Curses
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but do consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks.
The Miolite Sceptre allows Curses to be cast while using the
Melee combat style, and the
Voodoo Trinket allows Curses to be cast with any combat style.
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Blinding I | Enemies are inflicted with: -5% Global Accuracy | 2![]() ![]() | |||
Soul Split I | Enemies are inflicted with: -5% Magic Evasion | 1![]() ![]() ![]() | |||
Weakening I | Enemies are inflicted with: -5% Max Hit | 3![]() ![]() | |||
Anguish I | Enemies are inflicted with: +5% more Damage taken | 2![]() ![]() | |||
Blinding II | Enemies are inflicted with: -10% Global Accuracy | 3![]() ![]() | |||
Soul Split II | Enemies are inflicted with: -10% Magic Evasion | 2![]() ![]() ![]() | |||
Weakening II | Enemies are inflicted with: -10% Max Hit | 3![]() ![]() | |||
Confusion | Enemies are inflicted with: +2% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) | 3![]() ![]() ![]() | |||
Anguish II | Enemies are inflicted with: +10% more Damage taken | 3![]() ![]() | |||
Blinding III | Enemies are inflicted with: -15% Global Accuracy | 4![]() ![]() ![]() | |||
Soul Split III | Enemies are inflicted with: -15% Magic Evasion | 3![]() ![]() ![]() ![]() | |||
Weakening III | Enemies are inflicted with: -15% Max Hit | 3![]() ![]() ![]() | |||
Fatigue | ![]() | ![]() | Enemies are inflicted with: +5% Attack Interval -5% Max Hit | 3![]() ![]() ![]() | |
Anguish III | Enemies are inflicted with: +15% more Damage taken | 4![]() ![]() ![]() | |||
Decay | Enemies are inflicted with: +2.5% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) -10% Global Evasion | 2![]() ![]() ![]() | |||
Petrified | ![]() | ![]() | Enemies are inflicted with: -15% Global Accuracy -10% Global Evasion +5% more Damage taken | 5![]() ![]() ![]() | |
![]() | Madness | Complete | Enemies are inflicted with: -25% Global Accuracy -5% Damage Reduction | 5![]() ![]() | |
![]() | Torment | Complete | Enemies are inflicted with: +10% more Damage taken -25% Global Evasion | 6![]() ![]() ![]() | |
![]() | Despair | Complete | Enemies are inflicted with: +3% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) +12% more Damage taken | 8![]() ![]() |
Spellbooks | |
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