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Falterfire (talk | contribs) (Added some notes about the Afflicted Monsters and Affliction) |
Falterfire (talk | contribs) (Slight formatting changes and added rewards section) |
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'''{{PAGENAME}}''' is the current hardest [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear. | '''{{PAGENAME}}''' is the current hardest [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear. | ||
== | == Monsters == | ||
{{AreaMonsters}} | {{AreaMonsters}} | ||
=== Afflicted Monsters === | |||
The first twenty monsters in the dungeon are Afflicted version of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, any monster in that range can be chosen including boss monsters from other dungeons. | The first twenty monsters in the dungeon are Afflicted version of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, any monster in that range can be chosen including boss monsters from other dungeons. | ||
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Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack. | Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack. | ||
For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto | For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto Eat]] threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle. | ||
Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing. | Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing. | ||
== Rewards == | |||
Into the Mist provides several rewards: | |||
* The item reward for completing Into the Mist is {{ItemIcon|New Dawn}}, a lore book. | |||
* Completing Into the Mist allows the player to access {{ZoneIcon|Dark Waters}} which contains monsters that drop the shards necessary for crafting {{ItemIcon|Tidal Edge}}, {{ItemIcon|Shockwave}}, and {{ItemIcon|Ocean Song}}, one-handed weapons requiring level 90 in {{Skill|Attack}, {{Skill|Ranged}}, and {{Skill|Magic}} respectively to wield. | |||
* Completing Into the Mist also allows the player to use the Passive equipment slot. | |||
[[Category:Dungeons]] | [[Category:Dungeons]] | ||
{{CombatNav|Dungeon}}{{Menu}} | {{CombatNav|Dungeon}}{{Menu}} |