17,421
edits
m (→Critical Hit: Correct redirects) |
(→Gaining Experience: Link to boost pages in preference to listing a small subset of items which provide increased experience) |
||
Line 58: | Line 58: | ||
Players gain <math>\frac{1}{30}</math> or <math>0.0\bar{3}</math> {{Skill|Prayer}} experience per damage dealt per prayer point spent on prayers that affected the attack. For example, if {{PrayerIcon|Steel Skin}} (3 prayer point cost) is active, each attack made will generate 0.1 extra experience per damage dealt. Only prayers such as {{PrayerIcon|Thick Skin}} that say 'Provides extra Prayer XP based on damage dealt to the enemy' in their description will generate experience this way - Prayers such as {{PrayerIcon|Protect from Magic}} that say 'Provides no extra Prayer XP' will not contribute towards this experience bonus. | Players gain <math>\frac{1}{30}</math> or <math>0.0\bar{3}</math> {{Skill|Prayer}} experience per damage dealt per prayer point spent on prayers that affected the attack. For example, if {{PrayerIcon|Steel Skin}} (3 prayer point cost) is active, each attack made will generate 0.1 extra experience per damage dealt. Only prayers such as {{PrayerIcon|Thick Skin}} that say 'Provides extra Prayer XP based on damage dealt to the enemy' in their description will generate experience this way - Prayers such as {{PrayerIcon|Protect from Magic}} that say 'Provides no extra Prayer XP' will not contribute towards this experience bonus. | ||
Experience boosts for the aforementioned skills can be found upon the [[Combat/Boosts]], [[Attack/Boosts]], [[Magic/Boosts]], and [[Ranged/Boosts]] pages. | |||
{{Skill|Slayer}} experience is gained through two sources: Killing monsters on a [[Slayer#Slayer Task|Slayer Task]] and killing monsters in a [[Slayer area]]. Killing the monster that is the player's current Slayer Task will generate experience equal to 10% of the monster's hitpoints. Killing a monster in a Slayer area will generate experience equal to 5% of the monster's hitpoints. If the player's Slayer Task is for a monster in a Slayer area, these bonuses will stack for a total of 15% of the monster's hitpoints in experience per kill. | {{Skill|Slayer}} experience is gained through two sources: Killing monsters on a [[Slayer#Slayer Task|Slayer Task]] and killing monsters in a [[Slayer area]]. Killing the monster that is the player's current Slayer Task will generate experience equal to 10% of the monster's hitpoints. Killing a monster in a Slayer area will generate experience equal to 5% of the monster's hitpoints. If the player's Slayer Task is for a monster in a Slayer area, these bonuses will stack for a total of 15% of the monster's hitpoints in experience per kill. | ||
Slayer | Slayer experience boosts can be found upon the [[Slayer/Boosts]] page. Of particular note is Slayer equipment, that can be purchased from the {{Icon|Shop}} using {{Icon|Slayer Coins}}, and provides other bonuses besides increased Slayer experience when worn. | ||
{{Skill|Summoning}} experience can be gained if the player has equipped [[Summoning#Summoning Tablets|tablets]] for at least one combat familiar. Summoning experience will be granted whenever the familiar attacks the enemy, consuming a tablet in the process. Being a non-combat skill, Summoning experience gained cannot be increased by | {{Skill|Summoning}} experience can be gained if the player has equipped [[Summoning#Summoning Tablets|tablets]] for at least one combat familiar. Summoning experience will be granted whenever the familiar attacks the enemy, consuming a tablet in the process. Being a non-combat skill, Summoning experience gained cannot be increased by Combat experience boosts, but will instead be increased by experience boosts listed upon [[Summoning/Boosts]]. | ||
== Death == | == Death == |