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==Affliction== | ==Affliction== | ||
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. | Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. | ||
{{PlayerSpecialAttackTable|Affliction}}{{MonsterSpecialAttackTable|Affliction}} | |||
==Bleed== | ==Bleed== | ||
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. | Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. | ||
{{PlayerSpecialAttackTable|Bleed}}{{MonsterSpecialAttackTable|Bleed}} | |||
==Burn== | ==Burn== | ||
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds. | Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds. | ||
{{PlayerSpecialAttackTable|Burn}}{{MonsterSpecialAttackTable|Burn}} | |||
==Freeze== | ==Freeze== | ||
Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn. | Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn. | ||
{{PlayerSpecialAttackTable|Freeze}}{{MonsterSpecialAttackTable|Freeze}} | |||
==Frostburn== | ==Frostburn== | ||
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack. | Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack. | ||
{{PlayerSpecialAttackTable|Frostburn}}{{MonsterSpecialAttackTable|Frostburn}} | |||
==Poison== | ==Poison== | ||
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds. | Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds. | ||
{{PlayerSpecialAttackTable|Poison}}{{MonsterSpecialAttackTable|Poison}} | |||
==Sleep== | ==Sleep== | ||
Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. | Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. | ||
{{PlayerSpecialAttackTable|Sleep}}{{MonsterSpecialAttackTable|Sleep}} | |||
==Stun== | ==Stun== | ||
Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | ||
{{PlayerSpecialAttackTable|Stun}}{{MonsterSpecialAttackTable|Stun}} | |||
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