This page was last updated for (v1.2.2).
Cartography

Before Starting Cartography

There are a few bonuses that come from other skills that can boost Cartography. Due to Cartography's 5s Base Interval, it's advised to grab as many of the Interval and Survey reductions as possible to minimize the amount of time you spend surveying. The Superior Cartography Skillcape gives -30% Survey Interval which makes Skill XP boosts very valuable as well if you wish to go for full map mastery as well.

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    Nysa
    , unlocked at
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    Level 45
    , provides upwards of +8% Skill XP and -5% Survey Interval at
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    Mastery Level 60
    .
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    River Crossing
    , unlocked at
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    Level 10
    and requiring
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    Level 15
    , provides -5% Survey Interval and +5% Skill XP.
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    Ocean Drifting
    , unlocked at
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    Level 80
    and requiring
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    Level 70
    and
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    Level 70
    , provides -5% Cartography Interval.

Cartography has 8 Temporary -2% Survey Interval Points of Interest that last for 10 moves. It's important that you know where these are located since they can only be discovered once. The locations can be seen in (SECOND GOAL).

You may want to gather the materials required to purchase all (SHIP TABLE) Ship Upgrades from the

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Shop

before starting. It is not necessary to do so however it may reduce the amount of times you need to swap obstacles.

Training Cartography

Before we start, this guide does not take worthwhile POIs into account. If you wish to branch away from the guide to gather POIs with useful items, feel free to do so. The Cartography page has a list of all Points of Interest and their Discovery rewards.

Since Skill XP boosts will change the pathing of this guide. This guide will be using the following to setup. Note this is not the most optimal setup. Check the (XP TABLE) and (INTERVAL TABLE) below for other boosts.

This gives a total of 26% Skill XP out of the maximum 54% in the Base Game and 57% with .

First Goal: Get the Old Spyglass and
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Cartographer's Enhancement

Visual Representation for Steps 1-4

An image has been supplied as a visual aid on where to go.

The first step will be taking the Red Diamond Path to the port at (12, 19). Survey this hex until you are level 10. Make sure to Discover Old Village at (13, 17).

The second step will be following the Blue Pentagon Path until you Discover Monuments at (6, 11) and reach at least

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Level 50

. At

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Level 15

you will be able to build

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River Crossing

. At levels 20, 35, and 50 you will be able to purchase Ship Hull Upgrade, Ship Mast Upgrade, and Ship Sails Upgrade respectively.

For the third step, travel back South and use the Green Star Path and Discover Coral Wreckage at (7, 22). This will unlock the ability to get Old Spyglass and thus Archaeology will need to be done. You are mainly looking for 3 key items.

  1. 8 Golden Leaf from Monuments to upgrade into Golden Wreath for +3% Skill XP
  2. The Old Spyglass from Coral Wreckage for -10% Survey Interval
  3. 500 Coral from Coral Wreckage for
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    Ocean Drifting
    , which will be built later
  4. If travel costs are an issue, you may also get Sailor's Compass from Coral Wreckage for -6% Travel Costs

It is recommended to upgrade the starting Coral Wreckage map to Perfect and if you have the GP to do so, refine it to reduce the Medium Artefact value to maximize the chance of getting the Old Spyglass. If you wish to spend the extra time to reduce travel costs, there is a port at (12, 19) which you can discover before moving onto the next step.

The fourth and final step towards the first goal will be the Purple Square Path which will Discover The Jagged Labyrinth and unlock the ability to purchase

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Cartographer's Enhancement

for 3,000,000GP. Upon reaching

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Level 60

, you will be able to purchase Ship Anchor Upgrade.

Second Goal: Fully Survey all of the Temporary POI Hexes

Visual Representation for Steps 5-10

Start off with the Red Diamond Path towards The Pirate's Treasure Trails at (10, 6). It is important this POI gets discovered before Surveying the entire map.

There is a Port at (4, 10) however you will not need to travel back up to this location throughout this guide so this Port can be skipped. If you wish to grab it anyway, do so and use it to travel to (12, 19). We will start with the Blue Pentagon Path. Do not Discover The Southern Lighthouse at (12, 18), The Watchful Ship at (14, 20) and A Sadge Kraken at (12, 21). For now you just want to fully Survey them.

