Agility/Training

Revision as of 11:07, 1 April 2024 by Cottrela (talk | contribs) (No updates, so just bumping the version)
This page was last updated for (v1.2.2).

Training

Total Costs

This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.

Cost Base Game
Level 1-99
 
Level 100-120
Total
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Gold Pieces
46,110,000 510,000,000 556,110,000
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Slayer Coins
150,000 500,000 650,000
  Raw Herring 300 N/A 300
  Raw Salmon 300 N/A 300
  Mind Rune 500 N/A 500
  Mahogany Logs 1,000 N/A 1,000
  Iron Arrows 2,000 N/A 2,000
  Chaos Rune 2,000 N/A 2,000
  Watermelons 3,000 N/A 3,000
  Barrentoe Herb 5,000 N/A 5,000
  Crab 2,500 N/A 2,500
  Coal Ore 5,000 N/A 5,000
  Diamond 2,000 N/A 2,000
  Bones 1,000 N/A 1,000
  Dragonite Bar 10,000 N/A 10,000
  Redwood Logs 10,000 N/A 10,000
  Emerald 2,000 N/A 2,000
  Lava Fish N/A 8,000 8,000
  Corundumite Bar N/A 6,000 6,000
  Oricha N/A 5,000 5,000
  Magic Logs N/A 5,000 5,000
  Cerulean N/A 5,000 5,000
  Palladium Bar N/A 15,000 15,000
  Pure Essence N/A 20,000 20,000
  Meteorite Bar N/A 10,000 10,000
  Meteorite Javelin N/A 15,000 15,000
  Revenant Logs N/A 25,000 25,000

Total Skill Requirements

In order to follow this guide, you'll need the following skills:

  • Level 1-99 (Base Game)
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      Level 70
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      Level 70
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      Level 60
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      Level 99
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      Level 99
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      Level 60
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      Level 60
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      Level 60
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      Level 80
  • Level 100-120 (  Throne of the Herald Expansion)
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      Level 100
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      Level 100
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      Level 110
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      Level 110
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      Level 110
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      Level 115
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      Level 115
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      Level 115

Obstacles

The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.

This changes from

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Level 80

onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.

Boosters

XP

GP

The   Fine Coinpurse can be equipped instead of the   Book of Scholars if the player's preference is a +25% bonus to   GP gained (+10% from the   Coinpurse, and effectively +15% from the removal of the   Book which provides a 15% decrease) instead of the +3% skill XP provided by the   Book. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.

Action Time


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting