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Combat Guide: Difference between revisions

From Melvor Idle
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This timer can be reduced with the following effects:
This timer can be reduced with the following effects:
* {{Skill|Agility|Lava Jump}}
* {{AgilityIcon|Lava Jump}}
* {{Skill|Agility|Dragon Fight}}
* {{AgilityIcon|Dragon Fight}}
* {{Skill|Agility|Pillar of Combat}}
* {{AgilityIcon|Pillar of Combat}}
* {{ItemIcon|Hunters Hat}}
* {{ItemIcon|Hunters Hat}}


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* {{SpellIcon|Charged I}}
* {{SpellIcon|Charged I}}
* {{PrayerIcon|Battleheart}}
* {{PrayerIcon|Battleheart}}
* {{Skill|Agility|Pillar of Combat}}
* {{AgilityIcon|Pillar of Combat}}
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.


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* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{Skill|Agility|Spike Jump}}
* {{AgilityIcon|Spike Jump}}
* {{Skill|Agility|Ice Jump}}
* {{AgilityIcon|Ice Jump}}
* {{Skill|Agility|Pillar of Skilling}}
* {{AgilityIcon|Pillar of Skilling}}


GP increases can be found on:
GP increases can be found on:
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|-
|-
! colspan="1"| 1
! colspan="1"| 1
| {{Skill|Agility|Cargo Net}}
| {{AgilityIcon|Cargo Net}}
| +3% Global GP, woohoo!
| +3% Global GP, woohoo!
|-
|-
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|-
|-
! 3
! 3
| {{Skill|Agility|Pipe Climb}}
| {{AgilityIcon|Pipe Climb}}
| The only obstacle on this tier with any benefit to combat.
| The only obstacle on this tier with any benefit to combat.
|-
|-
! rowspan="2"| 4
! rowspan="2"| 4
| {{Skill|Agility|Coal Stones}}
| {{AgilityIcon|Coal Stones}}
| The only obstacle on this tier with a net-positive benefit to combat.
| The only obstacle on this tier with a net-positive benefit to combat.
|-
|-
| {{Skill|Agility|Mud Dive}} / {{Skill|Agility|Cave Climb}}
| {{AgilityIcon|Mud Dive}} / {{AgilityIcon|Cave Climb}}
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter.  
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter.  
|-  
|-  
! rowspan="2"| 5
! rowspan="2"| 5
| {{Skill|Agility|Cliff Climb}}
| {{AgilityIcon|Cliff Climb}}
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
|-
|-
| {{Skill|Agility|Cliff Balance}}
| {{AgilityIcon|Cliff Balance}}
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds.
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds.
|-  
|-  
! rowspan="2"| 6
! rowspan="2"| 6
| {{Skill|Agility|Rocky Waters}}
| {{AgilityIcon|Rocky Waters}}
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal.
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal.
|-
|-
| {{Skill|Agility|Lake Swim}}
| {{AgilityIcon|Lake Swim}}
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability.
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability.
|-
|-
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|-
|-
! rowspan=3 | 8
! rowspan=3 | 8
| {{Skill|Agility|Pipe Crawl}}
| {{AgilityIcon|Pipe Crawl}}
| Used for {{Skill|Slayer}}.
| Used for {{Skill|Slayer}}.
|-
|-
| {{Skill|Agility|Raft Building}}
| {{AgilityIcon|Raft Building}}
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default.
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default.
|-
|-
| {{Skill|Agility|Spike Jump}}
| {{AgilityIcon|Spike Jump}}
| Used for completing Dungeons.
| Used for completing Dungeons.
|-
|-
! rowspan=5 | 9
! rowspan=5 | 9
| {{Skill|Agility|Lava Jump}}
| {{AgilityIcon|Lava Jump}}
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use
|-
|-
| {{Skill|Agility|Water Jump}}
| {{AgilityIcon|Water Jump}}
| Great if you do not need the bonuses from {{Skill|Agility|Ice Jump}} or {{Skill|Agility|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses.
| Great if you do not need the bonuses from {{AgilityIcon|Ice Jump}} or {{AgilityIcon|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses.
|-
|-
| {{Skill|Agility|Ice Jump}}
| {{AgilityIcon|Ice Jump}}
| The most well rounded for all Skills including, and can be used as the default.
| The most well rounded for all Skills including, and can be used as the default.
|-
|-
| {{Skill|Agility|Cave Maze}}
| {{AgilityIcon|Cave Maze}}
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options.
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options.
|-
|-
| {{Skill|Agility|Frozen Lake Crossing}}
| {{AgilityIcon|Frozen Lake Crossing}}
| The most well rounded for combat, not as useful for non-combat and can be used as the default.
| The most well rounded for combat, not as useful for non-combat and can be used as the default.
|-
|-
! rowspan=3 | 10
! rowspan=3 | 10
| {{Skill|Agility|Lava Waterfall Dodge}}
| {{AgilityIcon|Lava Waterfall Dodge}}
| Well rounded and often best for non-combat skills, this can be used as the default.
| Well rounded and often best for non-combat skills, this can be used as the default.
|-
|-
| {{Skill|Agility|Dragon Fight}}
| {{AgilityIcon|Dragon Fight}}
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits.
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits.
|-
|-
| {{Skill|Agility|Ocean Rafting}}
| {{AgilityIcon|Ocean Rafting}}
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}.
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}.
|-
|-
! rowspan="1"| P
! rowspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| {{AgilityIcon|Pillar of Combat}}
| Does everything you want it to.
| Does everything you want it to.
|}
|}
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| 10%
| 10%
|-
|-
| {{Skill|Agility}} Pillar of Combat
| {{AgilityIcon|Pillar of Combat}}
| Agility
| Agility
| 5%
| 5%
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* {{Skill|Hitpoints}} can alleviate pain points in progression and allow the player to accomplish more difficult challenges without needing to make as many equipment tradeoffs.
* {{Skill|Hitpoints}} can alleviate pain points in progression and allow the player to accomplish more difficult challenges without needing to make as many equipment tradeoffs.
* {{Skill|Prayer}} is likely to be one of the players highest level skills even relatively early on, allowing them to use the extremely powerful {{PrayerIcon|Battleborn}} and {{PrayerIcon|Valor|notext=true}}{{PrayerIcon|Avidity|notext=true}}{{PrayerIcon|Divination|notext=true}} the 100+ Max Hit Prayers.
* {{Skill|Prayer}} is likely to be one of the players highest level skills even relatively early on, allowing them to use the extremely powerful {{PrayerIcon|Battleborn}} and {{PrayerIcon|Valor|notext=true}}{{PrayerIcon|Avidity|notext=true}}{{PrayerIcon|Divination|notext=true}} the 100+ Max Hit Prayers.
* {{Skill|Slayer}} has more profitable options in the [[Shop]]; {{ItemIcon|Plentiful Resupply}} and {{ItemIcon|Bountiful Resupply}},


