Combat/Boosts

From Melvor Idle
(Redirected from Double loot in combat)

These tables list most sources of Global and Skill specific

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Combat/Boosts

modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. These lists do not contain boosts provided from Summoning Synergies.

Damage Boosts

  • +X% Damage To Bosses
  • +X% Damage To All Monsters
  • +X% of target's max hitpoints dealt as damage when hitting with an attack
  • +X% of target's current hitpoints dealt as damage when hitting with an attack
  • +X% of Attacker's Max Hitpoints dealt as damage when hitting with an attack
  • +X% damage dealt per effect affected by

Normal Damage

Abyssal Damage

Max Hit Boosts

  • +X% Max Hit
  • +X% Max Hit for each 1% of Target current Hitpoints remaining

Normal Damage

  • +X% Maximum Hit for each 1% of base target Damage Reduction
  • +X% Maximum Hit for each 1% of Damage Reduction

Abyssal Damage

  • +X% Maximum Hit when fighting against Abyssal Damage

Min Hit Boosts

  • +X% of Maximum Hit added to Minimum Hit

Interval Boosts

Attack Interval

  • -Xs Attack Interval
  • -X% Attack Interval

Respawn Interval

  • -Xs Monster Respawn Timer

Crit Boosts

Crit Chance

  • +X% Global critical hit chance

Crit Multiplier

  • +X% Global critical hit multiplier

Doubling Boosts

  • +X% Chance To Double Loot in Combat

Abyssal Doubling

  • +X% chance to double loot in Combat when fighting against Abyssal Damage

Accuracy Boosts

  • +X% Accuracy Rating
  • Your Attacks now roll twice (Select highest chance)
  • Accuracy Ratings are multiplied by X times current Hitpoints percent

Abyssal Accuracy

  • +X% Accuracy Rating when fighting against Abyssal Damage

HP Boosts

  • +X Maximum Hitpoints
  • +X% Maximum Hitpoints

Abyssal HP

  • +X% Maximum Hitpoints when using Abyssal Damage

Resistance Boosts

Damage Reduction

  • +X% Damage Reduction
  • +X% Damage Reduction when fighting against a Dungeon Boss
  • +X% Damage Reduction when fighting against <Melee, Ranged, Magic>
  • +X% Damage Reduction per 30 Defence Skill Levels

Abyssal Resistance

  • +X% Abyssal Resistance

DoT Resistance

Lifesteal Boosts

  • +X% Lifesteal
  • +X% < Poison, Bleed, Burn, Laceration> lifesteal
  • +X% Lifesteal if target is Cursed
  • +X% of target's current hitpoints dealt as damage and healed when hitting with an attack

Reflect Boosts

  • +0-X Reflect Damage
  • +X% Reflect Damage

Debuff Immunity Boosts

For Chance to avoid Crystallization and Crystal Sanction, see the Barrier Boosts page.

Currency Boosts

GP Boosts

  • +X% Global GP (except Item Sales)
  • +X% GP from Combat
  • +X GP from Monster drops
  • +X GP gained when hitting with an attack
  • +X GP gained when earning GP, except from Alt. Magic and Item Sales
  • +X GP gained when hitting with an attack per enemy Combat Level (once per turn)

AP Boosts

  • +X% Global AP (except Item Sales)
  • +X% AP from Combat
  • +X AP gained when hitting with an attack

Auto Eat Boosts

  • +X% Auto Eat Efficiency
  • +X% Auto Eat HP Limit

Auto Eat Threshold Boosts

  • +X% Auto Eat Threshold

Misc Boosts

  • Inflict a slow that increases the target's attack interval by X% when hitting with an attack
  • +X% chance to convert combat seed drops to herbs
  • Magic Curses and Auroras can be used without a Magic weapon
  • Magic Curses can be used without a Magic weapon


Skill Boosts
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Combat
Barrier
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Melee
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Ranged
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Magic
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Prayer
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Slayer
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Corruption
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alt. Magic
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Cartography
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Archaeology
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Harvesting