error creating thumbnail: File missing Wind BoltWear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() |
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16 | Error creating thumbnail: File missing Water Bolt
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18 | Cast ![]() |
19 | Error creating thumbnail: File missing Earth Bolt
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23 | Error creating thumbnail: File missing Fire Bolt
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25 | Error creating thumbnail: File missing Fury ICast Error creating thumbnail: File missing Superheat II
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28 | Error creating thumbnail: File missing Wind Blast
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33 | Error creating thumbnail: File missing Earth Blast
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37 | Error creating thumbnail: File missing Fire Blast
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39 | Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() |
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52 | Error creating thumbnail: File missing Fire Wave
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55 | Error creating thumbnail: File missing Soul Split III
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56 | Cast ![]() |
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61 | Error creating thumbnail: File missing Water Surge
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64 | Error creating thumbnail: File missing Earth SurgeCast Error creating thumbnail: File missing Superheat III
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68 | Error creating thumbnail: File missing Fire Surge![]() |
69 | Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() |
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73 | Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() |
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75 | Error creating thumbnail: File missing Fury III (requires ![]() ![]() Wield ![]() Wield ![]() Wield ![]() |
76 | Cast Error creating thumbnail: File missing Item Alchemy III
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95 | Error creating thumbnail: File missing Charged III (requires ![]() Cast Error creating thumbnail: File missing Superheat IVBuild Error creating thumbnail: File missing Lava Waterfall Dodge in Obstacle 10 (requires Error creating thumbnail: File missing 95, Error creating thumbnail: File missing 95, Error creating thumbnail: File missing 90, Error creating thumbnail: File missing 80)
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104 | Error creating thumbnail: File missing Thunder Strike (requires Error creating thumbnail: File missing cleared)
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106 | Error creating thumbnail: File missing Meteor Shower (requires ![]() Wield ![]() Error creating thumbnail: File missing cleared)
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108 | Error creating thumbnail: File missing Tsunami (requires 100 ![]() Cast ![]() |
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Skillcapes
Regular Skillcape
The Magic Skillcape is the skillcape for the Magic skill. It can be purchased for 1,000,000
from the Shop once the player reaches
in the Magic skill. The Magic Skillcape offers the following benefits when worn:
Items that reduce Rune costs are now 2x as effective
Superior Skillcape
The Superior Magic Skillcape is the superior skillcape for the Magic skill. It can be purchased for 10,000,000
from the Shop once the player reaches
in the Magic skill.
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment
Pet
This skill's pet can be unlocked by performing any action that provides Magic XP, including Alt. Magic.
Pet | Name | DLC | Effect |
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Error creating thumbnail: File missing | Salem | +5% Rune Preservation |
Skill Bonuses
Rune Preservation
Rune Preservation provides a chance to consume no runes when casting any spell.
benefits from both overall Rune Preservation and its own preservation bonuses. Rune Preservation is capped at 80% for
spells and 100% for
.
Rune Cost Reduction
Rune Cost Reduction reduces the cost of a specific type of Rune in any spell. It is mostly provided by Equipment, especially Staves and Wands. For example, while a Staff of Air is equipped, any spells that use
Air Runes will use up to three fewer Air Runes per cast. This bonus can reduce a specific Rune's cost to zero. Rune Cost Reduction from equipment does not apply when equipped in the Combat Passive Slot.
The Magic Skillcape will double any active Rune Cost Reduction while equipped, and the
Superior Magic Skillcape will quadruple it.
Magic Equipment
- Magic Weapons
- Magic Helmets
- Magic Robes
- Magic Leggings
- Magic Boots
- Magic Gloves
- Magic Offhands
- Combat Capes
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • ![]() Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • ![]() ![]() Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • ![]() Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |