Agility/Training
Training
Total Costs
This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.
Cost | Base Game Level 1-99 |
Level 100-120 |
Total |
---|---|---|---|
46,110,000 | 510,000,000 | 556,110,000 | |
150,000 | 500,000 | 650,000 | |
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300 | N/A | 300 |
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300 | N/A | 300 |
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500 | N/A | 500 |
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1,000 | N/A | 1,000 |
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2,000 | N/A | 2,000 |
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2,000 | N/A | 2,000 |
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3,000 | N/A | 3,000 |
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5,000 | N/A | 5,000 |
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2,500 | N/A | 2,500 |
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5,000 | N/A | 5,000 |
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2,000 | N/A | 2,000 |
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1,000 | N/A | 1,000 |
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10,000 | N/A | 10,000 |
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10,000 | N/A | 10,000 |
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2,000 | N/A | 2,000 |
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N/A | 8,000 | 8,000 |
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N/A | 6,000 | 6,000 |
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N/A | 5,000 | 5,000 |
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N/A | 5,000 | 5,000 |
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N/A | 5,000 | 5,000 |
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N/A | 15,000 | 15,000 |
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N/A | 20,000 | 20,000 |
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N/A | 10,000 | 10,000 |
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N/A | 15,000 | 15,000 |
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N/A | 25,000 | 25,000 |
Total Skill Requirements
In order to follow this guide, you'll need the following skills:
- Level 1-99 (Base Game)
- Level 100-120 (
Throne of the Herald Expansion)
Obstacles
The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.
This changes from Level 80 onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
Note: Special attention should be given to the final two levels and Agility Obstacle 15 as you go for 120. The main reason for this is that the level requirements in other skills are so high, you really want to think through your situation and goals before committing to one of them. Please note the other charts in this guide assume you've chosen Mountain Trail, as it is the still best for Agility in a vacuum. There are three major options:
Mountain Trail (
Level 115 +
Level 115 +
Level 115)
- This option is certainly best one for Agility skill experience with no other context. And often it can be the best one if you have decided to level Crafting to 115 anyway for
Stamina Pouch.
- However, the bonus, while strong for these skills, is also not extremely relevant since you've already invested so much in leveling these skills, before getting your Elite Pillar (which, in the case of
Elite Pillar of Expertise, will help a lot in leveling these skills, arguably as much as this obstacle will).
- Strongly consider if leveling all three of these skills up this much is really what you want to do, as compared to the other two options below.
- This option is certainly best one for Agility skill experience with no other context. And often it can be the best one if you have decided to level Crafting to 115 anyway for
Waterfall Crossing (
Level 120)
- This option is the strongest combat obstacle in the entire game. Especially if you can get it to 99 mastery to cut the large hit point penalty in half.
- Since you usually want to be getting this obstacle to 99 mastery anyway, accumulating mastery experience on it while you get the final 2 levels for your pillar can very often be more efficient - as opposed to getting Agility 120, then getting Herblore 120, then coming back to get Agility mastery XP on this obstacle.
- On the other hand, this option is the slowest of the three good choices for leveling to 120.
Lava Trail (
Level 120,
Level 120)
- Most people, by the time they are trying to get Agility 120, will already have Farming 120. Likely, because leveling Astrology early is a strong bonus across all skills, most people will already have at least Astrology 117 if not all the way to 120. Therefore, this obstacle tends to be by far the easiest to build when people first hit Agility 118.
- The drawback of negative mastery can matter to you depending on what you're doing with the other obstacles and how perfectly precisely you're following this guide. If you're following it to the letter, it's likely you already have most of your other obstacles at 99 mastery anyway so it doesn't matter that much.
- For Agility Skill XP itself, this obstacle is in between options 1 and 2. Since you likely won't have to wait for three other skills, this obstacle is most likely your fastest route to your Elite Pillar in calendar time (even if it's a little slower in Agility time).
All three of these obstacles will make sense to different people in their different situations. Please read all three and consider all three for your situation before choosing.
Levels | Course Changes | Costs | Requirements | Full Course |
---|---|---|---|---|
1-10 | Build Cargo Net | 10,000 |
Cargo Net | |
10-20 | Build Balance Beam | 50,000 |
Cargo Net, Balance Beam | |
20-30 | Build Pit Jump | 150,000 300 ![]() 300 ![]() |
Cargo Net, Balance Beam, Pit Jump | |
30-40 | Build Gap Jump | 250,000 500 ![]() |
Cargo Net, Balance Beam, Pit Jump, Gap Jump | |
40-50 | Build Tree Climb | 500,000 1,000 ![]() 2,000 ![]() 2,000 ![]() |
Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb | |
50-60 | Build Raft Drifting | 1,000,000 3,000 ![]() |
Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting | |
60-70 | Build Heat Trap | 2,500,000 |
Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting, Heat Trap | |
70-80 | Build Tree Hang | 5,000,000 5,000 ![]() |
Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting, Heat Trap, Tree Hang | |
80-90 | Build Ice Jump Swap Pit Jump for Balance Seesaw Swap Tree Climb for Mountain Climb Swap Raft Drifting for Tree Balance |
11,650,000 2,500 ![]() 5,000 ![]() 2,000 ![]() 1,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Tree Hang, Ice Jump | |
90-100 | Build Boulder Move Swap Tree Hang for Spike Jump |
25,000,000 150,000 10,000 ![]() 10,000 ![]() 2,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Spike Jump, Ice Jump, Boulder Move | |
100-105 | Build Forest Maze | 30,000,000 500,000 8,000 ![]() 6,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Spike Jump, Ice Jump, Boulder Move, Forest Maze | |
105-110 | Build Forest Jog Swap Spike Jump for A Lovely Jog |
55,000,000 5,000 ![]() 5,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog | |
110-115 | Build Cave Trap | 75,000,000 |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap | |
115-118 | Build Freezing Climb | 150,000,000 5,000 ![]() 15,000 ![]() 20,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap, Freezing Climb | |
118-120 | Build Mountain Trail | 200,000,000 10,000 ![]() 15,000 ![]() 25,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap, Freezing Climb, Mountain Trail |
Full Completion (100% Mastery)
This section is about how to optimally get 100% Mastery. Agility is more interesting than the other skills in this regard because you need to run an obstacle at every level starting from tier 1, so getting full Mastery requires more planning.
It is difficult to give very specific advice like for skilling, because this guide has no way to know what your current Mastery situation is (for instance, some players will have already full mastered obstacles like Waterfall Crossing,
Lava Jump and so on, in order to cut the penalties in half, and other players will not have done so). Instead, this guide will provide... guidelines!
