Firemaking/Training
Byproducts
Firemaking produces several byproducts while burning wood:
Ash: The most common byproduct of Firemaking is Ash, which can be buried for
Prayer Points. Ash is a great way to kickstart Prayer training without going out of the way for it.
Coal Ore: Coal is another common byproduct, but doesn't come in enough quantity to be of too much use.
Generous Fire Spirit: These little friends can be cracked open to grant the player one of the following:
Burning Amulet of Gold: This effectively grants the 50%
Mastery Pool Checkpoint early, unfortunately,
earned from Firemaking is very low, even doubling it doesn't make it worthwhile.
Burning Amulet of Stardust: a low chance for
Stardust while Burning a specific log isn't super helpful, compounded with the fact that Stardust is rarely the limiting factor in
Astrology progression.
Burning Amulet of Ash: This amulet has more going for it, getting 50% more Ash can be rather useful, but the lower XP is a big hindrance
Burning Amulet of XP: The most impactful, this amulet actually speeds up Firemaking, which is what we're looking for.
Training
While Firemaking, the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for Firemaking when lit. Generally, this is not worth the effort, as the fire must be relit manually each time and consumes a great deal of logs.
Instead of lighting bonfires manually, players should use Controlled Heat Potions, which will relight bonfires for free after the first has been lit. It is not advisable to fully level up Firemaking without these potions, as the bonus is significant. It requires only
Level 20, as well as
Mahogany Logs. This can be combined with the
Devil and
Bear Summoning synergy for another 5% bonus XP, if available.
Log | Bonfire Bonus | Bonfire Time | ![]() | ||
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Normal Logs | 5% | 1 | 20s | 180 |
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Oak Logs | 10% | 10 | 30s | 120 |
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Willow Logs | 15% | 25 | 40s | 90 |
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Teak Logs | 20% | 35 | 50s | 72 |
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Unholy Logs | 35% | 40 | 55s | 66 |
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Maple Logs | 25% | 45 | 1m | 60 |
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Mahogany Logs | 30% | 55 | 1m, 10s | 51.4 |
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Yew Logs | 35% | 60 | 1m, 20s | 45 |
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35% | 65 | 1m, 25s | 43 |
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Magic Logs | 40% | 75 | 1m, 30s | 40 |
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Redwood Logs | 45% | 90 | 1m, 40s | 36 |
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50% | 100 | 2m | 30 | |
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55% | 102 | 2m, 20s | 25.7 | |
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60% | 105 | 2m, 40s | 22.5 | |
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65% | 108 | 3m | 20 | |
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70% | 110 | 3m, 20s | 18 | |
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75% | 112 | 3m, 40s | 16.4 | |
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80% | 115 | 4m | 15 | |
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85% | 118 | 4m, 20s | 13.9 | |
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90% | 120 | 4m, 40s | 12.9 |
Note that:
- The With Bonfire section assumes that
Controlled Heat Potions are active, as such the number of logs excludes logs used to light bonfires. Further, using
Controlled Heat Potions is highly recommended due to the significant time and log saving they provide.
- The below table assumes no XP bonuses or burn time reductions apply. In reality, the time experienced by the player will be lower than is stated below due to each log's burn time reducing by 0.1% for each
Mastery level that same log has, and any other burn time reductions the player may have active (See Boosters).
- Log amounts stated are before resource preservation, so the actual number of logs used will be lower if the player is using things that provide a chance to preserve resources such as the
Crown of Rhaelyx,
Astrology Modifiers, or one of the many
Agility obstacles that provides resource preservation.
- If the player does not have enough
Magic Logs to reach level 99, then burning
Yew Logs instead is preferred to
Redwood Logs due to their higher XP rate.
