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(→How Throne of the Herald affects Base Game Combat: slayer note) |
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This timer can be reduced with the following effects: | This timer can be reduced with the following effects: | ||
* {{ | * {{AgilityIcon|Lava Jump}} | ||
* {{ | * {{AgilityIcon|Dragon Fight}} | ||
* {{ | * {{AgilityIcon|Pillar of Combat}} | ||
* {{ItemIcon|Hunters Hat}} | * {{ItemIcon|Hunters Hat}} | ||
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* {{SpellIcon|Charged I}} | * {{SpellIcon|Charged I}} | ||
* {{PrayerIcon|Battleheart}} | * {{PrayerIcon|Battleheart}} | ||
* {{ | * {{AgilityIcon|Pillar of Combat}} | ||
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}. | * {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}. | ||
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* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}} | * {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}} | ||
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop | * {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop | ||
* {{ | * {{AgilityIcon|Spike Jump}} | ||
* {{ | * {{AgilityIcon|Ice Jump}} | ||
* {{ | * {{AgilityIcon|Pillar of Skilling}} | ||
GP increases can be found on: | GP increases can be found on: | ||
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|- | |- | ||
! colspan="1"| 1 | ! colspan="1"| 1 | ||
| {{ | | {{AgilityIcon|Cargo Net}} | ||
| +3% Global GP, woohoo! | | +3% Global GP, woohoo! | ||
|- | |- | ||
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|- | |- | ||
! 3 | ! 3 | ||
| {{ | | {{AgilityIcon|Pipe Climb}} | ||
| The only obstacle on this tier with any benefit to combat. | | The only obstacle on this tier with any benefit to combat. | ||
|- | |- | ||
! rowspan="2"| 4 | ! rowspan="2"| 4 | ||
| {{ | | {{AgilityIcon|Coal Stones}} | ||
| The only obstacle on this tier with a net-positive benefit to combat. | | The only obstacle on this tier with a net-positive benefit to combat. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Mud Dive}} / {{AgilityIcon|Cave Climb}} | ||
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter. | | These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter. | ||
|- | |- | ||
! rowspan="2"| 5 | ! rowspan="2"| 5 | ||
| {{ | | {{AgilityIcon|Cliff Climb}} | ||
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this. | | Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Cliff Balance}} | ||
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds. | | Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds. | ||
|- | |- | ||
! rowspan="2"| 6 | ! rowspan="2"| 6 | ||
| {{ | | {{AgilityIcon|Rocky Waters}} | ||
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal. | | This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Lake Swim}} | ||
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability. | | Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability. | ||
|- | |- | ||
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|- | |- | ||
! rowspan=3 | 8 | ! rowspan=3 | 8 | ||
| {{ | | {{AgilityIcon|Pipe Crawl}} | ||
| Used for {{Skill|Slayer}}. | | Used for {{Skill|Slayer}}. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Raft Building}} | ||
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default. | | More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Spike Jump}} | ||
| Used for completing Dungeons. | | Used for completing Dungeons. | ||
|- | |- | ||
! rowspan=5 | 9 | ! rowspan=5 | 9 | ||
| {{ | | {{AgilityIcon|Lava Jump}} | ||
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use | | Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Water Jump}} | ||
| Great if you do not need the bonuses from {{ | | Great if you do not need the bonuses from {{AgilityIcon|Ice Jump}} or {{AgilityIcon|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Ice Jump}} | ||
| The most well rounded for all Skills including, and can be used as the default. | | The most well rounded for all Skills including, and can be used as the default. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Cave Maze}} | ||
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options. | | Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Frozen Lake Crossing}} | ||
| The most well rounded for combat, not as useful for non-combat and can be used as the default. | | The most well rounded for combat, not as useful for non-combat and can be used as the default. | ||