There are two schools of thought for how to get Agility Mastery. The first is to focus on +Mastery bonuses like Traps Potion,
Eagle
Devil,
Tree Climb and so on, and the other is to maximize pool income from
Mastery Token (Agility) by reducing interval as much as possible. It turns out that Tokens actually can generate between 2.5% and 3.4% of pool per hour, depending on the active obstacles and other bonuses, whereas another +20% mastery or so will not generate nearly that much mastery. See the Action Time section for a list of all the bonuses. With the
Elite Pillar of Expertise active, you have a total of 96% interval reduction, and without it, you have 93%.
With all this in mind, here are the guidelines:
- You will want to run
Clue Chasers Insignia and
Ghostly Parrot the entire time (except when switching obstacles, of course).
- Apart from interval reduction, it is almost always better to run obstacles that are not 99 over ones that are 99, even if the obstacle has a high duration or a mastery penalty.
- You will want
Mountain Climb and
Tree Balance active for the entire time of getting your 100% mastery.
- Therefore, you want to spend pool on the other obstacles at tier 5 and 6 all the way to 99.
- You will want to completely pool
Balance Trap to 99 without ever running it, so you don't get the 10% penalty.
- You want to prioritize running fast obstacles for their tier (e.g.
Mountain Trail) over slow obstacles (e.g.
Freezing Rafting. Pay attention to the base interval when choosing your next obstacle to run & pool.
- You don't ever want to run an obstacle at less than 90 mastery, if you can help it.
- It is probably still better to run an obstacle at 70-89 mastery over a 99 obstacle, however.
- Make sure to prioritize pooling the next obstacles you will run so that when you finish 99 something, you can switch to something at 90.
- Apart from the tier 5/6 &
Balance Trap exception, you don't want to spend pool on any obstacle beyond 90 (until the very end).
- Apart from the tier 5/6 &
- Try hard to balance which levels you spend pool on, so that all levels always have another obstacle ready to go.
- Eventually, all obstacles will be at 90 or above. When this happens, spend your pool on higher tier, slow
obstacles like
Freezing Rafting and
Rooftop Climb so you can run the fast ones instead.
- Because you spent your pool from your previous step on
obstacles, and because these obstacles are slower, eventually you will finish mastering the
obstacles first. When this happens, and not before, it's better to destroy tiers that are full 99 than run the best obstacle, even though this loses your access to
Elite Pillar of Expertise. You will still have 93% interval reduction. Example:
- You finish mastering all obstacles tier 11-15, so you destroy obstacle 11.
- Then you finish mastering all obstacles in tier 10, so you destroy obstacle 10
- ... and so on
Following this strategy should keep your pool XP per hour at around 6.7% between tokens and normal pool XP combined for most of the whole time you are going for 100% mastery completion.
Boosters
XP
Source | Type | DLC | XP Boost | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 2 | +2% Agility Skill XP | |||
Agility Obstacle 2 | ![]() | +5% Cartography Skill XP | -5% Cartography survey interval -5 dig site map refinement cost | |
Agility Obstacle 3 | +2% Agility Skill XP | +2% Agility Mastery XP | ||
Agility Obstacle 3 | +3% Cooking Skill XP | -3% Cooking Interval -6% Damage To All Monsters +5% chance to successfully Cook an item | ||
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | ||
Agility Obstacle 3 | +3% Firemaking Skill XP | -6% Woodcutting Interval | ||
Agility Obstacle 4 | ![]() | +6% Archaeology Skill XP | +6% Archaeology Mastery XP +5% chance to preserve dig site map excavation actions | |
Agility Obstacle 4 | +2% Herblore Skill XP | +2% Herblore Mastery XP +3% Chance to Preserve Resources in Herblore -10% base primary resource quantity gained in Farming | ||
Agility Obstacle 5 | +3% Thieving Skill XP | +35 Stealth while Thieving -10% Damage To All Monsters +20% GP gained from Thieving -0.2s Thieving Interval | ||
Agility Obstacle 5 | +4% Global Skill XP | +3% Global Mastery XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | ||
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | ||
Agility Obstacle 9 | +5% Slayer Skill XP | +3% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +10% Auto Eat Efficiency | ||
Agility Obstacle 10 | +5% Astrology Skill XP | -5% Astrology Interval +5% Astrology Mastery XP | ||
Agility Obstacle 11 | +8% Slayer Skill XP | -20% Global Accuracy -20% Auto Eat Efficiency +10% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | ||
Constellation | +8% Fishing Skill XP +8% Firemaking Skill XP | +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to gain 1 Diamond from Firemaking (Cannot be doubled) -5% Fishing Interval -5% Firemaking Interval +5% chance to receive Special Items from Fishing | ||
Constellation | +8% Magic Skill XP +8% Runecrafting Skill XP | +8% Accuracy Rating +8% Chance to Double Items in Runecrafting +5% Magic Damage Bonus from Equipment +5% Rune Preservation for Alt. Magic Spells +5 Hidden Magic Level +8% Runecrafting Mastery XP +5% Chance to receive random Elemental Runes from Runecrafting when creating Runes | ||
Constellation | +8% Woodcutting Skill XP +8% Farming Skill XP | +8% Woodcutting Mastery XP +8% Farming Mastery XP +8% Chance to Double Items in Woodcutting +8% Chance to Double Items in Farming +5% chance to gain Stardust from Magic Tree in Woodcutting (Quantity equal to primary skill resource quantity) +5% chance to gain Bird Nest in Woodcutting +5% base primary resource quantity gained in Farming | ||
Constellation | +8% Township Skill XP | -5% Township Building Cost (Capped at -80%) +8% Township Max Storage +8% Township Resource Generation +5% Township Education +5% Township Happiness | ||
Constellation | +8% Prayer Skill XP +8% Crafting Skill XP | -5% Crafting Interval +8% Chance to Double Items in Crafting +5% Chance To Preserve Prayer Points +8% Crafting Mastery XP +5% Chance to gain +1 additional resource in Crafting (Cannot be doubled) | ||
Constellation | +8% Attack Skill XP +8% Smithing Skill XP | +8% Smithing Mastery XP +8% Chance to Double Items in Smithing +5 Hidden Attack Level -5% Smithing Interval +5% of Maximum Hit added to Minimum Hit +8% Accuracy Rating | ||
Constellation | +8% Thieving Skill XP +8% Agility Skill XP | -5% Thieving Interval -5% Agility Interval +8% Chance to Double Items in Thieving +50 Stealth while Thieving +5% GP gained from Agility +8% Thieving Mastery XP +8% Agility Mastery XP | ||
