Township/Training

Revision as of 15:08, 2 September 2023 by Slash (talk | contribs) (Changed wording in some places; Fixed a few issues with the displayed icon text.)

This guide is based on the post from @slahsh on Discord or u/No-Train4777 on reddit with some tweaks.

This page was last updated for (v1.1.2).

Before Starting Township

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    Township
    takes approximately 10 days to reach Level 99 and 20 additional days to reach Level 120 (30 days total). It'll provide you with plenty of
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    GP
    from
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    Town Halls
    and various resources and consumables from the
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    Trading Post
    . Completing Casual Tasks can help speed up this process.
  • Your Town will degrade if you don't keep upgrading it. Be consistent when it comes to Township. You should be updating your town at least once per day. More will be beneficial.
  • Degradation will delete resources if your
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    Storage
    cannot hold them (possibly a bug). This could slow you down significantly. This will only happen after your maximum storage is below your current storage and a tick/town update happens.
  • Seasonal Modifiers boost production early and decrease it later making it better to build quickly at the start. If you're not quite ready to commit to Township, it may be better to just wait until you are.
  • You cannot fail Township. No matter how bad it looks, there's always a solution to fixing your town.
  • Each "tick", or "town update", is takes 1 hour and is done automatically.

Quick Tips

  • Casual Tasks can greatly speed up the early game. Completing each of the base game Dungeons once will unlock Casual Tasks for 10,000-75,000   Food+
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    Wood
    +
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    Stone
    . Starting with Dragons Den, these tasks will also give
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    Planks
    and   Bars!
  • The general goal with Township is to prioritize whatever resource you're low on and then increase
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    Population (XP)
    .
  • If you are unsure which worship to use, Aeris is the safest and pick due to having the highest cost reduction at -25% building cost which is doubled in spring. This can dramatically reduce the GP cost for Township, especially
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    Town Hall
    .
    • The cost to switch worships, including to and from "None :(" is
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      50m GP. This will also destroy any worship buildings and your entire town will need 50% repairs. It's highly advised you pick a god due to this.
  • The building costs to Level 99 is around 60,000,000 .
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    Statue of Worship
    and
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    Town Hall
    will add an additional 320,000,000  worshipping Aeris, or 470,000,000  worshipping the other gods.
  • Repairing early is a waste of resources. Building a new building repairs for FREE so when possible try to build a new building instead of repairing first and then building a new one.
  • The   Swamp,   Valley and   Arid Plains provide a 1.5x multiplier to most buildings in these biomes while the   Jungle,   Desert and   Snowlands provide a 2x multiplier to most buildings in these biomes.
    • This bonus production will be factored into the displayed values.
  • Building Cost Reduction will also reduce repair cost which can be very valuable before town halls are built.
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    Worship
    modifiers are multiplicative, dramatically increasing resources gained.
  • If your
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    Population
    is low, check your
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    Health
    . Health is the final multiplier of population. Having 75% health will result in 75% of your population.
  • Buildings that are at 0/x Built (meaning you haven't purchased any buildings in this tier yet) do not receive any damage! This can be useful to prevent buildings from decaying (loss in resource production). This has a very niche use case.
  • Seasons have modifiers. Click 'View Season Modifiers' In-Game or the Seasons Section on the Wiki to check them out!

General Progression

The general progression may change based on which god you choose. The following will be based on Aeris.

  1. Always bulk up your
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    Storage
    before going to sleep to ensure you don't cap out over night!
  2. Always prioritize resources you aren't generating enough of.
  3. After resources, your next priority should be
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    Population (XP)
    . If the next tier of unlocks provides another upgrade to a much needed resource, prioritizing population over resource production is a valid strategy.

Remember, building a new building will repair for FREE. Do not repair unless that building is 100% maxed out. Its likely you can avoid repairs entirely by just building new buildings until you're past Level 90.

Level 1-14

New Buildings:

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Basic Shelter

(

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Population

),

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Wooden Hut

(

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Population

), File:Woodcutter Camp (building).png Woodcutter Camp (

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Wood

),

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Carpenters Workshop

(

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Planks

),

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Miners Pit

(

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Stone

,

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Ore

,  Coal),

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Blacksmiths Smithy

(  Bar),

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Hunters Cabin

(  Leather),

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Gatherers Hut

(  Herbs),

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Herbalist

(

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Potions

),

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Storehouse

(

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Storage

),

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School

(

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Education

)

  • Build 20
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    Basic Shelters
    , 20 File:Woodcutter Camp (building).png Woodcutter Camps, and 4
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    Carpenters Workshops
    . Save the rest of your
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    Wood
    for more
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    Carpenters Workshops
    .
  • After having 10-20
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    Carpenters Workshops
    built, start building
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    Wooden Huts
    to reach Level 15 faster.
  • If you're an   Adventure mode character, check for any Casual Tasks that give
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    Wood
    ,
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    Planks
    or
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    Stone
    . Completing these will speed up the beginning by a lot. Non-Adventure mode characters will not have tasks yet.
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    Health
    will start to decrease after Level 15. This can be increased with   Herbs or
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    Potions
    underneath the Repair All buttons. It's advised you build an
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    Herbalist
    and keep Health at or near 100% at all times.

Level 15-34

New Upgrades:

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House

(

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Population

),

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Logging Camp

(

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Wood

),

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Miners Field

(

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Stone

,

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Ore

,  Coal),

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Blacksmiths Workshop

(  Bar) New Buildings:

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Tailor

(  Clothing),

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Market

(-0.25% Township repair costs),

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Gardens

(

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Happiness

),

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Tavern

(

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Happiness

),

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Trading Post

(Unlocks Trader, -0.33% Township Trader costs),

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Prats Hats

(Unlocks Hats in the Shop)

  • All wood should go into
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    Carpenters Workshop
    until maxed at 20/20.
  • If you don't have all
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    Wooden Hut
    in the   Grasslands, prioritize doing so now.
  • When you have approximately 1,500-2,000
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    Stone
    left, build 20
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    Miners Pit
    in the   Mountains.
  • For now, you will want to balance your
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    Planks
    usage between
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    Logging Camp
    and
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    Miners Field
    , prioritizing the resource you have the least of.
  •   Clothing will become a valuable resource soon. Aim for at least 150   Leather per tick so you can build 1
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    Tailor
    every tick. More   Leather can help get
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    Basic Shelter
    in the   Arid Plains built sooner.   Clothing will be needed in high quantities in the   Snowlands which will eventually become the best biome to build in when possible.
  •   Food production will likely be a problem around Level 30-35. I prefer to get 20/20
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    Farmlands
    in the   Grasslands to prevent decay and then move onto
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    Fishermans Dock
    in the   Swamp. Aim for around 1,200   Food per tick for now.

Level 35-59

New Upgrades:

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Cottage

(

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Population

),

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Carpenters Factory

(

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Planks

),

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Hunters Lodge

(  Leather),

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Gatherers Lodge

(  Herbs),

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Infirmary

(

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Potions

),

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Clothier

(  Clothing),

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Warehouse

(

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Storage

),

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Large School

(

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Education

) New Buildings:

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Cemetery

(+2%

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Potion

Production),

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Chapel

(

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Worship

),

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Library

(

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Education

),

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Malcs Cats

(Unlocks Cats in the Shop) If you're having trouble hitting the population threshold for these upgrades and you have all housing built, try building some

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Gardens

and

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Taverns

!

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Taverns

are quite expensive in   Food while

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Gardens

use

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Planks

.

  • You'll likely want to build
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    Carpenters Factory
    and the rest of the
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    Logging Camp
    if you don't already have them.
  • Building up your   Herbs supply is highly recommended. They are the only resource required to build
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    Infirmary
    and even with max   Herb prudction, ittakes a few ticks to build one. If you don't start stockpiling
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    Potions
    now, you may run out when you start building the next tier of housing, the
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    Large Cottage
    .
  • Work towards getting 28-29%
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    Worship
    . If you're very active you can increase this to 50% however 1% damage to your
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    Chapels
    will result in these modifiers being lost.
    • If your god is "None :(" do not build any Worship buildings. Without a god, Worship does nothing.
  •   Bars are going needed at Level 60 so get some production now (about 200   Bars per tick will do for now, just to start stockpiling). If you worship Aeris, build them in the   Mountains for the 25% bonus production at 25%
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    Worship
    .
  • In the   Snowlands, focus on building
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    Miners Field
    s then
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    Clothier
    s then
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    Cottage
    s for now.
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    Malcs Cats
    and
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    Prats Hats
    can be built whenever you feel like it. Don't bother repairing these until after Level 100-110.
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    Malcs Cats
    can provide small bonuses to your Town as well as 1% Global item doubling and 5% Global GP.

If you find yourself at max

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Storage

and you can't build more

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Warehouse

, you can make

1
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Trading Post

and trade out excess resources. You may not need to do this until around Level 100-110. Avoid repairing your

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Trading Post

since it's very expensive to repair!

Level 60-79

New Upgrades:

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Large Cottage

(

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Population

),

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Forestry Camp

(

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Wood

),

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Carpenters Foundry

(

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Planks

),

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Miners Quarry

(

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Stone

,

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Ore

,  Coal),

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Blacksmiths Forge

(  Bar),

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Hunters Villa

(  Leather),

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Gatherers Villa

(  Herbs) New Building:

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Magic Emporium

(  Rune Essence)

