Fletching/Training
Recommended Methods
Javelins
Item | Materials | Experience | Experience (per hour)[1] |
Value (per hour)[1] | ||
---|---|---|---|---|---|---|
3 | ![]() |
Bronze | ![]() ![]() |
20 | 36,000 | 63,000 |
17 | ![]() |
Iron | ![]() ![]() |
39 | 70,200 | 144,000 |
32 | ![]() |
Steel | ![]() ![]() |
76 | 136,000 | 342,000 |
40 | ![]() |
![]() |
![]() ![]() |
110 | 198,000 | 1,404,000 |
47 | ![]() |
Mithril | ![]() ![]() |
116 | 208,000 | 1,404,000 |
62 | ![]() |
Adamant | ![]() ![]() |
145 | 261,000 | 2,007,000 |
77 | ![]() |
Rune | ![]() ![]() |
190 | 342,000 | 2,547,000 |
85 | ![]() |
![]() |
![]() ![]() |
230 | 414,000 | 5,850,000 |
92 | ![]() |
Dragon | ![]() ![]() |
240 | 432,000 | 5,850,000 |
103 | ![]() |
![]() ![]() |
314 | 565,200 | 6,525,000 | |
107 | ![]() |
![]() ![]() |
369 | 664,200 | 7,155,000 | |
111 | ![]() |
![]() ![]() |
429 | 772,200 | 7,740,000 | |
114 | ![]() |
![]() ![]() |
715 | 1,287,000 | 8,460,000 |
1. ^ a b Assumes 1,800 actions per hour with no Skill XP modifiers.
Gem-Tipped Bolts
Item | Materials | Experience | Experience (per hour)[1] |
Value (per hour)[1] | ||
---|---|---|---|---|---|---|
10 | ![]() |
Topaz | ![]() ![]() |
24 | 43,200 | 513,000 |
25 | ![]() |
Sapphire | ![]() ![]() |
45 | 81,000 | 729,000 |
40 | ![]() |
Ruby | ![]() ![]() |
60 | 108,000 | 1,134,000 |
60 | ![]() |
Emerald | ![]() ![]() |
130 | 234,000 | 1,188,000 |
85 | ![]() |
Diamond | ![]() ![]() |
250 | 450,000 | 2,430,000 |
95 | ![]() |
Jadestone | ![]() ![]() |
350 | 630,000 | 9,747,000 |
102 | ![]() |
![]() ![]() |
495 | 891,000 | 10,719,000 | |
108 | ![]() |
![]() ![]() |
743 | 1,337,400 | 13,230,000 | |
112 | ![]() |
![]() ![]() |
858 | 1,544,400 | 6,750,000 | |
118 | ![]() |
![]() ![]() |
935 | 1,683,000 | 14,580,000 |
1. ^ a b Assumes 1,800 actions per hour with no Skill XP modifiers.
Crossbows
Item | Materials | Experience | Experience (per hour)[1] |
Value (per hour)[1] | ||
---|---|---|---|---|---|---|
5 | ![]() |
Bronze | ![]() ![]() ![]() |
10 | 18,000 | 54,000 |
20 | ![]() |
Iron | ![]() ![]() ![]() |
45 | 81,000 | 108,000 |
35 | ![]() |
Steel | ![]() ![]() ![]() |
90 | 162,000 | 252,000 |
40 | ![]() |
![]() |
![]() ![]() ![]() |
120 | 216,000 | 918,000 |
50 | ![]() |
Mithril | ![]() ![]() ![]() |
125 | 225,000 | 918,000 |
65 | ![]() |
Adamant | ![]() ![]() ![]() |
150 | 270,000 | 1,350,000 |
80 | ![]() |
Rune | ![]() ![]() ![]() |
200 | 360,000 | 1,710,000 |
85 | ![]() |
![]() |
![]() ![]() ![]() |
250 | 450,000 | 3,870,000 |
95 | ![]() |
Dragon | ![]() ![]() ![]() |
300 | 540,000 | 3,870,000 |
100 | ![]() |
![]() ![]() ![]() |
440 | 792,000 | 4,590,000 | |
105 | ![]() |
![]() ![]() ![]() |
578 | 1,040,400 | 5,310,000 | |
110 | ![]() |
![]() ![]() ![]() |
743 | 1,337,400 | 6,120,000 | |
115 | ![]() |
![]() ![]() ![]() |
1,018 | 1,832,400 | 7,380,000 |
1. ^ a b Assumes 1,800 actions per hour with no Skill XP modifiers.
Other Methods
Levels 1-50+: Headless Arrows
Crafting all necessary Headless Arrows up to Level 99 will save time when power-leveling. Make
Arrow Shafts using the highest tier log available.
