User:Ricewind/Sandbox

This page was last updated for (v1.2.2).
 
Herblore

Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen while on the respective skill page the potion is used in. The automatic re-use of potions can be enabled through the potion menu.

Raising Herblore to

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Level 99

will unlock the   Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds. Purchasing the

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Expanded Knowledge

upgrade reduces this time by 15% to 1.7 seconds, with

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Qimican

reducing the time by another 5%.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery Level +0.2% chance to preserve resources for this Potion only.
1 Unlock Tier I Potion
20 Unlock Tier II Potion
50 Unlock Tier III Potion
90 Unlock Tier IV Potion
99 +5% chance to preserve resources for this Potion only.

Potion Tiers

New tiers of potions are unlocked at certain

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Mastery

levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of   Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases. Potions in the bank can be upgraded to the next tier once the player has the appropriate

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Mastery

level at a 3:1 ratio. For example, a player with

 
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Level 20

can convert three   Melee Accuracy Potion Is into one   Melee Accuracy Potion II.

Tier
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XP to Tier
I 1 0
II 20 4,470
III 50 101,333
IV 90 5,346,332

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,600,000 xp +5% Herblore Mastery XP for Melvor Realm only
25% 6,500,000 xp +3% Herblore Skill XP
50% 13,000,000 xp +5% chance to preserve resources in Herblore for Melvor Realm only
95% 24,700,000 xp +10% chance to Double Items in Herblore for Melvor Realm only
Total Mastery Pool XP 26,000,000

Skillcape

The skillcape can be purchased from the store for 1,000,000  after the player reaches

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Level 99

.

Regular Skillcape

The   Herblore Skillcape is the skillcape for the Herblore skill. It can be purchased for 1,000,000  from the Shop once the player reaches

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Level 99

in the Herblore skill. The Herblore Skillcape offers the following benefits when worn:

x2 Items received from Herblore

Superior Skillcape

The   Superior Herblore Skillcape is the superior skillcape for the Herblore skill. It can be purchased for 10,000,000  from the Shop once the player reaches

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Level 120

in the Herblore skill.

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Level 120

can only be reached if the player owns the   Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge

Pet

The pet can be unlocked by doing any Herblore action.

PetNameDLCEffect
 Gronk  +2% Chance to Double Items in Herblore
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Esmé
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-5% Herblore interval for Abyssal Realm only

Herbs

- For the
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Township

resource, see Township#Buildings and Resources

Melvor Herbs

Abyssal Herbs

Potions

-

For the
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Township

resource, see Township#Buildings and Resources

Potions are consumable items that provide different effects for the player, depending on which potion is used. Potions come with changes, and one potion charge is per action. Even if the potion effect does not apply. Potions can be created with herblore skill using a herbs and one or more secondary ingredients. For every potion, there exists 4 different tiers. Higher tiers offer benefits such as more potion charges or a potion effect. A player can upgrade a potion to the next tier, provided they have unlocked the mastery level to do so. Higher tier potions are automatically created when the mastery level is unlocked.

There are two categories of potions in Melvor Idle, combat potions and skill potions. Combat potions boost the effectiveness of combat and can only be used during combat.

Using Potions

Potions can be activated per skill. When in the desired Skill tab you can select the Potion icon located at the top right, right of the "Force Save" button. This will pop up a new window where you can select which Potion to use. There is also a option you can enable the "Auto re-use potion for this Skill" which will automatically use a new potion once it runs out.

Up and Downgrading Potions

You can Upgrade potions to the next tier (up to IV), this requires 3 of the lower tier potions for 1 of the higher tier. This is done by pressing the yellow/orange Upgrade Item button. This does require the required

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Mastery

Level in the potion to be able to upgrade.

Downgrading isn't possible in the base game. For cases where you want lower tier potions (such as the   Bird Nest Potion I task you can use   Herblore Potion to get a chance of extra potions of a random tier of the same kind of potion you're crafting.

Tier 1 potions can also be found in   Potion Box I,   Potion Box II and   Potion Box III.
Alternatively there is a Mod called "Potion Downgrade" which adds this functionality, some might consider this cheating, so use at own risk.

Melvor Potions

Combat Potions

Skill Potions

When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.

For example, if using a   Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a   Bird Nest is received.

Abyssal Potions

Combat Potions

Skill Potions

Herblore-Boosting Potions

There are two potions that can be used while training Herblore

Herblore Potion
PotionTierChargesEffect
 I20+1% Chance to receive a Random Tier of the same Potion in Herblore
 II30+2% Chance to receive a Random Tier of the same Potion in Herblore
 III40+3% Chance to receive a Random Tier of the same Potion in Herblore
 IV60+6% Chance to receive a Random Tier of the same Potion in Herblore
Alchemic Practice Potion
PotionTierChargesEffect
   I10+10% Chance to Double Items in Herblore
   II15+15% Chance to Double Items in Herblore
   III20+20% Chance to Double Items in Herblore
   IV30+25% Chance to Double Items in Herblore

Summoning Boosts

This table shows all the

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Summoning

Familiars and Synergies that provide a bonus to Herblore.