Anonymous

Combat: Difference between revisions

From Melvor Idle
24 bytes removed ,  31 December 2024
m
→‎Critical Hit: Correct redirects
(→‎Stun (Freeze): fighter amulet no longer stuns on player attack)
m (→‎Critical Hit: Correct redirects)
 
Line 288: Line 288:
==== Critical Hit ====
==== Critical Hit ====
{{Main|Reference=Combat/Boosts#Crit_Boosts|Name=Crit Boosts}}
{{Main|Reference=Combat/Boosts#Crit_Boosts|Name=Crit Boosts}}
With specific pieces of equipment, there is a chance that hits dealt by the player may become critical. A critical hit increases the damage done by 50% and can be increased with [[Combat/Boosts#Crit_Boosts#Crit Multiplier|Crit Multiplier]] boosts. This increase is multiplicative with any other damage increasing bonuses currently in effect.
With specific pieces of equipment, there is a chance that hits dealt by the player may become critical. A critical hit increases the damage done by 50% and can be increased with [[Combat/Boosts#Crit Multiplier|Crit Multiplier]] boosts. This increase is multiplicative with any other damage increasing bonuses currently in effect.


The player's critical chance starts at 0% (at which point critical hits do not occur), and can be increased with [[Combat/Boosts#Crit_Boosts#Crit Chance|Crit Chance]] boosts. Having a Crit Chance above 100% will not provide any additional chance of extra damage.
The player's critical chance starts at 0% (at which point critical hits do not occur), and can be increased with [[Combat/Boosts#Crit Chance|Crit Chance]] boosts. Having a Crit Chance above 100% will not provide any additional chance of extra damage.


==== Damage Per Hit, Average Hit, and Damage Per Second ====
==== Damage Per Hit, Average Hit, and Damage Per Second ====