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Combat Effects: Difference between revisions

From Melvor Idle
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Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
==Freeze==
==Freeze==
Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage.
Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
==Frostburn==
==Frostburn==
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
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Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
==Sleep==
==Sleep==
Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage.
Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
==Stun==
==Stun==
Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage.
Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.


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