|- | |- | ||
! rowspan=3 | 10 | ! rowspan=3 | 10 | ||
| {{ | | {{AgilityIcon|Lava Waterfall Dodge}} | ||
| Well rounded and often best for non-combat skills, this can be used as the default. | | Well rounded and often best for non-combat skills, this can be used as the default. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Dragon Fight}} | ||
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. | | Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Ocean Rafting}} | ||
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}. | | Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}. | ||
|- | |- | ||
! rowspan="1"| P | ! rowspan="1"| P | ||
| {{ | | {{AgilityIcon|Pillar of Combat}} | ||
| Does everything you want it to. | | Does everything you want it to. | ||
|} | |} | ||
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| 10% | | 10% | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Pillar of Combat}} | ||
| Agility | | Agility | ||
| 5% | | 5% | ||
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* {{Skill|Hitpoints}} can alleviate pain points in progression and allow the player to accomplish more difficult challenges without needing to make as many equipment tradeoffs. | * {{Skill|Hitpoints}} can alleviate pain points in progression and allow the player to accomplish more difficult challenges without needing to make as many equipment tradeoffs. | ||
* {{Skill|Prayer}} is likely to be one of the players highest level skills even relatively early on, allowing them to use the extremely powerful {{PrayerIcon|Battleborn}} and {{PrayerIcon|Valor|notext=true}}{{PrayerIcon|Avidity|notext=true}}{{PrayerIcon|Divination|notext=true}} the 100+ Max Hit Prayers. | * {{Skill|Prayer}} is likely to be one of the players highest level skills even relatively early on, allowing them to use the extremely powerful {{PrayerIcon|Battleborn}} and {{PrayerIcon|Valor|notext=true}}{{PrayerIcon|Avidity|notext=true}}{{PrayerIcon|Divination|notext=true}} the 100+ Max Hit Prayers. | ||
<div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div> | <div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div> | ||
* {{ItemIcon|Necromancers Crown}} from {{SkillReq|Thieving|102}} automatically doubles all {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|notext=true}} Bones, as well as {{ItemIcon|Holy Dust}} and {{ItemIcon|Air Shard|notext=true}}{{ItemIcon|Water Shard|notext=true}}{{ItemIcon|Earth Shard|notext=true}}{{ItemIcon|Fire Shard|notext=true}} Shards dropped by monsters in the God Dungeons. | * {{ItemIcon|Necromancers Crown}} from {{SkillReq|Thieving|102}} automatically doubles all {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|notext=true}} Bones, as well as {{ItemIcon|Holy Dust}} and {{ItemIcon|Air Shard|notext=true}}{{ItemIcon|Water Shard|notext=true}}{{ItemIcon|Earth Shard|notext=true}}{{ItemIcon|Fire Shard|notext=true}} Shards dropped by monsters in the God Dungeons. | ||
* The majority of {{Skill|Herblore}} Potions can be created and used without any progression into {{TotH}} Combat. | * The majority of {{Skill|Herblore}} Potions can be created and used without any progression into {{TotH}} Combat. | ||
* {{Skill|Agility}} provides more powerful buffs than previously available and does not require combat progression. {{ | * {{Skill|Agility}} provides more powerful buffs than previously available and does not require combat progression. {{Agility|Waterfall Crossing}} is an exceptional capstone obstacle that eliminates the need for {{ItemIcon|Diamond Luck Potion}} to reliably connect with attacks. | ||
* {{ItemIcon|Siren}} and {{ItemIcon|Fox}} can be created in {{Skill|Summoning}}. | * {{ItemIcon|Siren}} and {{ItemIcon|Fox}} can be created in {{Skill|Summoning}}. | ||
* The {{Skill|Astrology}} Constellation {{ConstellationIcon|Ashtar}}. | * The {{Skill|Astrology}} Constellation {{ConstellationIcon|Ashtar}}. | ||
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|- | |- | ||
!rowspan=4| 11 | !rowspan=4| 11 | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Frozen Maze}} | ||
| A great all-rounder with the primary bonus of additional Damage Reduction. | | A great all-rounder with the primary bonus of additional Damage Reduction. | ||
|- | |- | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Water Maze}} | ||