Logs | Burn Time | Without Bonfire | With Bonfire | |||||||
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XP | Logs | Time | XP | Logs | Time | ![]() | ||||
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Normal Logs | 1-10 | 2s | 19 | 61 | 00:02:02 | 19.95 | 58 | 00:01:56 | 6 |
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Oak Logs | 10-25 | 2s | 39 | 172 | 00:05:44 | 42.9 | 156 | 00:05:12 | 11 |
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Willow Logs | 25-35 | 3s | 52 | 280 | 00:14:00 | 59.8 | 244 | 00:12:12 | 19 |
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Teak Logs | 35-45 | 4s | 84 | 466 | 00:31:04 | 100.8 | 388 | 00:25:52 | 32 |
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Maple Logs | 45-55 | 5s | 104 | 1,011 | 01:24:15 | 130 | 809 | 01:07:25 | 68 |
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Mahogany Logs | 55-60 | 6s | 130 | 824 | 01:22:24 | 169 | 634 | 01:03:24 | 55 |
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Yew Logs | 60-75 | 7s | 195 | 4,804 | 09:20:28 | 263.25 | 3,558 | 06:55:06 | 312 |
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Magic Logs1 | 75-99 | 10s | 292 | 40,493 | 4 days, 16:28:50 | 408.8 | 28,924 | 3 days, 08:20:40 | 3214 |
Total (Magic Logs to 99) | 5 days, 05:28:47 | 3 days, 18:11:47 | 3,717 | |||||||
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Yew Logs | 60-99 | 7s | 195 | 65,439 | 127:14:33 | 263.25 | 48,474 | 94:15:18 | 4,242 |
Total (Yew Logs to 99) | 5 days, 10:54:02 | 4 days, 01:11:19 | 4,433 |
1 Due to the time taken to gather Magic Logs, burning them is only worthwhile if they have already been acquired. If additional Magic Logs would have to be acquired through
Woodcutting or otherwise, then consider burning
Yew Logs instead.
Logs | Burn Time | Without Bonfire | With Bonfire | |||||||
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XP | Logs | Time | XP | Logs | Time | ![]() | ||||
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Magic Logs | 99-100 | 10s | 292 | 4,646 | 12:54:20 | 408.8 | 3,319 | 09:13:10 | 369 |
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100-102 | 18s | 583 | 5,407 | 1 day, 03:02:06 | 874.5 | 3,604 | 18:01:12 | 541 | |
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102-105 | 22s | 770 | 7,880 | 2 days, 00:09:20 | 1,193.5 | 5,085 | 1 day, 07:04:30 | 800 | |
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105-108 | 25s | 960 | 8,508 | 2 days, 11:05:00 | 1,536 | 5,317 | 1 day, 12:55:25 | 831 | |
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108-110 | 15s | 633 | 10,994 | 1 day, 21:48:30 | 1,044.45 | 6,663 | 1 day, 03:45:45 | 556 | |
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110-112 | 27s | 1224 | 6,932 | 2 days, 03:59:24 | 2,080.8 | 4,078 | 1 day, 06:35:06 | 551 | |
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112-115 | 35s | 1813 | 9,009 | 3 days, 15:35:15 | 3,172.75 | 5,148 | 2 days, 02:03:00 | 819 | |
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115-118 | 30s | 1741 | 12,627 | 4 days, 09:13:30 | 3,133.8 | 7,015 | 2 days, 10:27:30 | 877 | |
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118-120 | 25s | 1610 | 11,636 | 3 days, 08:48:20 | 2,978.5 | 6,290 | 1 day, 19:40:50 | 605 | |
Total | 21 days, 14:35:45 | 12 days, 17:48:28 | 5,949 |
Boosters
XP
Source | Type | DLC | XP Boost | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | ||
Agility Obstacle 3 | +3% Firemaking Skill XP | -6% Woodcutting Interval | ||
Agility Obstacle 5 | +4% Global Skill XP | +3% Global Mastery XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | ||
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | ||
Constellation | +8% Firemaking Skill XP | -5% Fishing Interval -5% Firemaking Interval +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to gain 1 Diamond from Firemaking (Cannot be doubled) +8% Fishing Skill XP +8% Fishing Mastery XP +8% Firemaking Mastery XP +5% chance to receive Special Items from Fishing | ||
![]() | Item (Ring) | +8% Non-Combat Skill XP | ||
![]() | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) | |