  •   Food will be needed in higher quantities soon. For now, something like 2,000-4,000   Food per tick will do. You'll mostly be limited by other resources anyway but this will help with building more
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    Taverns
    and get a nice stockpile for when you build
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    Large Cottages
    , which require 7,200   Food each.
  • Purchase a few
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    Magic Emporium
    s for   Rune Essence as it will be needed in large quantities later on. The goal would be about 200-300   Rune Essence per tick for now
    • After buying all
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      Miners Quarries
      and
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      Carpenters Foundries
      you will want to increase   Rune Essence production to around 2,000 per tick.
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    Stone
    and   Coal will begin to be heavily strained. Priorize the
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    Miners Quarries
    in the   Snowlands first due to the 2x biome modifier. Then   Mountains if you
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    Worship
    Aeris otherwise build in the   Desert if your god does not decrease production there.
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    School
    and
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    Library
    should be cheap enough that they're worth grabbing now. You may want to get
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    Planks
    upgraded first. This should help with the lack of
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    Stone
    and   Coal.
  •   Bars will start to be heavily used.   Mountains will probably be the easiest to max out since   Coal and   Clothing will be in short supply.
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    Cemetery
    can be built in the   Grasslands to further increase
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    Potions
    production, if needed. They cost quite a bit of   Herbs and   Bars so only dump your remaining resources, if you have any.

Level 80

New Upgrades:

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Healing Centre

(

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Potions

),

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Outfitter

(  Clothing),

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Repository

(

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Storage

),

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Academy

(

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Education

) New Buildings:

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Town Hall

(

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GP

),

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Statue of Worship

(

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Worship

)

  • With the
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    Town Hall
    unlocked you can now make
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    GP
    with Township. If you wait until Level 99, you will get an additional 15% Building Cost Reduction from the   Township Skillcape. This will reduce the price of
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    Statue of Worship
    as well which also provides a 25% Building Cost Reduction (with Aeris, 15% with other gods) which is doubled during Spring (with Aeris, check for your god's 2x Season here.
  • If you've maxed your
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    Stone
    and
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    Plank
    production and you have the Throne of the Herald DLC, start building all
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    Magic Emporiums
    . You will need a lot of   Rune Essence when you hit Level 100 and 110. Building a stockpile now will prevent any delays due to lack of   Rune Essence.
  • Building
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    Adademies
    will help produce
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    Stone
    and   Coal if you're still in need of these resources.

Level 81+

At this point the leveling process becomes very straightforward. Prioritize any resource that you need more of then keep building housing to maximize XP gain.

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    Markets
    are something you should look into around now. They'll help reduce repair costs which should start becoming more relevant now that you're starting to max out some buildings.
  • With the Throne of the Herald Expansion you'll get another upgrade for just about every resource at Level 100.
  • At Level 100 you unlock
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    Cool Rocks
    allowing you to buy cool rock pets from the Shop. These primarily improve mining and smithing but provide 5% Global Mastery as well. These cost quite a lot of
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    Stone
    so building them with the
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    Trading Posts
    are another thing you'll want to be building around Level 100-110. When all 150 are built, this will reduce trading costs by 49.5%
  • You can increase   Rune Essence production after you've got the basic resources done. You'll need a LOT for
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    Large Repositories
    .
    • Storage should probably be the very last building you build. Build them during your 2x season for decreased   Rune Essence cost

Which worship is best?

This chart shows the average resource per tick (hour) granted by each Worship with a maxed out Level 120 Town, Astrology, and all Pets.

For the early game and mid game, Aeris is recommended due to her larger amount of Building Cost Reduction over the other 3 starting gods. The downsides of worshipping Aeris, less   Food and   Leather, are relatively inconsequential since neither is a particularly valuable resource for building/leveling. The resources from each god will make a very small factor in choosing which god to worship.

Once unlocked, worshipping Bane or The Herald is generally recommended due to their unique seasons. Bane gives 50% Astrology Interval Reduction during   Nightfall and Herald gives -1s monster respawn time during   Solar Eclipse.

Spreadsheet used to create the Averages tables and has options to enable/disable Astrology and Pet buffs as well as set the number of Town Halls.

The Trader

The Trader offers consumables that are not available elsewhere. The best trades will depend on where you are in the game due to them having Township level requirements and in most cases, Skill level requirements. For boxes, pick whichever tier of box you need resources from. The exception would be   Food Box I which provides more overall healing per Township Resource than   Food Box II and   Food Box III. Some key items of note from the trader:

  • Food: The   Monster Hunter Scroll can be very helpful as one of the earliest ways to decrease the Monster Respawn Timer. The   Ranged Hinder Scroll can be used to fill the consumable slot if you have no better options. The Food Boxes can also be used to quickly gather secondaries for
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    Pig
    and
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    Wolf
    tablets
  • Ore and Bars: The boxes can be used to quickly gather secondaries for the
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    Mole
    and
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    Salamander
    Tablets. In addition, the Bar Box can provide resources to craft weapons and armor to be used for other summoning tablets as well.
  • Potions: The   Consumable Enhancer can upgrade some consumables and should be used when possible after purchasing major township upgrades. The Potion Boxes can be very useful for gathering large amounts of potions, especially potions that you don't have the level for yet, or don't greatly benefit from being upgrade like   Diamond Luck Potion I potions.

Boosts

Below is an automatically generated list of boosts that will speed up leveling. However, none of the boosts are necessary to reach 99, and can be easily skipped.



Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting