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Combat Guide: Difference between revisions

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Combat in the {{TotH|Throne of the Herald Expansion}} follows a similar progression to the base game, and will be divided into three parts, the Early Expansion, the Mid Expansion, and the End Expansion.
Combat in the {{TotH|Throne of the Herald Expansion}} follows a similar progression to the base game, and will be divided into three parts, the Early Expansion, the Mid Expansion, and the End Expansion.


This entire part of the guide is subject to change and will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using {{Skill|Slayer}} areas to prepare to complete a dungeon. Leveling can be done in the first 2 Slayer Areas, the {{ZoneIcon|Jungle Labyrinth}} and {{ZoneIcon|Lava Lake}} - note that [[Deadly Poison]] is simply a more damaging version of [[Poison]], it deals 25% of the players HP over the duration instead of 10%.
This entire part of the guide is subject to change and will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using {{Skill|Slayer}} areas to prepare to complete a dungeon. Leveling can be done in the first 2 Slayer Areas, the {{ZoneIcon|Jungle Labyrinth}} and {{ZoneIcon|Lava Lake}} - note that [[Deadly Poison]] is simply a more damaging version of [[Poison]], it deals 25% of the player's HP over the duration instead of 10%.


A simplistic order for completing {{TotH}} Combat:
A simplistic order for completing {{TotH}} Combat:
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All combat skills can be leveled up to 120, providing increased stats as a reward for the time spent:
All combat skills can be leveled up to 120, providing increased stats as a reward for the time spent:
* {{Skill|Hitpoints}} can alleviate pain points in progression and allow the player to accomplish more difficult challenges without needing to make as many equipment tradeoffs.
* {{Skill|Hitpoints}} can alleviate pain points in progression and allow the player to accomplish more difficult challenges without needing to make as many equipment tradeoffs.
* {{Skill|Prayer}} is likely to be one of the players highest level skills even relatively early on, allowing them to use the extremely powerful {{PrayerIcon|Battleborn}} and {{PrayerIcon|Valor|notext=true}}{{PrayerIcon|Avidity|notext=true}}{{PrayerIcon|Divination|notext=true}} the 100+ Max Hit Prayers.
* {{Skill|Prayer}} is likely to be one of the player's highest level skills even relatively early on, allowing them to use the extremely powerful {{PrayerIcon|Battleborn}} and {{PrayerIcon|Valor|notext=true}}{{PrayerIcon|Avidity|notext=true}}{{PrayerIcon|Divination|notext=true}} the 100+ Max Hit Prayers.


<div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div>
<div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div>
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==Stats and Buffs==
==Stats and Buffs==
===Astrology===
===Astrology===
At this point in the players journey it can be safely assumed that they have unlocked the vast majority of bonuses from {{Skill|Astrology}}, if the player is just starting in the expansion and hasn't completed Astrology, there are some major benefits that can be obtained from {{ConstellationIcon|Ashtar}} and some from {{ConstellationIcon|Rosaniya}} that should be picked up as soon as possible.
At this point in the player's journey it can be safely assumed that they have unlocked the vast majority of bonuses from {{Skill|Astrology}}, if the player is just starting in the expansion and hasn't completed Astrology, there are some major benefits that can be obtained from {{ConstellationIcon|Ashtar}} and some from {{ConstellationIcon|Rosaniya}} that should be picked up as soon as possible.


Clearing the {{ZoneIcon|Cursed Forest}} for the {{UpgradeIcon|Sign of the Stars}} is of course helpful, but is rather deep into Expansion Combat.
Clearing the {{ZoneIcon|Cursed Forest}} for the {{UpgradeIcon|Sign of the Stars}} is of course helpful, but is rather deep into Expansion Combat.
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* {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat.
* {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat.
* {{ItemIcon|Critical Strike Potion IV}} are very slightly less damage than Penetration Potions in most situations, but require a material that can be much less convenient to collect.
* {{ItemIcon|Critical Strike Potion IV}} are very slightly less damage than Penetration Potions in most situations, but require a material that can be much less convenient to collect.
* {{ItemIcon|Adaptive Defence Potion IV|notext=true}}{{ItemIcon|Adaptive Accuracy Potion IV|notext=true}} Adaptive Potions feature a mechanic originally found on {{MonsterIcon|Pegasus}}, these potions should generally never be used as their effect actually ''decreases'' the players stats if they fall below 57% of their max {{Skill|Hitpoints}}, and the effect is lacklustre compared to the myriad available options.
* {{ItemIcon|Adaptive Defence Potion IV|notext=true}}{{ItemIcon|Adaptive Accuracy Potion IV|notext=true}} Adaptive Potions feature a mechanic originally found on {{MonsterIcon|Pegasus}}, these potions should generally never be used as their effect actually ''decreases'' the player's stats if they fall below 57% of their max {{Skill|Hitpoints}}, and the effect is lacklustre compared to the myriad available options.


===Summoning===
===Summoning===