Constellation | ![]() | +8% Archaeology Skill XP +8% Cartography Skill XP | +8% Archaeology Mastery XP +5% Chance to Double Items in Archaeology +5% Chance to Double Items in Cartography +8% chance to preserve dig site map excavation actions -5 dig site map refinement cost -5% Cartography survey interval | |
Constellation | +8% Herblore Skill XP +8% Summoning Skill XP | +8% Herblore Mastery XP +8% Summoning Mastery XP +8% Chance to Double Items in Herblore +8% Chance to Double Items in Summoning +5% Chance to preserve Summoning Charges +5% Chance To Preserve Potion Charge -5% Herblore Interval -5% Summoning Interval | ||
Constellation | +8% Ranged Skill XP +8% Fletching Skill XP | +8% Fletching Mastery XP +8% Chance to Double Items in Fletching +5% Ranged Strength Bonus from Equipment +5 Hidden Ranged Level +5% Ammo Preservation +8% Accuracy Rating +5% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | ||
Constellation | +8% Defence Skill XP +8% Slayer Skill XP | +5% Reflect Damage +8% GP from Combat +8 Hidden Defence Level +5% Global Slayer Coins (except Item Sales) +5% Damage to Monsters in Slayer Areas | ||
Constellation | +8% Strength Skill XP +8% Mining Skill XP | +8% Mining Mastery XP +8% Chance to Double Items in Mining +5% chance to deal no damage to Essence Nodes in Mining +5% chance to deal no damage to Ore Nodes in Mining +5 Hidden Strength Level +5% Melee Strength Bonus from Equipment +8% Accuracy Rating +5% Chance to receive gems from Mining (Does not work for Rune Essence) | ||
Constellation | +8% Hitpoints Skill XP +8% Cooking Skill XP | -5% Cooking Interval +8% Chance to Double Items in Cooking +5% Chance to Preserve Food when eaten +5% Lifesteal +8% Accuracy Rating +8% Cooking Mastery XP +5% Food Healing Value | ||
Constellation | +8% Astrology Skill XP | +0.5% chance to locate a Meteorite in Astrology +2.5% chance to gain Golden Stardust in Astrology +2% chance to gain Stardust in Astrology +8% Astrology Mastery XP for Melvor Realm only -5% Astrology Interval | ||
![]() | Item (Consumable) | ![]() | +5% Smithing Skill XP | +5% Smithing Mastery XP for Melvor Realm only -0.2s Smithing Interval |
![]() | Item (Ring) | +8% Non-Combat Skill XP | ||
![]() | Item (Platebody) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Boots) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Gloves) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Helmet) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Platelegs) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Weapon) | ![]() | +4% Archaeology Skill XP | +4% Archaeology Mastery XP |
![]() | Item (Shield) | ![]() | +4% Smithing Skill XP | +4% Smithing Mastery XP for Melvor Realm only +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) |
![]() | Item (Platebody) | +2% Smithing Skill XP | ||
![]() | Item (Boots) | +2% Smithing Skill XP | ||
![]() | Item (Gloves) | +75% Smithing Skill XP | +3% Smithing Mastery XP for Melvor Realm only -0.1s Smithing Interval | |
![]() | Item (Helmet) | +2% Smithing Skill XP | ||
![]() | Item (Platelegs) | +2% Smithing Skill XP | ||
![]() | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) | |
![]() | Item (Amulet) | +15% Firemaking Skill XP | ||
![]() | Item (Platebody) | +2% Firemaking Skill XP | ||
![]() | Item (Boots) | +2% Firemaking Skill XP | ||
![]() | Item (Helmet) | +2% Firemaking Skill XP | ||
![]() | Item (Platelegs) | +2% Firemaking Skill XP | ||
![]() | Item (Consumable) | ![]() | +4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
![]() | Item (Consumable) | ![]() | +4% Attack Skill XP +4% Strength Skill XP +4% Defence Skill XP +4% Hitpoints Skill XP +4% Ranged Skill XP +4% Magic Skill XP +4% Slayer Skill XP +4% Prayer Skill XP | -4% Alt. Magic Skill XP -0.2s Monster Respawn Timer +25 GP gained when hitting with an attack |
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming | |
![]() | Item (Shield) | ![]() | +8% Cartography Skill XP | 100% increased travel event chance in Cartography |
![]() | Item (Helmet) | +1% Cooking Skill XP | +1% Cooking Mastery XP -0.1s Cooking Interval | |
![]() | Item (Weapon) | +1% Cooking Skill XP | +1% Cooking Mastery XP +2% chance to successfully Cook an item | |
![]() | Item (Platebody) | +1% Cooking Skill XP | +1% Cooking Mastery XP +20% Food Healing Value | |
![]() | Item (Gloves) | +10% Runecrafting Skill XP | +3% Runecrafting Mastery XP for Melvor Realm only +1 additional quantity of Runes gained in Runecrafting (Cannot be doubled) -0.1s Runecrafting Interval | |
![]() | Item (Platebody) | +2% Crafting Skill XP | ||
![]() | Item (Boots) | +2% Crafting Skill XP | ||
![]() | Item (Helmet) | +2% Crafting Skill XP | ||
![]() | Item (Platelegs) | +2% Crafting Skill XP | ||
![]() | Item (Consumable) | +3% Crafting Skill XP | ||
![]() | Item (Consumable) | ![]() | +10% Prayer Skill XP | +2% Prayer Point Cost for Prayers |
Error creating thumbnail: File missing Enhanced Township Food Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Fishing Skill XP | +3% Fishing Abyssal XP +5% Chance to gain +1 additional resource in Cooking (Cannot be doubled) -10% damage taken from dragonbreath -0.2s Monster Respawn Timer |
Error creating thumbnail: File missing Enhanced Township Herb Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Herblore Skill XP | +3% Herblore Abyssal XP +0.2% chance to gain Golden Stardust in Astrology +0.2% chance to gain Abyssal Stardust in Astrology |
Error creating thumbnail: File missing Enhanced Township Rune Essence Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Runecrafting Skill XP | +1 base primary resource quantity gained in Mining for Essence nodes +1 base primary resource quantity gained in Mining for Abyssal Essence nodes +4% Chance To Double Loot in Combat +3% Runecrafting Abyssal XP +5% chance to preserve resources in Runecrafting when making Staves +5% chance to preserve resources in Runecrafting when making Abyssal Staves |
Error creating thumbnail: File missing Enhanced Township Stone Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Mining Skill XP | +3% Mining Abyssal XP When receiving a Gem from Mining or Fishing, there is a +15% chance to get another random Gem |
Error creating thumbnail: File missing Enhanced Township Wood Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Woodcutting Skill XP | -3% Firemaking Interval +3% Woodcutting Abyssal XP +5% Abyssal Woodcutting XP added as Abyssal Firemaking XP +5% Woodcutting XP added as Firemaking XP |
![]() | Item (Consumable) | +3% Slayer Skill XP | +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Consumable) | +5% Slayer Skill XP | +8% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking | |
![]() | Item (Platebody) | +2% Fishing Skill XP | ||
![]() | Item (Boots) | +2% Fishing Skill XP | ||
![]() | Item (Helmet) | +2% Fishing Skill XP | ||
