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Combat: Difference between revisions

From Melvor Idle
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→‎Gaining Experience: Link to boost pages in preference to listing a small subset of items which provide increased experience
m (→‎Critical Hit: Correct redirects)
(→‎Gaining Experience: Link to boost pages in preference to listing a small subset of items which provide increased experience)
 
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Players gain <math>\frac{1}{30}</math> or <math>0.0\bar{3}</math> {{Skill|Prayer}} experience per damage dealt per prayer point spent on prayers that affected the attack. For example, if {{PrayerIcon|Steel Skin}} (3 prayer point cost) is active, each attack made will generate 0.1 extra experience per damage dealt. Only prayers such as {{PrayerIcon|Thick Skin}} that say 'Provides extra Prayer XP based on damage dealt to the enemy' in their description will generate experience this way - Prayers such as {{PrayerIcon|Protect from Magic}} that say 'Provides no extra Prayer XP' will not contribute towards this experience bonus.
Players gain <math>\frac{1}{30}</math> or <math>0.0\bar{3}</math> {{Skill|Prayer}} experience per damage dealt per prayer point spent on prayers that affected the attack. For example, if {{PrayerIcon|Steel Skin}} (3 prayer point cost) is active, each attack made will generate 0.1 extra experience per damage dealt. Only prayers such as {{PrayerIcon|Thick Skin}} that say 'Provides extra Prayer XP based on damage dealt to the enemy' in their description will generate experience this way - Prayers such as {{PrayerIcon|Protect from Magic}} that say 'Provides no extra Prayer XP' will not contribute towards this experience bonus.


All of the above experience will be multiplied by 1.04 while a {{ItemIcon|Gold Emerald Ring}} is equipped.
Experience boosts for the aforementioned skills can be found upon the [[Combat/Boosts]], [[Attack/Boosts]], [[Magic/Boosts]], and [[Ranged/Boosts]] pages.


{{Skill|Slayer}} experience is gained through two sources: Killing monsters on a [[Slayer#Slayer Task|Slayer Task]] and killing monsters in a [[Slayer area]]. Killing the monster that is the player's current Slayer Task will generate experience equal to 10% of the monster's hitpoints. Killing a monster in a Slayer area will generate experience equal to 5% of the monster's hitpoints. If the player's Slayer Task is for a monster in a Slayer area, these bonuses will stack for a total of 15% of the monster's hitpoints in experience per kill.
{{Skill|Slayer}} experience is gained through two sources: Killing monsters on a [[Slayer#Slayer Task|Slayer Task]] and killing monsters in a [[Slayer area]]. Killing the monster that is the player's current Slayer Task will generate experience equal to 10% of the monster's hitpoints. Killing a monster in a Slayer area will generate experience equal to 5% of the monster's hitpoints. If the player's Slayer Task is for a monster in a Slayer area, these bonuses will stack for a total of 15% of the monster's hitpoints in experience per kill.


Slayer Experience cannot be increased by the {{ItemIcon|Gold Emerald Ring}}, however the various pieces of Slayer Equipment that can be purchased from the [[Shop]] using {{Icon|Slayer Coins}} provides an experience bonus when worn.
Slayer experience boosts can be found upon the [[Slayer/Boosts]] page. Of particular note is Slayer equipment, that can be purchased from the {{Icon|Shop}} using {{Icon|Slayer Coins}}, and provides other bonuses besides increased Slayer experience when worn.


{{Skill|Summoning}} experience can be gained if the player has equipped [[Summoning#Summoning Tablets|tablets]] for at least one combat familiar. Summoning experience will be granted whenever the familiar attacks the enemy, consuming a tablet in the process. Being a non-combat skill, Summoning experience gained cannot be increased by the {{ItemIcon|Gold Emerald Ring}}.
{{Skill|Summoning}} experience can be gained if the player has equipped [[Summoning#Summoning Tablets|tablets]] for at least one combat familiar. Summoning experience will be granted whenever the familiar attacks the enemy, consuming a tablet in the process. Being a non-combat skill, Summoning experience gained cannot be increased by Combat experience boosts, but will instead be increased by experience boosts listed upon [[Summoning/Boosts]].


== Death ==
== Death ==