Next, use the Green Star Path to travel West towards Coral Wreckage then North-West. Do not Discover The Western Lighthouse at (1, 18) and The Pink Kraken at (4, 16). There is another port at (2, 19) which you can Discover to reduce the travel cost back to (12, 19).

The next POIs will be towards the East side of the map. Starting from (12, 19), follow the Purple Square Path to Fisherman's Enclave at (22, 22). You will need to Discover this POI before Surveying the entire map. There is a Port along the way at (21, 20). Do not Discover The Sea Noodle at (23, 25). Either along this path or the next path you will reach Level 70. This will unlock the Shop Purchase Ship Rudder Upgrade as well as the Agility Obstacle,

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Ocean Drifting

. It is recommended you grab both of these if possible.

Next up is the Orange Circle Path. You will want to Discover both Old Mine at (23, 14) and The Abandoned Vein Mine at (22, 15). These POIs need to be discovered before surveying the entire map.

The final step towards the second goal are the 2 POIs are along the Gray Triangle Path. Do not Discover Capital City Lighthouse at (27, 13), and The Pushy Sailor at (29, 9). If you wish to grab the Port at (27, 14), do so before heading towards The Pushy Sailor.

Third Goal: Fully Survey the Map

With all of the Temporary -2% Survey Interval POIs fully Surveyed, it's time to Discover all of them without traveling to any unnecessary hexes in between. These boosts will only last for 10 turns and there are 8 POIs. Even though you have 2 spare moves, it is important not to waste these. You will need to move once at

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Level 100

and again after fully Surveying the North East corner. The order for the first 7 are not important however you want to make sure you end on The Pushy Sailor at (29, 9). You want to start Auto Surveying a hex that is the furthest away from you. This will give you the opportunity to stop Surveying and restart without having to move. From here there is not much else to do until you reach

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Level 100

. This will take around 65-70 hours. At

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Level 85

, you will be able to Purchase Ship Keel Upgrade. After

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Level 90

you will want to restart the Auto Survey so the Level 90 Hexes around (30, 16) get Surveyed. Upon reaching

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Level 100

, you want to start Surveying towards the North-East corner of the map. You should not need to move to do this. When you fully Survey The Edge of Darkness at (31, 0), you will want to move there. This will unlock the Shop Purchase,

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Cartographer's Knowledge

for 50,000,000GP. Traveling to this hex will also cost somewhere around 47.5m-52m GP.


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Level 50

, File:(item).png [[]], File:(poi).png Cartography,

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Agility

, File:(upgrade).png [[]], File:(constellation).png [[]],

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Mastery

,


Boosters

Ship Upgrades

Other Shop Purchases

Upgrade Name
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Level
Cost Purchase Requirement X Y Modifiers
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Cartographer's Enhancement 0 3,000,000GP Discover The Jagged Labyrinth 5 7 +2% Cartography Skill XP
-5% Cartography survey interval
-5% Cartography travel costs
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Cartographer's Knowledge 100 50,000,000GP Discover The Edge of Darkness 31 0 +2% Cartography Skill XP
-5% Cartography survey interval
-5% Cartography travel costs
Travel Token
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Level 80
100,000 Donate 150 Artefacts to the Museum -10% Cartography travel costs

XP

The following things can be used to increase the amount of Archaeology XP received.

Action Time

This table lists most sources of boosts to the speed of Dig Site excavation.


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting












For beginners, the method with the least amount of required skills for its maximum rate is the

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Fishing method. The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.


FIX THESE

  • Links linking to this page
  • Expansion Boosts at the end

Thieving

Template:OldStrategy

Thieving Fisherman with Leprechaun + Monkey Synergy (Min 4.7m/h ~ Max 10.4m/hr)

Minimum Requirements

These are the minimum requirements achieve the Min GP/h on the Fisherman and the following Thieving money makers. To reach the Max GP/h, you will need all of the additional GP boosts in the Improving GP Rates section. Unless Success Chance is less than 100%, no Stealth boosts are required to reach Max GP/h. Rates can be improved beyond the Max with Expansion Boosts
Name Effect
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
  Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
  Golbin Mask +20 Flat GP from Thieving
+20 Stealth
  Sneak-Ers +5% Global GP
+40 Stealth
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Cargo Net
3% Global GP
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Rooftop Run
-0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth

Minimum Level Requirements

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    Level 54
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    Level 40
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3

Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".