![]() | Item (Platelegs) | +2% Fishing Skill XP | ||
![]() | Item (Consumable) | +3% Fishing Skill XP | ||
![]() | Item (Platebody) | +2% Fletching Skill XP | ||
![]() | Item (Boots) | +2% Fletching Skill XP | ||
![]() | Item (Helmet) | +2% Fletching Skill XP | ||
![]() | Item (Platelegs) | +2% Fletching Skill XP | ||
![]() | Item (Ring, Passive) | +4% Attack Skill XP +4% Strength Skill XP +4% Defence Skill XP +4% Hitpoints Skill XP +4% Ranged Skill XP +4% Magic Skill XP +4% Prayer Skill XP | -4% Alt. Magic Skill XP | |
![]() | Item (Helmet, Passive) | ![]() | +3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
![]() | Item (Helmet, Passive) | +1% Slayer Skill XP | ||
![]() | Item (Consumable) | +3% Herblore Skill XP | ||
![]() | Item (Ring, Passive) | +10% Slayer Skill XP | +10% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming | |
![]() | Item (Platebody) | +2% Mining Skill XP | ||
![]() | Item (Boots) | +2% Mining Skill XP | ||
![]() | Item (Helmet) | +2% Mining Skill XP | ||
![]() | Item (Platelegs) | +2% Mining Skill XP | ||
![]() | Item (Consumable) | +3% Mining Skill XP | ||
![]() | Item (Boots, Passive) | +2% Summoning Skill XP | +2 base primary resource quantity gained in Summoning | |
![]() | Item (Platelegs, Passive) | +2% Summoning Skill XP | +2 base primary resource quantity gained in Summoning | |
![]() | Item (Helmet, Passive) | +2% Summoning Skill XP | +2 base primary resource quantity gained in Summoning | |
![]() | Item (Platebody, Passive) | +2% Summoning Skill XP | +2 base primary resource quantity gained in Summoning | |
![]() | Item (Weapon) | ![]() | +8% Cartography Skill XP | -5% Cartography Interval |
![]() | Item (Platebody) | +2% Agility Skill XP | ||
![]() | Item (Boots) | +2% Agility Skill XP | ||
![]() | Item (Helmet) | +2% Agility Skill XP | ||
![]() | Item (Platelegs) | +2% Agility Skill XP | ||
![]() | Item (Helmet) | +2% Township Skill XP | ||
![]() | Item (Ring) | +15% Fishing Skill XP | ||
![]() | Item (Platebody) | +2% Herblore Skill XP | ||
![]() | Item (Boots) | +2% Herblore Skill XP | ||
![]() | Item (Helmet) | +2% Herblore Skill XP | ||
![]() | Item (Platelegs) | +2% Herblore Skill XP | ||
![]() | Item (Ring, Passive) | ![]() | +8% Summoning Skill XP | -0.2s Summoning Interval +5% Chance to preserve Summoning Charges |
![]() | Item (Platebody) | +2% Runecrafting Skill XP | ||
![]() | Item (Boots) | +2% Runecrafting Skill XP | ||
![]() | Item (Helmet) | +2% Runecrafting Skill XP | ||
![]() | Item (Platelegs) | +2% Runecrafting Skill XP | ||
![]() | Item (Consumable) | +3% Runecrafting Skill XP | ||
![]() | Item (Gloves) | +10% Fletching Skill XP | +3% Fletching Mastery XP for Melvor Realm only +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) -0.1s Fletching Interval | |
![]() | Item (Platebody) | +2% Non-Combat Skill XP | ||
![]() | Item (Boots) | +2% Non-Combat Skill XP | ||
![]() | Item (Helmet) | +2% Non-Combat Skill XP | ||
![]() | Item (Platelegs) | +2% Non-Combat Skill XP | ||
![]() | Item (Helmet, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +45% Slayer Skill XP | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +4% Chance To Double Loot in Combat +6% Global Slayer Coins (except Item Sales) +6% Damage To Slayer Tasks | |
![]() | Item (Helmet, Passive) | +40% Slayer Skill XP | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +3% Chance To Double Loot in Combat +5% Global Slayer Coins (except Item Sales) +5% Damage To Slayer Tasks | |
![]() | Item (Helmet, Passive) | +50% Slayer Skill XP | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +5% Chance To Double Loot in Combat +8% Global Slayer Coins (except Item Sales) +8% Damage To Slayer Tasks | |
![]() | Item (Helmet, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +45% Slayer Skill XP | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +4% Chance To Double Loot in Combat +6% Global Slayer Coins (except Item Sales) +6% Damage To Slayer Tasks | |
![]() | Item (Helmet, Passive) | +40% Slayer Skill XP | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +3% Chance To Double Loot in Combat +5% Global Slayer Coins (except Item Sales) +5% Damage To Slayer Tasks | |
![]() | Item (Helmet, Passive) | +50% Slayer Skill XP | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +5% Chance To Double Loot in Combat +8% Global Slayer Coins (except Item Sales) +8% Damage To Slayer Tasks | |
![]() | Item (Helmet, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +45% Slayer Skill XP | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +4% Chance To Double Loot in Combat +6% Global Slayer Coins (except Item Sales) +6% Damage To Slayer Tasks | |
![]() | Item (Platebody, Passive) | +40% Slayer Skill XP | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +3% Chance To Double Loot in Combat +5% Global Slayer Coins (except Item Sales) +5% Damage To Slayer Tasks | |
![]() | Item (Platebody, Passive) | +50% Slayer Skill XP | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +5% Chance To Double Loot in Combat +8% Global Slayer Coins (except Item Sales) +8% Damage To Slayer Tasks | |
![]() | Item (Platebody, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +45% Slayer Skill XP | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +4% Chance To Double Loot in Combat +6% Global Slayer Coins (except Item Sales) +6% Damage To Slayer Tasks | |
![]() | Item (Platebody, Passive) | +40% Slayer Skill XP | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +3% Chance To Double Loot in Combat +5% Global Slayer Coins (except Item Sales) +5% Damage To Slayer Tasks | |
![]() | Item (Platebody, Passive) | +50% Slayer Skill XP | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +5% Chance To Double Loot in Combat +8% Global Slayer Coins (except Item Sales) +8% Damage To Slayer Tasks | |
![]() | Item (Platebody, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +45% Slayer Skill XP | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +4% Chance To Double Loot in Combat +6% Global Slayer Coins (except Item Sales) +6% Damage To Slayer Tasks | |
![]() | Item (Helmet, Passive) | +40% Slayer Skill XP | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +3% Chance To Double Loot in Combat +5% Global Slayer Coins (except Item Sales) +5% Damage To Slayer Tasks | |
![]() | Item (Helmet, Passive) | +50% Slayer Skill XP | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +5% Chance To Double Loot in Combat +8% Global Slayer Coins (except Item Sales) +8% Damage To Slayer Tasks | |
![]() | Item (Helmet, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +45% Slayer Skill XP | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +4% Chance To Double Loot in Combat +6% Global Slayer Coins (except Item Sales) +6% Damage To Slayer Tasks | |
