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This page was last updated for (v1.2.2).
Cartography

Before Starting Cartography

Before starting, it's important to now the difference between 'Discovering' and 'Surveying' a hex. Discovering is stepping on the hex to trigger the Discovery Reward. Surveying means to simply survey it. Do not step on a hex when this guide mentions to Survey it.

There are a few bonuses that come from other skills that can boost Cartography. Due to Cartography's 5s Base Interval, it's advised to grab as many of the Interval and Survey reductions as possible to minimize the amount of time you spend surveying. The Superior Cartography Skillcape gives -30% Survey Interval which makes Skill XP boosts very valuable as well if you wish to go for full map mastery as well.

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    Nysa
    , unlocked at
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    Level 45
    , provides upwards of +8% Skill XP and -5% Survey Interval at
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    Mastery Level 60
    .
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    River Crossing
    , unlocked at
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    Level 10
    and requiring
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    Level 15
    , provides -5% Survey Interval and +5% Skill XP.
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    Ocean Drifting
    , unlocked at
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    Level 80
    and requiring
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    Level 70
    and
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    Level 70
    , provides -5% Cartography Interval.

Cartography has 8 Temporary -2% Survey Interval Points of Interest that last for 10 moves. It's important that you know where these are located since they can only be discovered once. The locations can be seen in (SECOND GOAL).

You may want to gather the materials required to purchase all (SHIP TABLE) Ship Upgrades from the

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Shop

before starting. It is not necessary to do so however it may reduce the amount of times you need to swap obstacles.

Training Cartography

Since Skill XP boosts will change the pathing of this guide. This guide will be using the following to setup. Note this is not the most optimal setup. Check the (XP TABLE) and (INTERVAL TABLE) below for other boosts.

This gives a total of 26% Skill XP out of the maximum 54% in the Base Game and 57% with TotH.svg.

Getting the Old Spyglass and
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Cartographer's Enhancement

Visual Representation for Steps 1-4

An image has been supplied as a visual aid on where to go.

Follow the Red Diamond Path to the Port at (12, 19) and Survey this hex until you are level 10. You will not fully survey the Port yet. Make sure to Discover Old Village at (13, 17). If you Survey The Southern Lighthouse at (12, 18), make sure you do not Discover this POI. The temporary -2% Survey Interval Discovery Reward will be used later.

Follow the Blue Pentagon Path until you Discover Monuments at (6, 11). Getting 25 Aranite Shovel from Old Village should give you more than enough XP to hit

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Level 24

which is needed for Monuments. Digging for Tiny Artefacts at Monuments will allow you to get 8 Golden Leaf which can be upgraded into Golden Wreath for +3% Skill XP. Spending the extra time at Monuments to get 5 Aranite Brush will increase your chances of getting the Old Spyglass in the next step. At

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Level 15

you will be able to build

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River Crossing

. At levels 20, 35, and 50 you will be able to purchase Ship Hull Upgrade, Ship Mast Upgrade, and Ship Sails Upgrade respectively. If you are not already

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Level 50

, continue North up the Purple Square Path before continuing.

Follow the Green Star Path and Discover Coral Wreckage at (7, 22). This will unlock the ability to get Old Spyglass and thus Archaeology will need to be done. You are mainly looking for 1-2 key items.

  1. The Old Spyglass from Coral Wreckage for -10% Survey Interval
  2. If travel costs are an issue, you may also get Sailor's Compass from Coral Wreckage for -6% Travel Costs

It is recommended to upgrade the starting Coral Wreckage map to Perfect and, if you have the GP to do so, refine it to reduce the Medium Artefact Value to maximize the chance of getting the Old Spyglass. Getting the Aranite Tool Set will be worth the time investment since Captains Logbook will require

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Level 105

and finding Artefacts rewards more XP than finding nothing. After obtaining the Old Spyglass, you will want to Discover The Vibrant Coral Gardens at (6, 22) which rewards the 500 Coral needed for

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Ocean Drifting

, which will be built later. Follow the Purple Square Path which will Discover The Jagged Labyrinth at (5, 7) and unlock the ability to purchase

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Cartographer's Enhancement

for 3,000,000GP. Upon reaching

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Level 60

, you will be able to purchase Ship Anchor Upgrade.

