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For stat breakdowns and math, use combat simulator or read the [[Combat]] wiki page. | For stat breakdowns and math, use combat simulator or read the [[Combat]] wiki page. | ||
==Shared Stats== | =+=Shared Stats== | ||
===Attack Speed=== | ====Attack Speed==== | ||
Attack Speed, or AS, is determined mainly by the attack speed of your weapon. It is given as seconds per attack, so lower is better. Things that affect your attack speed are: | Attack Speed, or AS, is determined mainly by the attack speed of your weapon. It is given as seconds per attack, so lower is better. Things that affect your attack speed are: | ||
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* Slows | * Slows | ||
===Damage Reduction=== | ====Damage Reduction==== | ||
Damage Reduction, or DR, is for the majority of the game the stat to optimize for. DR, HP, and Auto Eat tier all determine what is the highest damage hit you can survive, and relatedly what content you can... idle. This is not an exhaustive list, but DR can be found on: | Damage Reduction, or DR, is for the majority of the game the stat to optimize for. DR, HP, and Auto Eat tier all determine what is the highest damage hit you can survive, and relatedly what content you can... idle. This is not an exhaustive list, but DR can be found on: | ||
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* Absorbing Shield (Gain DR, lose evasion rating) | * Absorbing Shield (Gain DR, lose evasion rating) | ||
===Auto Eat Threshold=== | ====Auto Eat Threshold==== | ||
Auto Eat Threshold reduces the effective HP necessary to trigger your auto eat, lowering the necessary HP/DR required. This is a somewhat new feature, so we highly recommend you test this in Combat Sim. This can be found on: | Auto Eat Threshold reduces the effective HP necessary to trigger your auto eat, lowering the necessary HP/DR required. This is a somewhat new feature, so we highly recommend you test this in Combat Sim. This can be found on: | ||
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* Wasteful Ring (Drops from Wicked Greater Dragon) | * Wasteful Ring (Drops from Wicked Greater Dragon) | ||
===Slayer Area Effectiveness Reduction=== | ====Slayer Area Effectiveness Reduction==== | ||
Slayer Area Effectiveness Reduction reduces the affect of the slayer area effects on your character when fighting in one of these areas. These can range from annoying (Forest of Goo, Arid Plains) to downright progress blocking (Dark Waters, Unhallowed Wasteland). This is another stat where Combat Sim testing is highly effective. This stat can be found on: | Slayer Area Effectiveness Reduction reduces the affect of the slayer area effects on your character when fighting in one of these areas. These can range from annoying (Forest of Goo, Arid Plains) to downright progress blocking (Dark Waters, Unhallowed Wasteland). This is another stat where Combat Sim testing is highly effective. This stat can be found on: | ||
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* All slayer armor from the shop (higher tier provides more) | * All slayer armor from the shop (higher tier provides more) | ||
===Armor/Evasion Rating=== | ====Armor/Evasion Rating==== | ||
These are included on all pieces of armor, and are highly linked to the combat triangle. The higher the number, the better. | These are included on all pieces of armor, and are highly linked to the combat triangle. The higher the number, the better. | ||
==Melee Stats== | ===Melee Stats=== | ||
Melee gear focuses on 4 stats: | Melee gear focuses on 4 stats: | ||
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* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS. | * Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS. | ||
==Magic Stats== | ===Magic Stats=== | ||
Magic armor and weapons focus on 2 stats: | Magic armor and weapons focus on 2 stats: | ||
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* Skull Cape (Slayer Shop) | * Skull Cape (Slayer Shop) | ||
==Ranged Stats== | ===Ranged Stats=== | ||
Ranged armor and weapons focus on 2 stats: | Ranged armor and weapons focus on 2 stats: | ||
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* Throwing Power Gloves (Negatively impacts ranged preservation using throwing weapons) | * Throwing Power Gloves (Negatively impacts ranged preservation using throwing weapons) | ||
==Special Attacks and Loot Passives== | ===Special Attacks and Loot Passives=== | ||
Beyond stats, many pieces of equipment have Special Attacks or passive effects. | Beyond stats, many pieces of equipment have Special Attacks or passive effects. | ||
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* Pillar of Generosity (Agility capstone) | * Pillar of Generosity (Agility capstone) | ||
=Using Combat Simulator (Or Not)= | ==Using Combat Simulator (Or Not)== | ||
=How to use this Guide= | ==How to use this Guide== | ||
All of the combat skills tie into each other, and it is impossible to be a Melee pure or vice versa if you wish to do all of the content in the game. | All of the combat skills tie into each other, and it is impossible to be a Melee pure or vice versa if you wish to do all of the content in the game. |
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