![]() | Item (Amulet) | +15% Firemaking Skill XP | ||
![]() | Item (Platebody) | +2% Firemaking Skill XP | ||
![]() | Item (Boots) | +2% Firemaking Skill XP | ||
![]() | Item (Helmet) | +2% Firemaking Skill XP | ||
![]() | Item (Platelegs) | +2% Firemaking Skill XP | ||
![]() | Item (Consumable) | ![]() | +4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming | |
![]() | Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking | |
![]() | Item (Helmet, Passive) | ![]() | +3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming | |
![]() | Item (Platebody) | +2% Non-Combat Skill XP | ||
![]() | Item (Boots) | +2% Non-Combat Skill XP | ||
![]() | Item (Helmet) | +2% Non-Combat Skill XP | ||
![]() | Item (Platelegs) | +2% Non-Combat Skill XP | ||
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Error creating thumbnail: File missing Undead Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Skill XP | +4% Chance to Double Items Globally +6% Melee Max Hit | |
Error creating thumbnail: File missing Undead Enhancement 3 | Item (Enhancement3) | +2% Global Skill XP | ||
Error creating thumbnail: File missing Undead Enhancement 3 (Augmented) | Item (Enhancement3) | +4% Global Skill XP | ||
Mastery Bonus | ![]() | +5% Global Skill XP | ||
![]() | Pet | +1% Global Skill XP |
Action Time
Source | Type | DLC | Action Interval | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 2 | -4% Firemaking Interval | |||
Agility Obstacle 8 | Error creating thumbnail: File missing | -3% Firemaking Interval | -3% Smithing Interval +1 additional quantity of primary resource gained in Smithing (Cannot be doubled) +5% Smithing Mastery XP for Abyssal Realm only +5% Firemaking Mastery XP for Abyssal Realm only | |
Agility Obstacle 10 | Error creating thumbnail: File missing | -5% Firemaking Interval | -5% Herblore Interval -16% Global Evasion +4% Mastery XP for Abyssal Realm only -16% Global Accuracy | |
Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | ||
Constellation | -5% Firemaking Interval | -5% Fishing Interval +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to gain 1 Diamond from Firemaking (Cannot be doubled) +8% Fishing Skill XP +8% Firemaking Skill XP +8% Fishing Mastery XP +8% Firemaking Mastery XP +5% chance to receive Special Items from Fishing | ||
Error creating thumbnail: File missing Abyssal Devil | Item (Summon1, Summon2) | Error creating thumbnail: File missing | -5% Firemaking Interval | |
![]() | Item (Consumable) | ![]() | -3% Interval for all Non-Combat Skills | +4% Mastery XP for Melvor Realm only +4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills |
Item (Summon1, Summon2) | -5% Firemaking Interval | |||
Error creating thumbnail: File missing Enhanced Township Wood Scroll | Item (Consumable) | Error creating thumbnail: File missing | -3% Firemaking Interval | +3% Woodcutting Abyssal XP +3% Woodcutting Skill XP +5% Abyssal Woodcutting XP added as Abyssal Firemaking XP +5% Woodcutting XP added as Firemaking XP |
![]() | Item (Consumable) | ![]() | -5% Firemaking Interval | -10% damage taken from dragonbreath |
![]() | Item (Consumable) | -5% Firemaking Interval | +200% GP gained from Firemaking | |
![]() | Item (Consumable) | -8% Firemaking Interval | +250% GP gained from Firemaking | |
![]() | Item (Helmet) | -2% Firemaking Interval | +3% Firemaking Mastery XP +2% Chance to Double Items in Firemaking | |
Mastery Bonus | ![]() | -3% Interval for all Non-Combat Skills | -3% Attack Interval | |
![]() | Pet | -2% Interval for all Non-Combat Skills | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
![]() | Point of Interest | ![]() | -0.1s Firemaking Interval | -0.1s Cooking Interval -0.1s Smithing Interval +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) +10% Chance to gain +1 additional resource in Firemaking (Cannot be doubled) +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) |
Upgrade | -15% Firemaking Interval | -15% Cooking Interval -15% Smithing Interval |
Melvor Idle Skill Guides | |||||||||||||||||||||
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |