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Falterfire (talk | contribs) (→Damage Reduction: fixed typo) |
Falterfire (talk | contribs) (→Death: Added some clarification on mechanics) |
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== Death == | == Death == | ||
Receiving damage that would bring the player's total {{Skill|Hitpoints}} to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever (unless the {{PrayerIcon|Protect Item}} prayer is active) | Receiving damage that would bring the player's total {{Skill|Hitpoints}} to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever (unless the {{PrayerIcon|Protect Item}} prayer is active). If ammo is lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped in an active slot can be lost upon death. | ||
All items equipped have an equal chance of being lost. When the death penalty rolls to determine which item is lost, it starts by rolling a random item slot. If the player has nothing equipped in that slot (For example, if they are using Melee and do not have any Ammo equipped) nothing will be lost. | |||
{{Icon|Hardcore}} characters that die are deleted permanently. | |||
== Combat Mechanics == | == Combat Mechanics == |