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local level = 'Your combat level is <b>' .. math.floor( lvl ) .. '</b>, based on your ' .. cbtype .. 'level(s). ' | local level = 'Your combat level is <b>' .. math.floor( lvl ) .. '</b>, based on your ' .. cbtype .. 'level(s). ' | ||
local tips = 'For level ' .. ( math.floor( lvl ) + 1 ) .. ', you need one of the following:\n*' .. | local tips = 'For level ' .. ( math.floor( lvl ) + 1 ) .. ', you need one of the following:\n*' .. | ||
HpDef .. ' {{Skill | HpDef .. ' {{Skill|Hitpoints}} or {{Skill|Defence}} levels,\n*' .. | ||
Pray .. ' {{Skill | Pray .. ' {{Skill|Prayer}} levels,\n*' .. | ||
AttStr .. ' {{Skill | AttStr .. ' {{Skill|Attack}} or {{Skill|Strength}} levels,\n*' .. | ||
Mage .. ' {{Skill | Mage .. ' {{Skill|Magic}} levels,\n*' .. | ||
Range .. ' or {{Skill | Range .. ' or {{Skill|Ranged}} levels.\n' | ||
return level .. tips | return level .. tips | ||
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