<div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div>
<div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div>


* {{ItemIcon|Necromancers Crown}} from {{SkillReq|Thieving|102}} automatically doubles all {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|notext=true}} Bones, as well as {{ItemIcon|Holy Dust}} and {{ItemIcon|Air Shard|notext=true}}{{ItemIcon|Water Shard|notext=true}}{{ItemIcon|Earth Shard|notext=true}}{{ItemIcon|Fire Shard|notext=true}} Shards dropped by monsters in the God Dungeons.
* {{ItemIcon|Necromancers Crown}} from {{SkillReq|Thieving|102}} automatically doubles all {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|notext=true}} Bones, as well as {{ItemIcon|Holy Dust}} and {{ItemIcon|Air Shard|notext=true}}{{ItemIcon|Water Shard|notext=true}}{{ItemIcon|Earth Shard|notext=true}}{{ItemIcon|Fire Shard|notext=true}} Shards dropped by monsters in the God Dungeons.
* The majority of {{Skill|Herblore}} Potions can be created and used without any progression into {{TotH}} Combat.
* The majority of {{Skill|Herblore}} Potions can be created and used without any progression into {{TotH}} Combat.
* {{Skill|Agility}} provides more powerful buffs than previously available and does not require combat progression. {{Skill|Agility|Waterfall Crossing}} is an exceptional capstone obstacle that eliminates the need for {{ItemIcon|Diamond Luck Potion}} to reliably connect with attacks.
* {{Skill|Agility}} provides more powerful buffs than previously available and does not require combat progression. {{Agility|Waterfall Crossing}} is an exceptional capstone obstacle that eliminates the need for {{ItemIcon|Diamond Luck Potion}} to reliably connect with attacks.
* {{ItemIcon|Siren}} and {{ItemIcon|Fox}} can be created in {{Skill|Summoning}}.
* {{ItemIcon|Siren}} and {{ItemIcon|Fox}} can be created in {{Skill|Summoning}}.
* The {{Skill|Astrology}} Constellation {{ConstellationIcon|Ashtar}}.  
* The {{Skill|Astrology}} Constellation {{ConstellationIcon|Ashtar}}.  
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|-
|-
!rowspan=4| 11
!rowspan=4| 11
| {{TotH}} {{Skill|Agility|Frozen Maze}}
| {{TotH}} {{AgilityIcon|Frozen Maze}}
| A great all-rounder with the primary bonus of additional Damage Reduction.
| A great all-rounder with the primary bonus of additional Damage Reduction.
|-
|-
| {{TotH}} {{Skill|Agility|Water Maze}}
| {{TotH}} {{AgilityIcon|Water Maze}}
| Global doubling is fantastic for monsters that die very quickly.
| Global doubling is fantastic for monsters that die very quickly.
|-
|-
| {{TotH}} {{Skill|Agility|Forest Maze}}
| {{TotH}} {{AgilityIcon|Forest Maze}}
| Fantastic for {{Skill|Slayer}} if Area Effect Negation is required or the player is specifically hunting {{SC|SC}}
| Fantastic for {{Skill|Slayer}} if Area Effect Negation is required or the player is specifically hunting {{SC|SC}}
|-
|-
| {{TotH}} {{Skill|Agility|Pipe Maze}}
| {{TotH}} {{AgilityIcon|Pipe Maze}}
| Fantastic for killing enemies of all kinds, can be detrimental to how fast the player can collect items due to its high negative doubling.
| Fantastic for killing enemies of all kinds, can be detrimental to how fast the player can collect items due to its high negative doubling.
|-
|-
! 12
! 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| {{TotH}} {{AgilityIcon|Boulder Balance}}
| More damage and a faster [[Attack Interval]] making the player deal even more damage and possibly able to avoid dangerous [[Stun]], [[Freeze]] or [[Sleep]] effects.
| More damage and a faster [[Attack Interval]] making the player deal even more damage and possibly able to avoid dangerous [[Stun]], [[Freeze]] or [[Sleep]] effects.
|-
|-
!rowspan=2| 13
!rowspan=2| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| {{TotH}} {{AgilityIcon|Rope Trap}}
| Particularly useful for the earlier stages of Expansion Combat where the player can be hampered by the dps requirement of dungeon bosses.
| Particularly useful for the earlier stages of Expansion Combat where the player can be hampered by the dps requirement of dungeon bosses.
|-
|-
| {{TotH}} {{Skill|Agility|Balance Trap}}
| {{TotH}} {{AgilityIcon|Balance Trap}}
| Great for general use.
| Great for general use.
|-
|-
!rowspan=2|14
!rowspan=2|14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| {{TotH}} {{AgilityIcon|Freezing Climb}}
| Great for Expansion dungeons, deal more damage, take damage slightly less often!
| Great for Expansion dungeons, deal more damage, take damage slightly less often!
|-
|-
| {{TotH}} {{Skill|Agility|Gap Climb}}
| {{TotH}} {{AgilityIcon|Gap Climb}}
| Great for {{Skill|Slayer}}, adding more damage and Area Effect Negation.
| Great for {{Skill|Slayer}}, adding more damage and Area Effect Negation.
|-
|-
!rowspan=2|15
!rowspan=2|15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| {{TotH}} {{AgilityIcon|Waterfall Crossing}}
| This grants the effect of {{ItemIcon|Diamond Luck Potion IV}} for an generally inconsequential penalty of {{Skill|Hitpoints}}.
| This grants the effect of {{ItemIcon|Diamond Luck Potion IV}} for an generally inconsequential penalty of {{Skill|Hitpoints}}.
|-
|-
| {{TotH}} {{Skill|Agility|Freezing Rafting}}
| {{TotH}} {{AgilityIcon|Freezing Rafting}}
| This should be the player's absolute last line of defence for survivability, and should never be considered unless absolutely necessary.
| This should be the player's absolute last line of defence for survivability, and should never be considered unless absolutely necessary.
|-
|-
! rowspan=2| EP
! rowspan=2| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Expertise}}
| {{TotH}} {{AgilityIcon|Elite Pillar of Expertise}}
| The default pillar for nearly all of the Expansion - immensely powerful buffs for all skills, Global Doubling being very powerful in combat particularly.
| The default pillar for nearly all of the Expansion - immensely powerful buffs for all skills, Global Doubling being very powerful in combat particularly.
|-
|-
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}}
| {{TotH}} {{AgilityIcon|Elite Pillar of Conflict}}
| This Pillar is only recommended if {{Skill|Slayer}} Area Effect Negation is 'required', its effects are rather lackluster otherwise.
| This Pillar is only recommended if {{Skill|Slayer}} Area Effect Negation is 'required', its effects are rather lackluster otherwise.
|-
|-
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===Herblore===
===Herblore===


With {{Skill|Agility|Waterfall Crossing}} active, {{ItemIcon|Diamond Luck Potion IV}} are no longer a near-necessity for the amount of damage they provide, this opens up many new options for which potion the player can use.
With {{AgilityIcon|Waterfall Crossing}} active, {{ItemIcon|Diamond Luck Potion IV}} are no longer a near-necessity for the amount of damage they provide, this opens up many new options for which potion the player can use.


* {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage.
* {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage.