4,951
edits
Falterfire (talk | contribs) (Attempt to rewrite getModifierText so that we only need one row for pairs, not two. We'll see what breaks.) |
Falterfire (talk | contribs) (Fixed True -> true) |
||
Line 12: | Line 12: | ||
["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP" }, | ["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP" }, | ||
["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier" }, | ["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier" }, | ||
["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = | ["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true }, | ||
["MinEarthSpellDmg"] = { text = "{VX} Min Earth Spell Dmg" }, | ["MinEarthSpellDmg"] = { text = "{VX} Min Earth Spell Dmg" }, | ||
["SlayerTaskLength"] = { text = "{V}% Slayer Task Length/Qty" }, | ["SlayerTaskLength"] = { text = "{V}% Slayer Task Length/Qty" }, | ||
Line 31: | Line 31: | ||
["SlayerXP"] = { text = "{V}% Slayer XP" }, | ["SlayerXP"] = { text = "{V}% Slayer XP" }, | ||
["PotionChargesFlat"] = { text = "{V} Charges per Potion" }, | ["PotionChargesFlat"] = { text = "{V} Charges per Potion" }, | ||
["SkillInterval"] = { text = "{VMS1}s {SV0} Interval", isIncreaseNegative = | ["SkillInterval"] = { text = "{VMS1}s {SV0} Interval", isIncreaseNegative = true }, | ||
["BankSpace"] = { text = "{V} Bank Space" }, | ["BankSpace"] = { text = "{V} Bank Space" }, | ||
["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit" }, | ["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit" }, | ||
Line 39: | Line 39: | ||
["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining" }, | ["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining" }, | ||
["MaxStamina"] = { text = "{V} Max Stamina" }, | ["MaxStamina"] = { text = "{V} Max Stamina" }, | ||
["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = | ["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true }, | ||
["SkillPreservationChance"] = { text = "{V1}% Chance to Preserve Resources in {SV0}" }, | ["SkillPreservationChance"] = { text = "{V1}% Chance to Preserve Resources in {SV0}" }, | ||
["DamageToCombatAreaMonsters"] = { text = "{V}% Damage To Combat Area Monsters" }, | ["DamageToCombatAreaMonsters"] = { text = "{V}% Damage To Combat Area Monsters" }, | ||
Line 51: | Line 51: | ||
["GPFromMonsters"] = { text = "{V}% GP From Monsters" }, | ["GPFromMonsters"] = { text = "{V}% GP From Monsters" }, | ||
["MagicEvasion"] = { text = "{V}% Magic Evasion" }, | ["MagicEvasion"] = { text = "{V}% Magic Evasion" }, | ||
["PlayerAttackSpeedPercent"] = { text = "{V}% Player Attack Speed", isIncreaseNegative = | ["PlayerAttackSpeedPercent"] = { text = "{V}% Player Attack Speed", isIncreaseNegative = true }, | ||
["PreservationChance"] = { text = "{V}% Chance to Preserve Resources" }, | ["PreservationChance"] = { text = "{V}% Chance to Preserve Resources" }, | ||
["DamageReduction"] = { text = "{V}% Damage Reduction" }, | ["DamageReduction"] = { text = "{V}% Damage Reduction" }, | ||
Line 65: | Line 65: | ||
["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation" }, | ["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation" }, | ||
["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus" }, | ["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus" }, | ||
["SkillIntervalPercent"] = { text = "{V1}% {SV0} Interval", isIncreaseNegative = | ["SkillIntervalPercent"] = { text = "{V1}% {SV0} Interval", isIncreaseNegative = true }, | ||
["GlobalSkillXP"] = { text = "{V}% Global Skill XP" }, | ["GlobalSkillXP"] = { text = "{V}% Global Skill XP" }, | ||
["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus" }, | ["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus" }, | ||
Line 80: | Line 80: | ||
["RangedAccuracyBonus"] = { text = "{V} Ranged Accuracy Bonus" }, | ["RangedAccuracyBonus"] = { text = "{V} Ranged Accuracy Bonus" }, | ||
["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold" }, | ["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold" }, | ||
["PlayerAttackSpeed"] = { text = "{VMS}s Player Attack Speed", isIncreaseNegative = | ["PlayerAttackSpeed"] = { text = "{VMS}s Player Attack Speed", isIncreaseNegative = true }, | ||
["freeBonfires"] = { text = "+ Automatically relight bonfires for free" }, | ["freeBonfires"] = { text = "+ Automatically relight bonfires for free" }, | ||
["AutoEatHPLimit"] = { text = "{V}% Auto Eat HP Limit" }, | ["AutoEatHPLimit"] = { text = "{V}% Auto Eat HP Limit" }, | ||
Line 96: | Line 96: | ||
["SeeingGoldChance"] = { text = "{V}% chance for Silver Ore to also produce a Gold Bar when smithed" }, | ["SeeingGoldChance"] = { text = "{V}% chance for Silver Ore to also produce a Gold Bar when smithed" }, | ||
["ElementalRuneGain"] = { text = "{V} runes received when generating random elemental runes" }, | ["ElementalRuneGain"] = { text = "{V} runes received when generating random elemental runes" }, | ||
["StaminaCost"] = { text = "{V} Stamina Cost per action", isIncreaseNegative = | ["StaminaCost"] = { text = "{V} Stamina Cost per action", isIncreaseNegative = true }, | ||
["GPFromSales"] = { text = "{V}% GP From Sales" }, | ["GPFromSales"] = { text = "{V}% GP From Sales" }, | ||
["MaxHitFlat"] = { text = "{VX} Max Hit" }, | ["MaxHitFlat"] = { text = "{VX} Max Hit" }, |