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Combat in the {{TotH|Throne of the Herald Expansion}} follows a similar progression to the base game, and will be divided into three parts, the Early Expansion, the Mid Expansion, and the End Expansion. | Combat in the {{TotH|Throne of the Herald Expansion}} follows a similar progression to the base game, and will be divided into three parts, the Early Expansion, the Mid Expansion, and the End Expansion. | ||
This entire part of the guide is subject to change and will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using {{Skill|Slayer}} areas to prepare to complete a dungeon. Leveling can be done in the first 2 Slayer Areas, the {{ZoneIcon|Jungle Labyrinth}} and {{ZoneIcon|Lava Lake}} - note that [[Deadly Poison]] is simply a more damaging version of [[Poison]], it deals 25% of the | This entire part of the guide is subject to change and will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using {{Skill|Slayer}} areas to prepare to complete a dungeon. Leveling can be done in the first 2 Slayer Areas, the {{ZoneIcon|Jungle Labyrinth}} and {{ZoneIcon|Lava Lake}} - note that [[Deadly Poison]] is simply a more damaging version of [[Poison]], it deals 25% of the player's HP over the duration instead of 10%. | ||
A simplistic order for completing {{TotH}} Combat: | A simplistic order for completing {{TotH}} Combat: | ||
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All combat skills can be leveled up to 120, providing increased stats as a reward for the time spent: | All combat skills can be leveled up to 120, providing increased stats as a reward for the time spent: | ||
* {{Skill|Hitpoints}} can alleviate pain points in progression and allow the player to accomplish more difficult challenges without needing to make as many equipment tradeoffs. | * {{Skill|Hitpoints}} can alleviate pain points in progression and allow the player to accomplish more difficult challenges without needing to make as many equipment tradeoffs. | ||
* {{Skill|Prayer}} is likely to be one of the | * {{Skill|Prayer}} is likely to be one of the player's highest level skills even relatively early on, allowing them to use the extremely powerful {{PrayerIcon|Battleborn}} and {{PrayerIcon|Valor|notext=true}}{{PrayerIcon|Avidity|notext=true}}{{PrayerIcon|Divination|notext=true}} the 100+ Max Hit Prayers. | ||
<div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div> | <div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div> | ||
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==Stats and Buffs== | ==Stats and Buffs== | ||
===Astrology=== | ===Astrology=== | ||
At this point in the | At this point in the player's journey it can be safely assumed that they have unlocked the vast majority of bonuses from {{Skill|Astrology}}, if the player is just starting in the expansion and hasn't completed Astrology, there are some major benefits that can be obtained from {{ConstellationIcon|Ashtar}} and some from {{ConstellationIcon|Rosaniya}} that should be picked up as soon as possible. | ||
Clearing the {{ZoneIcon|Cursed Forest}} for the {{UpgradeIcon|Sign of the Stars}} is of course helpful, but is rather deep into Expansion Combat. | Clearing the {{ZoneIcon|Cursed Forest}} for the {{UpgradeIcon|Sign of the Stars}} is of course helpful, but is rather deep into Expansion Combat. | ||
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* {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat. | * {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat. | ||
* {{ItemIcon|Critical Strike Potion IV}} are very slightly less damage than Penetration Potions in most situations, but require a material that can be much less convenient to collect. | * {{ItemIcon|Critical Strike Potion IV}} are very slightly less damage than Penetration Potions in most situations, but require a material that can be much less convenient to collect. | ||
* {{ItemIcon|Adaptive Defence Potion IV|notext=true}}{{ItemIcon|Adaptive Accuracy Potion IV|notext=true}} Adaptive Potions feature a mechanic originally found on {{MonsterIcon|Pegasus}}, these potions should generally never be used as their effect actually ''decreases'' the | * {{ItemIcon|Adaptive Defence Potion IV|notext=true}}{{ItemIcon|Adaptive Accuracy Potion IV|notext=true}} Adaptive Potions feature a mechanic originally found on {{MonsterIcon|Pegasus}}, these potions should generally never be used as their effect actually ''decreases'' the player's stats if they fall below 57% of their max {{Skill|Hitpoints}}, and the effect is lacklustre compared to the myriad available options. | ||
===Summoning=== | ===Summoning=== |