| Global doubling is fantastic for monsters that die very quickly. | | Global doubling is fantastic for monsters that die very quickly. | ||
|- | |- | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Forest Maze}} | ||
| Fantastic for {{Skill|Slayer}} if Area Effect Negation is required or the player is specifically hunting {{SC|SC}} | | Fantastic for {{Skill|Slayer}} if Area Effect Negation is required or the player is specifically hunting {{SC|SC}} | ||
|- | |- | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Pipe Maze}} | ||
| Fantastic for killing enemies of all kinds, can be detrimental to how fast the player can collect items due to its high negative doubling. | | Fantastic for killing enemies of all kinds, can be detrimental to how fast the player can collect items due to its high negative doubling. | ||
|- | |- | ||
! 12 | ! 12 | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Boulder Balance}} | ||
| More damage and a faster [[Attack Interval]] making the player deal even more damage and possibly able to avoid dangerous [[Stun]], [[Freeze]] or [[Sleep]] effects. | | More damage and a faster [[Attack Interval]] making the player deal even more damage and possibly able to avoid dangerous [[Stun]], [[Freeze]] or [[Sleep]] effects. | ||
|- | |- | ||
!rowspan=2| 13 | !rowspan=2| 13 | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Rope Trap}} | ||
| Particularly useful for the earlier stages of Expansion Combat where the player can be hampered by the dps requirement of dungeon bosses. | | Particularly useful for the earlier stages of Expansion Combat where the player can be hampered by the dps requirement of dungeon bosses. | ||
|- | |- | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Balance Trap}} | ||
| Great for general use. | | Great for general use. | ||
|- | |- | ||
!rowspan=2|14 | !rowspan=2|14 | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Freezing Climb}} | ||
| Great for Expansion dungeons, deal more damage, take damage slightly less often! | | Great for Expansion dungeons, deal more damage, take damage slightly less often! | ||
|- | |- | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Gap Climb}} | ||
| Great for {{Skill|Slayer}}, adding more damage and Area Effect Negation. | | Great for {{Skill|Slayer}}, adding more damage and Area Effect Negation. | ||
|- | |- | ||
!rowspan=2|15 | !rowspan=2|15 | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Waterfall Crossing}} | ||
| This grants the effect of {{ItemIcon|Diamond Luck Potion IV}} for an generally inconsequential penalty of {{Skill|Hitpoints}}. | | This grants the effect of {{ItemIcon|Diamond Luck Potion IV}} for an generally inconsequential penalty of {{Skill|Hitpoints}}. | ||
|- | |- | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Freezing Rafting}} | ||
| This should be the player's absolute last line of defence for survivability, and should never be considered unless absolutely necessary. | | This should be the player's absolute last line of defence for survivability, and should never be considered unless absolutely necessary. | ||
|- | |- | ||
! rowspan=2| EP | ! rowspan=2| EP | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Elite Pillar of Expertise}} | ||
| The default pillar for nearly all of the Expansion - immensely powerful buffs for all skills, Global Doubling being very powerful in combat particularly. | | The default pillar for nearly all of the Expansion - immensely powerful buffs for all skills, Global Doubling being very powerful in combat particularly. | ||
|- | |- | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Elite Pillar of Conflict}} | ||
| This Pillar is only recommended if {{Skill|Slayer}} Area Effect Negation is 'required', its effects are rather lackluster otherwise. | | This Pillar is only recommended if {{Skill|Slayer}} Area Effect Negation is 'required', its effects are rather lackluster otherwise. | ||
|- | |- | ||
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===Herblore=== | ===Herblore=== | ||
With {{ | With {{AgilityIcon|Waterfall Crossing}} active, {{ItemIcon|Diamond Luck Potion IV}} are no longer a near-necessity for the amount of damage they provide, this opens up many new options for which potion the player can use. | ||
* {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage. | * {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage. |