Item | XP | Ingredients | ||
---|---|---|---|---|
1-50 | ![]() |
Headless Arrows | 15 | 106,635 ![]() ![]() |
Levels 1-99/120: Fastest Experience
It will be easiest to create all of the necessary ingredients before starting Fletching training, unless
Smithing is not trained yet.
Item | XP | Ingredients | Other Requirements | ||
---|---|---|---|---|---|
1-3 | ![]() |
Bronze Arrows | 18 | 150 ![]() ![]() |
|
3-10 | ![]() |
Bronze Javelin | 20 | 147 ![]() ![]() |
|
10-15 | ![]() |
Topaz Bolts | 24 | 53 ![]() ![]() |
|
15-17 | ![]() |
Iron Arrows | 35 | 315 ![]() ![]() |
|
17-20 | ![]() |
Iron Javelin | 39 | 105 ![]() ![]() |
|
20-30 | ![]() |
Iron Crossbow | 45 | 594 ![]() ![]() ![]() |
|
30-32 | ![]() |
Steel Arrows | 70 | 675 ![]() ![]() |
|
32-35 | ![]() |
Steel Javelin | 76 | 237 ![]() ![]() |
|
35-45 | ![]() |
Steel Crossbow | 90 | 1,305 ![]() ![]() ![]() |
|
45-47 | ![]() |
Mithril Arrows | 110 | 1,860 ![]() ![]() |
|
47-50 | ![]() |
Mithril Javelin | 116 | 678 ![]() ![]() |
|
50-60 | ![]() |
Mithril Crossbow | 125 | 4,140 ![]() ![]() ![]() |
|
60-62 | ![]() |
Adamant Arrows | 140 | 6,450 ![]() ![]() |
|
62-65 | ![]() |
Adamant Javelin | 145 | 2,394 ![]() ![]() |
|
65-75 | ![]() |
Adamant Crossbow | 150 | 15,222 ![]() ![]() ![]() |
|
75-77 | ![]() |
Rune Arrows | 180 | 22,110 ![]() ![]() |
|
77-80 | ![]() |
Rune Javelin | 190 | 8,061 ![]() ![]() |
|
80-901 | ![]() |
Rune Crossbow | 200 | 50,406 ![]() ![]() ![]() |
|
90-92 | ![]() |
Dragon Arrows | 225 | 78,075 ![]() ![]() |
|
92-95 | ![]() |
Dragon Javelin | 240 | 28,175 ![]() ![]() |
|
95-99 | ![]() |
Dragon Crossbow | 300 | 42,630 ![]() ![]() ![]() |
|
Total (1-99) | 147 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 38,099 | ||||
99-100 | ![]() |
Dragon Crossbow | 300 | 13,569 ![]() ![]() ![]() |
|
100-102 | ![]() |
440 | 21,492 ![]() ![]() ![]() |
||
102-105 | ![]() |
495 | 12,259 ![]() ![]() |
||
105-108 | ![]() |
578 | 42,390 ![]() ![]() ![]() |
||
108-115 | ![]() |
743 | 42,770 ![]() ![]() |
||
115-120 | ![]() |
1,018 | 119,994 ![]() ![]() ![]() |
||
Total (99-120) | 13,569 ![]() ![]() ![]() ![]() ![]() |
1 Diamond Bolts are skipped because of the extremely high cost.
Cheap Training
Fletch the highest level bow, and then string that bow using Bowstring purchased from the store to reduce the number of logs required. Alternatively, fletching arrows you plan to use with arrowheads from
Smithing is a reasonable alternative, but is less efficient.
Levels 20-99/120: Crossbows
Item | XP | Ingredients1 | Other Requirements | ||
---|---|---|---|---|---|
20-30 | ![]() |
Iron Crossbow | 45 | 594 ![]() ![]() ![]() |
|
35-45 | ![]() |
Steel Crossbow | 90 | 1,305 ![]() ![]() ![]() |
|
50-60 | ![]() |
Mithril Crossbow | 125 | 4,140 ![]() ![]() ![]() |
|
65-75 | ![]() |
Adamant Crossbow | 150 | 15,222 ![]() ![]() ![]() |
|
80-90 | ![]() |
Rune Crossbow | 200 | 50,406 ![]() ![]() ![]() |
|
95-99 | ![]() |
Dragon Crossbow | 300 | 42,630 ![]() ![]() ![]() |
|
99-100 | ![]() |
Dragon Crossbow | 300 | 13,569 ![]() ![]() ![]() |
|
100-105 | ![]() |
440 | 62,865 ![]() ![]() ![]() |
||
105-110 | ![]() |
578 | 78,513 ![]() ![]() ![]() |
||
110-115 | ![]() |
743 | 100,209 ![]() ![]() ![]() |
||
115-120 | ![]() |
1,018 | 119,994 ![]() ![]() ![]() |
1 The required ingredients total does not account for Mastery levels, which provide an increased chance to preserve resources.