Discovering The Monolith at (5, 10) can help reduce the map making interval which will be useful soon. The Treacherous North is located at (4, 9) and rewards 5,000 Redwood Logs and The Ancient Wreckage is located at (7, 7) and rewards 1,000 Cursed Logs. These can be useful if you do not have 28,000 Redwood Logs for Ship Rudder Upgrade and Ship Crow's Nest Upgrade or the 12,000 Cursed Logs for Ship Keel Upgrade.

Follow the (path) towards The Pirate's Treasure Trails at (10, 6) and Discover this hex. It is important this POI gets discovered before Surveying the entire map.

Fully Surveying all of the Temporary POI Hexes and Getting to
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Level 90
for Cathedral

Following the Blue Pentagon Path, Survey The Pink Kraken at (4, 16) and The Western Lighthouse at (1, 18). Do not Discover these POIs. There is a Port at (2, 19) which can help reduce the travel costs later.

Next, use the Green Star Path to travel West towards the starting point and Survey The Southern Lighthouse at (12, 18), The Watchful Ship at (14, 20) and A Sadge Kraken at (12, 21). Do not Discover these POIs. There is a Port at (12, 19) which can help reduce the travel costs later.

Next we will take a small detour for experience and a Port while also heading towards the next Temporary POIs. Follow the (Path) and Survey/Discover (7, 9), (8, 10), (9, 9) (10, 9), then The Bustling Port at (11, 8). This port is good exp and will provide a cheaper return trip. At

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Level 70

, you will unlock the Shop Purchase Ship Rudder Upgrade as well as the Agility Obstacle,

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Ocean Drifting

. It is recommended you grab both of these if possible. The following hexes will require

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Level 80

. There are plenty of

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Level 65

hexes in the area which you can Survey until

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Level 80

, a few of which are POIs; High Lands for 10 Dragon Claw Fragment and 10 Ancient Claw Fragment at (11, 9), The Molten Peak just to discover another POI for Township tasks at (12, 11), Bazaar for a port at (15, 11). Afterwards, head towards the Quarry at (20, 13) while also Surveying (20, 12), (19, 11), The Perilous Ascent at (19, 10), Perilous Peaks at (19, 9). This is mostly for experience purposes however if you wish to Discover Perilous Ascent and Perilous Peaks for the Discovery Rewards feel free to do so.

Next up is the Orange Circle Path. You will want to Discover both Old Mine at (23, 14) and The Abandoned Vein Mine at (22, 15). These POIs need to be discovered before Surveying the entire map.

Along the Gray Triangle Path there are 2 POIs, Capital City Lighthouse at (27, 13), and The Pushy Sailor at (29, 9). Do not Discover' these POIs. There is a Port at (27, 14). You may grab this before heading to The Pushy Sailor which you should be able to reach from (27, 11). There are a group of 8

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Level 80

hexes to the East. If you are not

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Level 90

yet, Survey/Discover these. At

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Level 85

, you will be able to Purchase Ship Keel Upgrade.

(This step has been altered from the current Image, needs update) The next POIs will be towards the South side of the map. Along the Purple Square Path to Fisherman's Enclave at (22, 22), there is a Port at (21, 20). You will need to Discover this POI before Surveying the entire map. Survey The Sea Noodle at (23, 25). Do not Discover this POI.

The final step will be reaching

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Level 90

then Discovering the Cathedral at (6, 3). There are 16

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Level 80

around the Cathedral worth a Base XP of 988,416. You will want to Discover Ritual Site at (2, 2) to make leveling Archaeology a bit smoother. Upon reaching

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Level 90

, Discover Cathedral at (6, 3).

Leveling Archaeology for Captains Logbook

TODO:

  1. Get Shipment Chart from Secret Mines
  2. Discover Ancient Forge at (20, 12)
  3. Get Ancient Tool Set from Ancient Forge
  4. Get to
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    Level 105
    for Cathedral (Unsure if a step is needed before this)
  5. Shipwreck Cove at
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    Level 110
    for Captains Logbook


Fully Surveying the Map

With all of the Temporary -2% Survey Interval POIs fully Surveyed, it's time to Discover all of them without traveling to any unnecessary hexes in between. These boosts will only last for 10 turns and there are 8 POIs. Even though you have 2 spare moves, it is important you do not waste these. You will need to move once at