![]() | Item (Platebody, Passive) | +40% Slayer Skill XP | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +3% Chance To Double Loot in Combat +5% Global Slayer Coins (except Item Sales) +5% Damage To Slayer Tasks | |
![]() | Item (Platebody, Passive) | +50% Slayer Skill XP | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +5% Chance To Double Loot in Combat +8% Global Slayer Coins (except Item Sales) +8% Damage To Slayer Tasks | |
![]() | Item (Platebody, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody) | +2% Astrology Skill XP | ||
![]() | Item (Boots) | +2% Astrology Skill XP | ||
![]() | Item (Helmet) | +2% Astrology Skill XP | ||
![]() | Item (Platelegs) | +2% Astrology Skill XP | ||
![]() | Item (Weapon) | ![]() | +8% Cartography Skill XP | -5% Cartography Interval +20% Chance to Double Items in Cartography +20% Chance to Preserve Resources in Cartography |
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +2% Thieving Skill XP | +25 Stealth while Thieving +10% GP gained from Thieving | |
![]() | Item (Shield, Passive) | +3% Attack Skill XP +3% Strength Skill XP +3% Defence Skill XP +3% Hitpoints Skill XP +3% Ranged Skill XP +3% Magic Skill XP +3% Prayer Skill XP | +3% of Maximum Hit added to Minimum Hit -3% Alt. Magic Skill XP | |
Error creating thumbnail: File missing Undead Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Skill XP | +4% Chance to Double Items Globally +6% Melee Max Hit | |
Error creating thumbnail: File missing Undead Enhancement 3 | Item (Enhancement3) | +2% Global Skill XP | ||
Error creating thumbnail: File missing Undead Enhancement 3 (Augmented) | Item (Enhancement3) | +4% Global Skill XP | ||
![]() | Item (Platebody) | +2% Woodcutting Skill XP | ||
![]() | Item (Boots) | +2% Woodcutting Skill XP | ||
![]() | Item (Helmet) | +2% Woodcutting Skill XP | ||
![]() | Item (Platelegs) | +2% Woodcutting Skill XP | ||
![]() | Item (Consumable) | +3% Woodcutting Skill XP | ||
Mastery Bonus | ![]() | +5% Global Skill XP | ||
![]() | Pet | +2% Township Skill XP | ||
![]() | Pet | +1% Global Skill XP | ||
Upgrade | ![]() | +2% Cartography Skill XP | -5% Cartography survey interval -5% Cartography travel costs | |
Upgrade | ![]() | +2% Cartography Skill XP | -5% Cartography survey interval -5% Cartography travel costs | |
![]() | Upgrade | ![]() | +6% Archaeology Skill XP | |
Upgrade | +10% Cooking Skill XP | |||
Upgrade | +5% Cooking Skill XP | |||
Upgrade | +5% Cooking Skill XP | |||
Upgrade | +5% Cooking Skill XP | |||
Upgrade | +5% Cooking Skill XP | |||
Upgrade | +20% Cooking Skill XP | +3% Perfect Cook chance for Basic recipes | ||
Upgrade | +5% Cooking Skill XP | |||
Upgrade | +5% Cooking Skill XP | |||
Upgrade | +10% Cooking Skill XP |
GP
Source | Type | DLC | GP Boost | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 1 | +3% Global GP (except Item Sales) | +2% Fishing Mastery XP | ||
Agility Obstacle 5 | +15% GP gained from Agility | -12% Agility Interval -8% Agility Skill XP -2% Agility Mastery XP | ||
Agility Obstacle 12 | +25% GP gained from Agility | -6% Mastery XP for Melvor Realm only -5% Melvor Realm Agility Obstacle Build Costs | ||
Agility Obstacle 13 | +15% Global GP (except Item Sales) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat | ||
Agility Obstacle 14 | +40% GP gained from Agility | +10% Agility Mastery XP for Melvor Realm only -16% Agility Skill XP | ||
Agility Pillar | +40% Global GP (except Item Sales) | -3% Interval for all Non-Combat Skills +8% Chance to Double Items Globally +8% Mastery XP for Melvor Realm only | ||
Agility Pillar | +10% Global GP (except Item Sales) | +5 Charges per Potion +10% Chance To Preserve Potion Charge +5% Chance to preserve Summoning Charges +10 Bank Space | ||
Constellation | +5% GP gained from Agility | -5% Thieving Interval -5% Agility Interval +8% Chance to Double Items in Thieving +50 Stealth while Thieving +8% Thieving Skill XP +8% Agility Skill XP +8% Thieving Mastery XP +8% Agility Mastery XP | ||
Constellation | +5% Global GP (except Item Sales) | +5% Mastery XP for Melvor Realm only +8% Chance to Double Items Globally +50 Bank Space +4% chance to gain Stardust in Astrology +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||
![]() | Item (Cape) | +10% GP gained from Agility | -20% Melvor Realm Agility Obstacle Build Costs | |
![]() | Item (Ring, Passive) | +100% GP gained from Agility | -5% Chance to Double Items in Thieving +10% Chance to Double Items Globally +100% GP from Combat -5% Chance To Double Loot in Combat +100% GP gained from Thieving +100% GP gained from Firemaking | |
![]() | Item (Cape) | +10% GP gained from Agility | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +5% Global Skill XP +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +100% GP gained from Thieving +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
![]() | Item (Shield, Passive) | +10% Global GP (except Item Sales) | ||
![]() | Item (Amulet, Passive) | +5% Global GP (except Item Sales) | ||
![]() | Item (Helmet, Passive) | ![]() | +40% Global GP (except Item Sales) | |
![]() | Item (Cape) | +10% GP gained from Agility | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen | |
Error creating thumbnail: File missing Signet Ring of Corrupted Souls | Item (Ring, Passive) | Error creating thumbnail: File missing | +150% GP gained from Agility | +150% GP gained from Thieving +150% GP gained from Firemaking +150% AP gained from Agility +150% AP gained from Thieving +150% AP gained from Firemaking +2 additional quantity of primary resource gained globally (Cannot be doubled) +15% Chance to Double Items Globally +150% GP from Combat +150% AP from Combat |
![]() | Item (Boots, Passive) | +5% Global GP (except Item Sales) | +40 Stealth while Thieving | |
![]() | Item (Consumable) | +20% GP gained from Agility | -5% Agility Interval | |
![]() | Item (Cape) | +20% GP gained from Agility | -20% Agility Pillar build costs -30% Melvor Realm Agility Obstacle Build Costs | |
![]() | Item (Cape) | +20% GP gained from Agility | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +20% GP gained from Agility | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Mastery Bonus | ![]() | +10% Global GP (except Item Sales) | ||
![]() | Pet | +5% Global GP (except Item Sales) | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
![]() | Pet | +5% Global GP (except Item Sales) | ||
Pet | +15% GP gained from Agility |
The Fine Coinpurse can be equipped instead of the
Book of Scholars if the player's preference is a +25% bonus to
GP gained (+10% from the
Coinpurse, and effectively +15% from the removal of the
Book which provides a 15% decrease) instead of the +3% skill XP provided by the
Book. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.
Action Time
Source | Type | DLC | Action Interval | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 1 | Error creating thumbnail: File missing | -0.2s Harvesting Interval | +3% Harvesting Mastery XP +5% Harvesting Abyssal XP | |
Agility Obstacle 2 | -4% Firemaking Interval | |||
Agility Obstacle 3 | -3% Cooking Interval | +3% Cooking Skill XP -6% Damage To All Monsters +5% chance to successfully Cook an item | ||
Agility Obstacle 3 | -6% Woodcutting Interval | +3% Firemaking Skill XP | ||
Agility Obstacle 4 | Error creating thumbnail: File missing | -3% Agility Interval | +5% Global AP (except Item Sales) +10% Agility Abyssal XP -6% Global Abyssal XP | |
Agility Obstacle 5 | -12% Agility Interval | -2% Agility Mastery XP -8% Agility Skill XP +15% GP gained from Agility | ||
Agility Obstacle 5 | -0.2s Thieving Interval | +35 Stealth while Thieving +3% Thieving Skill XP +20% GP gained from Thieving -10% Damage To All Monsters | ||
Agility Obstacle 5 | Error creating thumbnail: File missing | -3% Crafting Interval | +5% Crafting Mastery XP for Abyssal Realm only +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables nodes (Cannot be doubled) | |
Agility Obstacle 6 | -5% Summoning Interval | +5% Summoning Mastery XP -6% base primary resource quantity gained in Farming | ||
Agility Obstacle 6 | Error creating thumbnail: File missing | -4% Harvesting Interval | +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) +8% Harvesting Abyssal XP | |
Agility Obstacle 6 | -12% Agility Interval | -4% Global Skill XP | ||
Agility Obstacle 7 | Error creating thumbnail: File missing | -3% Cooking Interval | -12% Mastery XP for Abyssal Realm only +5% Auto Eat Efficiency +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | |
Agility Obstacle 8 | -3% Cooking Interval | +3% Cooking Mastery XP +10% Auto Eat Efficiency +10% Food Healing Value -20% Chance to Preserve Resources in Skills | ||
Agility Obstacle 8 | Error creating thumbnail: File missing | -3% Smithing Interval -3% Firemaking Interval | +5% Smithing Mastery XP for Abyssal Realm only +5% Firemaking Mastery XP for Abyssal Realm only +1 additional quantity of primary resource gained in Smithing (Cannot be doubled) | |
Agility Obstacle 9 | ![]() | -5% Cartography Interval | +10% Chance to Double Items in Archaeology +10% Chance to Double Items in Cartography -10 dig site map refinement cost | |
Agility Obstacle 9 | Error creating thumbnail: File missing | -3% Agility Interval | +4% Agility Mastery XP for Abyssal Realm only +8% Agility Abyssal XP | |
Agility Obstacle 10 | Error creating thumbnail: File missing | -5% Firemaking Interval -5% Herblore Interval | -16% Global Accuracy -16% Global Evasion +4% Mastery XP for Abyssal Realm only | |
Agility Obstacle 10 | -5% Astrology Interval | +5% Astrology Mastery XP +5% Astrology Skill XP | ||
Agility Obstacle 11 | Error creating thumbnail: File missing | -6% Harvesting Interval | +5% Harvesting Mastery XP +2 base primary resource quantity gained in Harvesting | |
Agility Obstacle 12 | -5% Cooking Interval | +15% base primary resource quantity gained in Farming for Melvor Realm only +10% Food Healing Value -6% Agility Skill XP -10% Chance to Preserve Resources in Skills | ||
Agility Obstacle 12 | -5% Summoning Interval | -20% Chance To Preserve Potion Charge +10% Chance to preserve Summoning Charges +6 base primary resource quantity gained in Summoning | ||
Agility Obstacle 14 | -10% Astrology Interval | -6% Global Skill XP +1.5% chance to gain Stardust in Astrology +0.5% chance to gain Golden Stardust in Astrology | ||
Agility Obstacle 15 | -10% Cooking Interval | +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming | ||
Agility Obstacle 15 | -0.2s Smithing Interval -0.2s Fletching Interval -0.2s Crafting Interval | +30% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +30% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +30% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore -20% Chance to Preserve Resources in Skills | ||
Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | ||
Constellation | -5% Fishing Interval -5% Firemaking Interval | +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to gain 1 Diamond from Firemaking (Cannot be doubled) +8% Fishing Skill XP +8% Firemaking Skill XP +5% chance to receive Special Items from Fishing | ||
Error creating thumbnail: File missing Corrupted Dhorn | Constellation | Error creating thumbnail: File missing | -8% Harvesting Interval | +8% Corruption progress gained when hitting with an attack +8% Harvesting Abyssal XP +8% Corruption Abyssal XP |
Constellation | -5% Crafting Interval | +8% Crafting Mastery XP +8% Chance to Double Items in Crafting +5% Chance To Preserve Prayer Points +8% Prayer Skill XP +8% Crafting Skill XP +5% Chance to gain +1 additional resource in Crafting (Cannot be doubled) | ||
Constellation | -5% Smithing Interval | +8% Smithing Mastery XP +8% Chance to Double Items in Smithing +5 Hidden Attack Level +8% Attack Skill XP +8% Smithing Skill XP +5% of Maximum Hit added to Minimum Hit +8% Accuracy Rating | ||
Constellation | -5% Thieving Interval -5% Agility Interval | +8% Thieving Mastery XP +8% Agility Mastery XP +8% Chance to Double Items in Thieving +50 Stealth while Thieving +8% Thieving Skill XP +8% Agility Skill XP +5% GP gained from Agility | ||
Constellation | -5% Herblore Interval -5% Summoning Interval | +8% Herblore Mastery XP +8% Summoning Mastery XP +8% Chance to Double Items in Herblore +8% Chance to Double Items in Summoning +5% Chance to preserve Summoning Charges +8% Herblore Skill XP +8% Summoning Skill XP +5% Chance To Preserve Potion Charge | ||
Constellation | -5% Cooking Interval | +8% Cooking Mastery XP +8% Chance to Double Items in Cooking +5% Chance to Preserve Food when eaten +5% Lifesteal +8% Hitpoints Skill XP +8% Cooking Skill XP +8% Accuracy Rating +5% Food Healing Value | ||
Constellation | -5% Astrology Interval | +0.5% chance to locate a Meteorite in Astrology +8% Astrology Skill XP +2.5% chance to gain Golden Stardust in Astrology +2% chance to gain Stardust in Astrology +8% Astrology Mastery XP for Melvor Realm only | ||
![]() | Item | -5% Magic Interval | ||
![]() | Item | -10% Magic Interval | ||
![]() | Item | -15% Magic Interval | ||
![]() | Item | -20% Magic Interval | ||
Error creating thumbnail: File missing Harvester's Potion I | Item | Error creating thumbnail: File missing | -2% Harvesting Interval | |
Error creating thumbnail: File missing Harvester's Potion II | Item | Error creating thumbnail: File missing | -4% Harvesting Interval | |
Error creating thumbnail: File missing Harvester's Potion III | Item | Error creating thumbnail: File missing | -6% Harvesting Interval | |
Error creating thumbnail: File missing Harvester's Potion IV | Item | Error creating thumbnail: File missing | -8% Harvesting Interval | |
![]() | Item | -4% Agility Interval | ||
![]() | Item | -6% Agility Interval | ||
![]() | Item | -8% Agility Interval | ||
![]() | Item | -12% Agility Interval | ||
![]() | Item | -3% Astrology Interval | ||
![]() | Item | -5% Astrology Interval | ||
![]() | Item | -10% Astrology Interval | ||
![]() | Item | -15% Astrology Interval | ||
Error creating thumbnail: File missing Abyssal Devil | Item (Summon1, Summon2) | Error creating thumbnail: File missing | -5% Firemaking Interval | |
![]() | Item (Consumable) | ![]() | -5% Agility Interval | -5% Attack Interval -10% Melvor Realm Agility Obstacle Item Costs |
Item (Amulet) | -15% Fishing Interval | |||
![]() | Item (Amulet) | -0.2s Magic Interval | +10% Rune Preservation for Alt. Magic Spells | |
![]() | Item (Consumable) | ![]() | -0.2s Smithing Interval | +5% Smithing Mastery XP for Melvor Realm only +5% Smithing Skill XP |
![]() | Item (Consumable) | ![]() | -10% Archaeology Interval | |
![]() | Item (Consumable) | -0.2s Crafting Interval | +10% Chance to Double Items in Crafting | |
![]() | Item (Consumable) | -0.3s Crafting Interval | +15% Chance to Double Items in Crafting | |
![]() | Item (Consumable) | ![]() | -5% Astrology Interval | +2% chance to gain Golden Stardust in Astrology -3 Prayer Point Cost for Prayers |
![]() | Item (Gloves) | -0.1s Smithing Interval | +3% Smithing Mastery XP for Melvor Realm only +75% Smithing Skill XP | |
![]() | Item (Consumable) | ![]() | -3% Interval for all Non-Combat Skills | +4% Mastery XP for Melvor Realm only +4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills |
![]() | Item (Cape) | -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning +5% Damage To Slayer Tasks +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +5% Global Skill XP +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
![]() | Item (Helmet) | -0.1s Cooking Interval | +1% Cooking Mastery XP +1% Cooking Skill XP | |
![]() | Item (Weapon) | ![]() | -0.1s Crafting Interval | +3% Crafting Mastery XP for Melvor Realm only |
![]() | Item (Consumable) | ![]() | -5% Cooking Interval | +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) +10% Lifesteal |
![]() | Item (Cape) | -15% Cooking Interval | +100% chance to successfully Cook an item +2% Global Perfect Cook chance | |
![]() | Item (Gloves) | -0.1s Runecrafting Interval | +3% Runecrafting Mastery XP for Melvor Realm only +10% Runecrafting Skill XP +1 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | |
![]() | Item (Consumable) | ![]() | -5% Crafting Interval | +5% chance for Urns produced in Crafting to be Enchanted |
![]() | Item (Cape) | -0.5s Crafting Interval | ||
Item (Summon1, Summon2) | -5% Firemaking Interval | |||
![]() | Item (Boots) | ![]() | -0.1s Mining Interval | |
![]() | Item (Summon1, Summon2) | -5% Agility Interval | ||
![]() | Item (Weapon) | ![]() | -10% Cartography Interval | +5 Cartography sight range -10% Cartography travel costs +5 Cartography survey range |
Error creating thumbnail: File missing Enhanced Township Wood Scroll | Item (Consumable) | Error creating thumbnail: File missing | -3% Firemaking Interval | +3% Woodcutting Abyssal XP +3% Woodcutting Skill XP +5% Abyssal Woodcutting XP added as Abyssal Firemaking XP +5% Woodcutting XP added as Firemaking XP |
![]() | Item (Consumable) | ![]() | -5% Firemaking Interval | -10% damage taken from dragonbreath |
![]() | Item (Consumable) | ![]() | -5% Fishing Interval | +10% chance to gain 1 cooked version of a fish when Fishing +100% chance to ignore Slow Effects |
![]() | Item (Consumable) | ![]() | -5% Fletching Interval | +10% Ranged Max Hit +10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) |
![]() | Item (Summon1, Summon2) | -5% Summoning Interval | +5% Summoning Max Hit | |
![]() | Item (Gloves, Passive) | -0.1s Thieving Interval | +50 Stealth while Thieving +150 GP from Thieving +150 GP from Monster drops | |
![]() | Item (Shield) | ![]() | -10% Archaeology Interval | +8% Archaeology Mastery XP |
![]() | Item (Weapon) | -0.1s Thieving Interval | +50 Stealth while Thieving +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only | |
![]() | Item (Consumable) | -5% Firemaking Interval | +200% GP gained from Firemaking | |
![]() | Item (Consumable) | -8% Firemaking Interval | +250% GP gained from Firemaking | |
![]() | Item (Cape) | -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -20% Melvor Realm Agility Obstacle Build Costs +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen | |
![]() | Item (Consumable) | ![]() | -5% Mining Interval | +100% Chance to receive gems from Mining (Does not work for Rune Essence) +10% Melee Max Hit |
![]() | Item (Shield) | -5% Cooking Interval | +3% Cooking Mastery XP for Melvor Realm only +10 chance to receive an additional Perfect Item from Cooking (Cannot be doubled) | |
![]() | Item (Weapon) | ![]() | -5% Cartography Interval | +8% Cartography Skill XP |
![]() | Item (Weapon) | ![]() | -10% Cartography Interval | +1 Cartography survey range -8% Cartography travel costs |
![]() | Item (Gloves) | ![]() | -0.3s Summoning Interval | +3% Summoning Mastery XP for Melvor Realm only +3 base primary resource quantity gained in Summoning |
![]() | Item (Summon1, Summon2) | -5% Astrology Interval | ||
![]() | Item (Weapon) | -0.1s Herblore Interval | +10% Chance To Preserve Potion Charge | |
![]() | Item (Ring, Passive) | ![]() | -0.2s Summoning Interval | +5% Chance to preserve Summoning Charges +8% Summoning Skill XP |
![]() | Item (Consumable) | ![]() | -5% Runecrafting Interval | +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) |
![]() | Item (Gloves) | -0.1s Fletching Interval | +3% Fletching Mastery XP for Melvor Realm only +10% Fletching Skill XP +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | |
![]() | Item (Consumable) | ![]() | -5% Smithing Interval | +1% Damage Reduction +10% Global Evasion |
![]() | Item (Consumable) | -5% Agility Interval | +20% GP gained from Agility | |
![]() | Item (Weapon) | ![]() | -5% Cartography Interval | +8% Cartography Skill XP +20% Chance to Double Items in Cartography +20% Chance to Preserve Resources in Cartography |
![]() | Item (Consumable) | ![]() | -5% Summoning Interval | -0.3s Monster Respawn Timer +15 base primary resource quantity gained in Summoning |
![]() | Item (Cape) | -10% Astrology Interval | +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology | |
![]() | Item (Cape) | -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | -25% Cooking Interval | +4% Global Perfect Cook chance +100% chance to successfully Cook an item +5% Chance to Preserve Food when eaten | |
![]() | Item (Cape) | -0.8s Crafting Interval | +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) | |
![]() | Item (Cape) | -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | -10% Summoning Interval | +10% Summoning Max Hit +25% Chance to Preserve Resources in Summoning +15% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning for Melvor Realm only | |
![]() | Item (Cape) | -0.8s Thieving Interval | +270 Stealth while Thieving +150% GP gained from Thieving +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only | |
![]() | Item (Cape) | -20% Woodcutting Interval | +1 base quantity when gaining Bird Nest from Woodcutting | |
![]() | Item (Consumable) | ![]() | -5% Thieving Interval | +30 Stealth while Thieving Combat loot is automatically collected |
![]() | Item (Cape) | -0.5s Thieving Interval | +100% GP gained from Thieving +150 Stealth while Thieving | |
![]() | Item (Helmet) | -2% Firemaking Interval | +3% Firemaking Mastery XP +2% Chance to Double Items in Firemaking | |
![]() | Item (Consumable) | ![]() | -5% Woodcutting Interval | +1 base quantity when gaining Bird Nest from Woodcutting +10% of Maximum Hit added to Minimum Hit |
![]() | Item (Cape) | -15% Woodcutting Interval | ||
Mastery Bonus | ![]() | -3% Interval for all Non-Combat Skills | -3% Attack Interval | |
![]() | Pet | -0.2s Crafting Interval | ||
![]() | Pet | -2% Interval for all Non-Combat Skills | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Error creating thumbnail: File missing Henriette | Pet | Error creating thumbnail: File missing | -2% Harvesting Interval | |
Pet | -0.2s Fletching Interval | |||
![]() | Point of Interest | ![]() | -0.1s Crafting Interval -0.1s Fletching Interval | +10% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) |
![]() | Point of Interest | ![]() | -0.1s Thieving Interval | +10% Ranged Evasion +10% Ranged Accuracy Rating +10% Ranged Strength Bonus from Equipment +25 Stealth while Thieving |
![]() | Point of Interest | ![]() | -0.1s Cooking Interval -0.1s Firemaking Interval -0.1s Smithing Interval | +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) +10% Chance to gain +1 additional resource in Firemaking (Cannot be doubled) +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) |
![]() | Point of Interest | ![]() | -0.1s Mining Interval -0.1s Woodcutting Interval | +10% Chance to gain +1 additional resource in Mining (Cannot be doubled) +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) |
![]() | Point of Interest | ![]() | -3% Fishing Interval | +10% chance to gain 1 cooked version of a fish when Fishing +20% chance to gain GP in Fishing when catching a Fish that sells for GP equal to its base sale price |
![]() | Point of Interest | ![]() | -0.1s Herblore Interval -0.1s Runecrafting Interval | +10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +10% Chance to gain +1 additional resource in Runecrafting (Cannot be doubled) |
Upgrade | -5% Woodcutting Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -10% Mining Interval | +1% Chance to Double Items in Mining | ||
Upgrade | -15% Cooking Interval -15% Firemaking Interval -15% Smithing Interval | |||
![]() | Upgrade | -2% Cooking Interval | +2% Chance to Double Items in Cooking | |
Upgrade | -5% Woodcutting Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -5% Mining Interval | +1% Chance to Double Items in Mining | ||
![]() | Upgrade | -3% Cooking Interval | +2% Chance to Double Items in Cooking +3% Perfect Cook chance for Basic recipes | |
Upgrade | -10% Woodcutting Interval | |||
Upgrade | -10% Fishing Interval | |||
Upgrade | -10% Mining Interval | +1% Chance to Double Items in Mining | ||
Upgrade | -15% Runecrafting Interval -15% Herblore Interval | |||
Upgrade | -5% Woodcutting Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -5% Mining Interval | +1% Chance to Double Items in Mining | ||
Upgrade | -15% Mining Interval -15% Woodcutting Interval | |||
Upgrade | -5% Woodcutting Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -5% Mining Interval | +1% Chance to Double Items in Mining | ||
![]() | Upgrade | -2% Cooking Interval | +2% Chance to Double Items in Cooking | |
Upgrade | -15% Crafting Interval -15% Fletching Interval | |||
Error creating thumbnail: File missing Resilience to Decay | Upgrade | Error creating thumbnail: File missing | -5% Harvesting Interval | +5% Harvesting Mastery XP for Abyssal Realm only +10% base primary resource quantity gained in Farming for Abyssal Realm only |
Upgrade | -5% Woodcutting Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -10% Mining Interval | +1% Chance to Double Items in Mining | ||
![]() | Upgrade | ![]() | -2% Cartography Interval | +1 Cartography survey range |
![]() | Upgrade | ![]() | -5% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | +1 Cartography sight range |
![]() | Upgrade | ![]() | -2% Cartography Interval | +1 Cartography sight range |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | -10% Astrology Interval | ||
Upgrade | -5% Woodcutting Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -5% Mining Interval | +1% Chance to Double Items in Mining | ||
![]() | Upgrade | -10% Summoning Interval |
Melvor Idle Skill Guides | |||||||||||||||||||||
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |