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FairyFluff (talk | contribs) (→Stun (Freeze): fighter amulet no longer stuns on player attack) |
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==== Critical Hit ==== | ==== Critical Hit ==== | ||
{{Main|Reference=Combat/Boosts#Crit_Boosts|Name=Crit Boosts}} | {{Main|Reference=Combat/Boosts#Crit_Boosts|Name=Crit Boosts}} | ||
With specific pieces of equipment, there is a chance that hits dealt by the player may become critical. A critical hit increases the damage done by 50% and can be increased with [[Combat/Boosts | With specific pieces of equipment, there is a chance that hits dealt by the player may become critical. A critical hit increases the damage done by 50% and can be increased with [[Combat/Boosts#Crit Multiplier|Crit Multiplier]] boosts. This increase is multiplicative with any other damage increasing bonuses currently in effect. | ||
The player's critical chance starts at 0% (at which point critical hits do not occur), and can be increased with [[Combat/Boosts | The player's critical chance starts at 0% (at which point critical hits do not occur), and can be increased with [[Combat/Boosts#Crit Chance|Crit Chance]] boosts. Having a Crit Chance above 100% will not provide any additional chance of extra damage. | ||
==== Damage Per Hit, Average Hit, and Damage Per Second ==== | ==== Damage Per Hit, Average Hit, and Damage Per Second ==== |