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Level 100

and again after fully Surveying the North East corner. The order for the first 7 are not important however you want to make sure you end on The Pushy Sailor at (29, 9). You want to start Auto Surveying at (26, 8). This will require you to Survey (27, 9) and (27, 8) first. At

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Level 90

you will want to restart the Auto Survey at (28, 12) so the Level 90 Hexes around (30, 16) get Surveyed. At

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Level 99

the second last Ship Upgrade, Ship Crow's Nest Upgrade, can be purchased. Upon reaching

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Level 100

, you want to manually Survey (30, 9) and (31, 8). From here, Auto Survey (31, 7) until the corner hex is Fully Survyed. Ideally you will want to be active when this happens otherwise you will need to move which will result in losing one of the -2% Survey Interval POIs 1 turn sooner. After you fully Survey The Edge of Darkness at (31, 0), you will want to move there. This will unlock the Shop Purchase,

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Cartographer's Knowledge

for 50,000,000GP. Traveling to this hex will also cost somewhere around 47.5m-52m GP.

To reach level 120 you will have to move 2-3 more times to areas with higher exp. Hex experience is based on the level of the hex, therefore the best exp is in the high level areas.

This map can help visualize where the high exp zones are. The first location you will want to move to is the snowy area in the bottom middle, around (17, 25) since this is a dense, compact area. Upon reaching

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Level 110

, the final Ship Upgrade, Ship Combat Overhaul, can be purchased. The top middle is going to be the second location, around (12, 2) so you can grab the level 80 and 90 hexes to the East and West. Upon reaching

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Level 120

, you will want to purchase and equip the Superior Cartography Skillcape. If you still have not reached

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Level 120

after the first 2 locations, move to the center of the map, around (16, 11) and start surveying the hexes to the East since they are higher level than the ones on the left.


(15, 26) - Bottom spot (15, 11) - Middle spot / (15, 12) / Early Logbook: (17, 10)

Level 10 = 80xp Level 35 = 282xp Level 50 = 404xp Level 65 = 525xp Level 80 = 646xp Level 90 = 727xp Level 100 = 780xp Level 100 = 808xp


TODO:

  1. Finish final section
  2. Mention Captain's Logbook at an optimal time to branch off for it. (Is this even worth grabbing? It requires 2 moves after grabbing Interval POIs however these are high XP areas. Need to test this)
  3. Fix These: (SHIP TABLE) (XP TABLE) (INTERVAL TABLE) (SECOND GOAL)
  4. Re-route second stage -> Green path first then blue path; This route is faster (Done, needs updated Image)
  5. Is it better to get Spyglass first or the shop purchase? (Spyglass->POI->361,208xp/6h33m) vs (POI->Spyglass->363,599xp/6h38m)
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Level 50

, File:(item).png [[]], File:(poi).png Cartography,

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Agility

, File:(upgrade).png [[]], File:(constellation).png [[]],

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Mastery

, TotH.svg


Boosters

Ship Upgrades

Other Shop Purchases

Upgrade Name Level Cost Purchase Requirement X Y Modifiers
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AoD.png Cartographer's Enhancement
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Level 0
3,000,000GP Discover The Jagged Labyrinth 5 7 +2% Cartography Skill XP
-5% Cartography survey interval
-5% Cartography travel costs
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AoD.png Cartographer's Knowledge
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Level 100
50,000,000GP Discover The Edge of Darkness 31 0 +2% Cartography Skill XP
-5% Cartography survey interval
-5% Cartography travel costs
AoD.png Travel Token
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Level 80
100,000 Donate 150 Artefacts to the Museum -10% Cartography travel costs

XP

The following things can be used to increase the amount of Cartography XP received.

Action Time

This table lists most sources of boosts to Survey, Map Upgrade, and Paper Making intervals.


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting












For beginners, the method with the least amount of required skills for its maximum rate is the

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Fishing method. The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.


FIX THESE

  • Links linking to this page
  • Expansion Boosts at the end

Thieving

Template:OldStrategy

Thieving Fisherman with Leprechaun + Monkey Synergy (Min 4.7m/h ~ Max 10.4m/hr)

Minimum Requirements

These are the minimum requirements achieve the Min GP/h on the Fisherman and the following Thieving money makers. To reach the Max GP/h, you will need all of the additional GP boosts in the Improving GP Rates section. Unless Success Chance is less than 100%, no Stealth boosts are required to reach Max GP/h. Rates can be improved beyond the Max with Expansion Boosts
Name Effect
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
Golbin Mask +20 Flat GP from Thieving
+20 Stealth
Sneak-Ers +5% Global GP
+40 Stealth
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Cargo Net
3% Global GP
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Rooftop Run
-0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth

Minimum Level Requirements

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    Level 54
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    Level 40
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3

Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".

  1. Error creating thumbnail: File missing
    Craft
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    Leprechaun
    and
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    Monkey
    Tablets and equip them
  2. Error creating thumbnail: File missing
    Steal
    from the
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    Fisherman
  3. Sell all Shipwheel.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Template:OldStrategy

Thieving Knight with Leprechaun + Monkey Synergy (x/h min ~ y/hr max)

Required Boosts

To reach the Min GP/h you will need BOTH these requirements AND the Minimum Requirements from the Fisherman. To reach the Max GP/h, you will need all of the additional boosts in the Improving GP Rates section.

If you are unable to obtain these items, the Fisherman will provide better rates.

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
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Level 99
+100% GP from Knight
+174 Stealth vs Knight

Skill Level Requirements

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    Level 88
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3


Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".

  1. Error creating thumbnail: File missing
    Craft
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    Leprechaun
    and
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    Monkey
    Tablets and equip them
  2. Error creating thumbnail: File missing
    Steal
    from the
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    Knight
  3. Sell all unsold drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 10,000GP

Without most of the buffs, earnings can be lower than 5,000,000GP per hour. If you are lacking in stealth for a high success rate on

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Knight

, the

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Leprechaun

+

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Monkey

synergy may be more effective on the

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Fisherman

.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Thieving Princess and Fletching Jadebolts (x/h min ~ y/hr max)

Skill Level Requirements

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    Level 15
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    Level 10
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    Level 99
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    Level 99

Required Requirements

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
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Level 99
+100% GP from Princess
+174 Stealth vs Princess
Fletching Skillcape (
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Level 99
)
Doubles items received from Fletching
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Leprechaun
+
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Devil
(
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Level 90
)
+50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
Crown of Rhaelyx and its Charge Stones +25% Resource Preservation
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Pipe Balance
3% Chance to Preserve Resources in Skills
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Coal Stones
3% Chance to Preserve Resources in Skills

Method

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    Steal
    Jadestones from the
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    Princess
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    Mine
    Iron Ore
  3. Error creating thumbnail: File missing
    Smith
    Iron Bars
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    Forge
    Headless Bolts
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    Fletch
    Jadestone Bolts
  6. Sell common drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 15,000GP

Thieving is not better than the Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and

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Thieving

Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once

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Princess

is survivable, the next most important boost is the

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Leprechaun

+

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Devil

synergy to increase the number of Jadestones gathered. High resource preservation and item doubling during

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Fletching

is very beneficial. Using Crown of Rhaelyx and its Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000GP per hour. With the TotH.svg Throne of the Herald expansion, the items Grappling Hook and Thieving Shorts are available at level 100 from the

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Explorer

which provide substantial buffs for this method. With the AoD.png Atlas of Discovery expansion, Bandit Hideout point of interest in

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Cartography

provides several useful buffs to this method.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Improving GP Rates

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
Thieving Gloves +75 Stealth
Thiefs Moneysack II +30% of Maximum GP added to Minimum GP
Jeweled Necklace +5% Global GP
Fine Coinpurse +10% Global GP
Gentle Hands Potion IV +75 Stealth
Aorpheat's Signet Ring +100% Global GP
+5% Global Doubling
Snek +50% GP from Thieving
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Ice Jump
+5% Global Doubling
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Pillar of Skilling
+3% Global Doubling
Slayer Platebody (Master)
Slayer Leather Body (Master)
Slayer Wizard Robes (Master)
+3% Thieving Doubling
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Aquarias
+1% Global Doubling
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Ko
+8% Thieving Doubling
-5% Thieving Interval
+50 Stealth

Expansion Boosts

Name Effect
TotH.svg Grappling Hook idk fix this
TotH.svg Thieving Shorts idk fix this
TotH.svg
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Rooftop Climb
idk fix this
TotH.svg Masquerade Mask idk fix this
AoD.png Bandit Hideout idk fix this