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Combat: Difference between revisions

From Melvor Idle
No change in size ,  12 November 2020
(Yeah I think this page is up to date basically)
(→‎Damage Reduction: fixed typo)
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=== Damage Reduction ===
=== Damage Reduction ===


Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a [[Damage Reduction Potion]] or {{PetIcon|Defense}}.
Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a [[Damage Reduction Potion]] or {{PetIcon|Defence}}.


As of v0.17.0, there are no monsters in the game with natural Damage Reduction. However, {{MonsterIcon|Earth Guard}}s and {{MonsterIcon|Terran}} in the {{ZoneIcon|type=Dungeon|Earth God Dungeon}} have special attacks that grant them temporary Damage Reduction.
As of v0.17.0, there are no monsters in the game with natural Damage Reduction. However, {{MonsterIcon|Earth Guard}}s and {{MonsterIcon|Terran}} in the {{ZoneIcon|type=Dungeon|Earth God Dungeon}} have special attacks that grant them temporary Damage Reduction.