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=Introduction= | |||
This guide is meant to replace the great, but outdated, [[Gear Progression]] guide written by Tim Feels. Much of the content will be adapted from his work and updated to match the current state of the end game. | This guide is meant to replace the great, but outdated, [[Gear Progression]] guide written by Tim Feels. Much of the content will be adapted from his work and updated to match the current state of the end game. | ||
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There are now a multitude of skills that provide useful resources to combat. To summarize: | There are now a multitude of skills that provide useful resources to combat. To summarize: | ||
* Agility | * Agility - Many of the obstacles provide combat bonuses | ||
* Herblore | * Herblore - Diamond Luck IV potions are among the highest DPS increases in the game | ||
* Thieving | * Thieving - There are a multitude of useful item drops from several NPCs, including Chapeau Noir, Knight's Defender, and others | ||
* Astrology | * Astrology - These are easy to obtain bonuses to your character. The hidden levels provide accuracy bonuses, as well as other nice easy to acquire boosts | ||
* Summoning | * Summoning - The tablets provide boosts to combat effectiveness and do damage. The dragon burn effect is great against hard to hit enemies. | ||
Some other skills are necessary for smooth progression, or to provide the bankroll necessary for progression: | Some other skills are necessary for smooth progression, or to provide the bankroll necessary for progression: | ||
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* Fishing/Farming/Cooking (Food) | * Fishing/Farming/Cooking (Food) | ||
=Gear Stats= | |||
All gear has certain stats linking it to certain combat styles (melee, ranged, or magic). More difficult to obtain gear is (usually) better. Once you approach the endgame, the choices become more situational rather than strictly better. | All gear has certain stats linking it to certain combat styles (melee, ranged, or magic). More difficult to obtain gear is (usually) better. Once you approach the endgame, the choices become more situational rather than strictly better. | ||
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For stat breakdowns and math, use combat simulator or read the [[Combat]] wiki page. | For stat breakdowns and math, use combat simulator or read the [[Combat]] wiki page. | ||
= | ==Shared Stats== | ||
====Attack Speed | ====Attack Speed=== | ||
Attack Speed, or AS, is determined mainly by the attack speed of your weapon. It is given as seconds per attack, so lower is better. Things that affect your attack speed are: | Attack Speed, or AS, is determined mainly by the attack speed of your weapon. It is given as seconds per attack, so lower is better. Things that affect your attack speed are: | ||
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* Pillar of Generosity (Agility capstone) | * Pillar of Generosity (Agility capstone) | ||
=Using Combat Simulator (Or Not)= | |||
==How to use this Guide== | ==How to use this Guide== |
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