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    Craft
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    Leprechaun
    and
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    Monkey
    Tablets and equip them
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    Steal
    from the
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    Fisherman
  3. Sell all   Shipwheel.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Template:OldStrategy

Thieving Knight with Leprechaun + Monkey Synergy (x/h min ~ y/hr max)

Required Boosts

To reach the Min GP/h you will need BOTH these requirements AND the Minimum Requirements from the Fisherman. To reach the Max GP/h, you will need all of the additional boosts in the Improving GP Rates section.

If you are unable to obtain these items, the Fisherman will provide better rates.

Name Effect
  Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
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Level 99
+100% GP from Knight
+174 Stealth vs Knight

Skill Level Requirements

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    Level 88
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3


Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".

  1. Error creating thumbnail: File missing
    Craft
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    Leprechaun
    and
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    Monkey
    Tablets and equip them
  2. Error creating thumbnail: File missing
    Steal
    from the
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    Knight
  3. Sell all unsold drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 10,000 

Without most of the buffs, earnings can be lower than 5,000,000  per hour. If you are lacking in stealth for a high success rate on

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Knight

, the

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Leprechaun

+

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Monkey

synergy may be more effective on the

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Fisherman

.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Thieving Princess and Fletching Jadebolts (x/h min ~ y/hr max)

Skill Level Requirements

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    Level 15
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    Level 10
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    Level 99
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    Level 99

Required Requirements

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
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Level 99
+100% GP from Princess
+174 Stealth vs Princess
  Fletching Skillcape (
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Level 99
)
Doubles items received from Fletching
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Leprechaun
+
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Devil
(
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Level 90
)
+50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
  Crown of Rhaelyx and its   Charge Stones +25% Resource Preservation
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Pipe Balance
3% Chance to Preserve Resources in Skills
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Coal Stones
3% Chance to Preserve Resources in Skills

Method

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    Steal
      Jadestones from the
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    Princess
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    Mine
      Iron Ore
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    Smith
      Iron Bars
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    Forge
      Headless Bolts
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    Fletch
      Jadestone Bolts
  6. Sell common drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 15,000 

Thieving is not better than the   Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and

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Thieving

Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the   Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once

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Princess

is survivable, the next most important boost is the

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Leprechaun

+

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Devil

synergy to increase the number of   Jadestones gathered. High resource preservation and item doubling during

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Fletching

is very beneficial. Using   Crown of Rhaelyx and its   Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000  per hour. With the   Throne of the Herald expansion, the items   Grappling Hook and   Thieving Shorts are available at level 100 from the

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Explorer

which provide substantial buffs for this method. With the   Atlas of Discovery expansion,   Bandit Hideout point of interest in

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Cartography

provides several useful buffs to this method.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Improving GP Rates

Name Effect
  Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
  Thieving Gloves +75 Stealth
File:Thiefs Moneysack II (item).png Thiefs Moneysack II +30% of Maximum GP added to Minimum GP
  Jeweled Necklace +5% Global GP
  Fine Coinpurse +10% Global GP
  Gentle Hands Potion IV +75 Stealth
  Aorpheat's Signet Ring +100% Global GP
+5% Global Doubling
  Snek +50% GP from Thieving
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Ice Jump
+5% Global Doubling
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Pillar of Skilling
+3% Global Doubling
  Slayer Platebody (Master)
  Slayer Leather Body (Master)
  Slayer Wizard Robes (Master)
+3% Thieving Doubling
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Aquarias
+1% Global Doubling
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Ko
+8% Thieving Doubling
-5% Thieving Interval
+50 Stealth

Expansion Boosts

Name Effect
    Grappling Hook idk fix this
    Thieving Shorts idk fix this
 
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Rooftop Climb
idk fix this
    Masquerade Mask idk fix this
    Bandit Hideout idk fix this