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function p.generateSkillTree(frame) | function p.generateSkillTree(frame) | ||
local | local args = frame.args ~= nil and frame.args or frame | ||
local skillNodes = p. | local skillName = args.skillName or args[1] | ||
local skillNodes = p.getSkillTree(skillName) | |||
if not skillNodes then | if not skillNodes then |
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