Levels 3-99/120: Javelins
Item | XP | Ingredients1 | Other Requirements | ||
---|---|---|---|---|---|
3-17 | ![]() |
Bronze Javelin | 20 | 441 ![]() ![]() |
|
17-32 | ![]() |
Iron Javelin | 39 | 1,029 ![]() ![]() |
|
32-47 | ![]() |
Steel Javelin | 76 | 2,316 ![]() ![]() |
|
47-62 | ![]() |
Mithril Javelin | 116 | 6,690 ![]() ![]() |
|
62-77 | ![]() |
Adamant Javelin | 145 | 23,625 ![]() ![]() |
|
77-92 | ![]() |
Rune Javelin | 190 | 79,608 ![]() ![]() |
|
92-99 | ![]() |
Dragon Javelin | 240 | 81,465 ![]() ![]() |
|
99-103 | ![]() |
Dragon Javelin | 240 | 79,185 ![]() ![]() |
|
103-107 | ![]() |
314 | 89,934 ![]() ![]() |
||
107-111 | ![]() |
369 | 113,724 ![]() ![]() |
||
111-114 | ![]() |
429 | 103,455 ![]() ![]() |
||
114-120 | ![]() |
715 | 195,984 ![]() ![]() |
1 The required ingredients total does not account for Mastery levels, which provide an increased chance to preserve resources.
Boosters
XP
Source | Type | DLC | XP Boost | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | ||
Agility Obstacle 5 | +4% Global Skill XP | +3% Global Mastery XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | ||
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | ||
Constellation | +8% Fletching Skill XP | +8% Fletching Mastery XP +8% Chance to Double Items in Fletching +5% Ranged Strength Bonus from Equipment +8% Ranged Skill XP +5 Hidden Ranged Level +5% Ammo Preservation +8% Accuracy Rating +5% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | ||
![]() | Item (Ring) | +8% Non-Combat Skill XP | ||
![]() | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) | |
![]() | Item (Consumable) | ![]() | +4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming | |
![]() | Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking | |
![]() | Item (Platebody) | +2% Fletching Skill XP | ||
![]() | Item (Boots) | +2% Fletching Skill XP | ||
![]() | Item (Helmet) | +2% Fletching Skill XP | ||
![]() | Item (Platelegs) | +2% Fletching Skill XP | ||
![]() | Item (Helmet, Passive) | ![]() | +3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming | |
![]() | Item (Gloves) | +10% Fletching Skill XP | +3% Fletching Mastery XP for Melvor Realm only +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) -0.1s Fletching Interval | |
![]() | Item (Platebody) | +2% Non-Combat Skill XP | ||
![]() | Item (Boots) | +2% Non-Combat Skill XP | ||
![]() | Item (Helmet) | +2% Non-Combat Skill XP | ||
![]() | Item (Platelegs) | +2% Non-Combat Skill XP | ||
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Error creating thumbnail: File missing Undead Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Skill XP | +4% Chance to Double Items Globally +6% Melee Max Hit | |
Error creating thumbnail: File missing Undead Enhancement 3 | Item (Enhancement3) | +2% Global Skill XP | ||
Error creating thumbnail: File missing Undead Enhancement 3 (Augmented) | Item (Enhancement3) | +4% Global Skill XP | ||
Mastery Bonus | ![]() | +5% Global Skill XP | ||
![]() | Pet | +1% Global Skill XP |
Action Time
Source | Type | DLC | Action Interval | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 15 | -0.2s Fletching Interval | -0.2s Smithing Interval -0.2s Crafting Interval +30% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +30% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +30% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore -20% Chance to Preserve Resources in Skills | ||
Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | ||
![]() | Item (Consumable) | ![]() | -3% Interval for all Non-Combat Skills | +4% Mastery XP for Melvor Realm only +4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills |
![]() | Item (Consumable) | ![]() | -5% Fletching Interval | +10% Ranged Max Hit +10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) |
![]() | Item (Gloves) | -0.1s Fletching Interval | +3% Fletching Mastery XP for Melvor Realm only +10% Fletching Skill XP +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | |
Mastery Bonus | ![]() | -3% Interval for all Non-Combat Skills | -3% Attack Interval | |
![]() | Pet | -2% Interval for all Non-Combat Skills | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Pet | -0.2s Fletching Interval | |||
![]() | Point of Interest | ![]() | -0.1s Fletching Interval | -0.1s Crafting Interval +10% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) |
Upgrade | -15% Fletching Interval | -15% Crafting Interval |
Melvor Idle Skill Guides | |||||||||||||||||||||
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |