4,951
edits
m (Fix logic error) |
Falterfire (talk | contribs) (Updated indenting) |
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-- Currently only overrides for dungeon sources are implemented here | -- Currently only overrides for dungeon sources are implemented here | ||
local sourceOverrides = { | local sourceOverrides = { | ||
['Dungeon'] = { | |||
[361] = 'Volcanic Cave', -- Fire Cape | |||
[941] = 'Infernal Stronghold', -- Infernal Cape | |||
[950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy | |||
[951] = 'Fire God Dungeon', -- The First Hero and an Unknown Evil | |||
[1116] = 'Into the Mist' -- Beginning of the End | |||
} | |||
} | } | ||
function p._getCreationTable(item) | function p._getCreationTable(item) | ||
local skill = '' | |||
local specialReq = nil | |||
local time = 0 | |||
local maxTime = nil | |||
local lvl = 0 | |||
local xp = 0 | |||
local qty = nil | |||
local req = nil | |||
local tables = {} | |||
--First figure out what skill is used to make this... | |||
if item.smithingLevel ~= nil then | |||
skill = 'Smithing' | |||
lvl = item.smithingLevel | |||
xp = item.smithingXP | |||
req = item.smithReq | |||
qty = item.smithingQty | |||
time = 2 | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) | |||
end | |||
if item.craftingLevel ~= nil then | |||
skill = 'Crafting' | |||
lvl = item.craftingLevel | |||
xp = item.craftingXP | |||
req = item.craftReq | |||
qty = item.craftQty | |||
time = 3 | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, nil, item.craftGPCost)) | |||
end | |||
if item.runecraftingLevel ~= nil then | |||
skill = 'Runecrafting' | |||
lvl = item.runecraftingLevel | |||
xp = item.runecraftingXP | |||
req = item.runecraftReq | |||
qty = item.runecraftQty | |||
time = 2 | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) | |||
end | |||
if item.fletchingLevel ~= nil then | |||
skill = 'Fletching' | |||
lvl = item.fletchingLevel | |||
xp = item.fletchingXP | |||
req = item.fletchReq | |||
qty = item.fletchQty | |||
time = 2 | |||
if item.name == 'Arrow Shafts' then | |||
--Arrow Shafts get special (weird) treatment | |||
req = '1 of any [[Log]]' | |||
qty = '15 - 135' | |||
end | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) | |||
end | |||
if item.cookingLevel ~= nil and item.recipeRequirements ~= nil then | |||
for i, reqSet in pairs(item.recipeRequirements) do | |||
skill = 'Cooking' | |||
lvl = item.cookingLevel | |||
xp = item.cookingXP | |||
req = reqSet | |||
qty = item.cookingQty | |||
time = item.cookingInterval / 1000 | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) | |||
end | |||
end | |||
if item.herbloreReq ~= nil then | |||
skill = 'Herblore' | |||
req = item.herbloreReq | |||
--Currently using 'masteryID' as shorthand to find details, could be a better method | |||
local potionID = item.masteryID[2] | |||
local potionData = SkillData.Herblore.ItemData[potionID + 1] | |||
lvl = potionData.level | |||
xp = potionData.herbloreXP | |||
time = 2 | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) | |||
end | |||
if item.masteryID ~= nil and item.masteryID[1] == 4 then | |||
skill = 'Mining' | |||
lvl = SkillData.Mining.Rocks[item.masteryID[2] + 1].levelRequired | |||
time = 3 | |||
xp = item.miningXP | |||
--Rune Essence has double quantity, but that's a hard-coded thing in the game so it's hard-coded here | |||
if item.name == 'Rune Essence' then qty = 2 else qty = 1 end | |||
if item.name == 'Dragonite Ore' then | |||
specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]' | |||
end | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq)) | |||
end | |||
if item.type == "Logs" then | |||
--Well this feels like cheating, but for as long as logs are the first items by ID it works | |||
local treeData = SkillData.Woodcutting.Trees[item.id + 1] | |||
skill = 'Woodcutting' | |||
lvl = treeData.level | |||
time = treeData.interval / 1000 | |||
xp = treeData.xp | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) | |||
end | |||
if item.fishingLevel ~= nil then | |||
skill = 'Fishing' | |||
lvl = item.fishingLevel | |||
xp = item.fishingXP | |||
time = item.minFishingInterval/1000 | |||
maxTime = item.maxFishingInterval/1000 | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime)) | |||
end | |||
--had to add cooking to the list of valid categories here to account for cherries/apples | |||
if item.category == 'Cooking' or item.type == "Harvest" or item.type == "Herb" or item.type == "Logs" or Shared.contains(item.name, '(Perfect)') then | |||
--Harvest/Herb means farming | |||
--Logs might mean farming or might not. Depends on the logs | |||
for i, item2 in pairs(ItemData.Items) do | |||
if item2.grownItemID == item.id then | |||
skill = 'Farming' | |||
lvl = item2.farmingLevel | |||
xp = item2.farmingXP | |||
time = item2.timeToGrow | |||
if item.type == 'Logs' then | |||
qty = 35 | |||
else | |||
qty = 15 | |||
end | |||
req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}} | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) | |||
break | |||
end | |||
--If this is a perfect item, need to find the original | |||
if item2.perfectItem == item.id and item2.recipeRequirements ~= nil then | |||
for j, reqSet in pairs(item2.recipeRequirements) do | |||
skill = 'Cooking' | |||
lvl = item2.cookingLevel | |||
xp = item2.cookingXP | |||
req = reqSet | |||
qty = item2.cookingQty | |||
time = item2.cookingInterval / 1000 | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) | |||
end | |||
end | |||
end | |||
end | |||
if item.summoningLevel ~= nil then | |||
skill = 'Summoning' | |||
lvl = item.summoningLevel | |||
--Summoning uses a formula to calculate XP for creation instead of referring to the item's XP data directly | |||
xp = (5 + 2 * math.floor(item.summoningLevel / 5)) | |||
local ShardCostArray = {} | |||
for j, cost in Shared.skpairs(item.summoningReq[1]) do | |||
if cost.id >= 0 then | |||
local item = Items.getItemByID(cost.id) | |||
if item.type == 'Shard' then | |||
table.insert(ShardCostArray, Icons.Icon({item.name, type='item', notext=true, qty=cost.qty})) | |||
end | |||
end | |||
end | |||
req = table.concat(ShardCostArray, ', ') | |||
req = req..'<br/>\r\nand one of the following<br/>\r\n' | |||
local OtherCostArray = {} | |||
local recipeGPCost = SkillData.Summoning.Settings.recipeGPCost | |||
for j, altCost in Shared.skpairs(item.summoningReq) do | |||
local nonShardArray = {} | |||
for k, cost in Shared.skpairs(altCost) do | |||
if cost.id >= 0 then | |||
local item = Items.getItemByID(cost.id) | |||
if item.type ~= 'Shard' then | |||
local sellPrice = math.max(item.sellsFor, 20) | |||
table.insert(nonShardArray, Icons.Icon({item.name, type='item', notext=true, qty=math.max(1, math.floor(recipeGPCost / sellPrice))})) | |||
end | |||
else | |||
if cost.id == -4 then | |||
table.insert(nonShardArray, Icons.GP(recipeGPCost)) | |||
elseif cost.id == -5 then | |||
table.insert(nonShardArray, Icons.SC(recipeGPCost)) | |||
end | |||
end | |||
end | |||
table.insert(OtherCostArray, table.concat(nonShardArray, ', ')) | |||
end | end | ||
req = req..table.concat(OtherCostArray, "<br/>'''OR''' ") | |||
qty = item.summoningQty | |||
time = 5 | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) | |||
end | |||
--A couple special exceptions for Alt Magic | |||
--Not Gems or Bars though since those have their own separate thing | |||
if item.name == 'Rune Essence' then | |||
table.insert(tables, p.buildAltMagicTable('Just Learning')) | |||
elseif item.name == 'Bones' then | |||
table.insert(tables, p.buildAltMagicTable('Bone Offering')) | |||
elseif item.name == 'Holy Dust' then | |||
table.insert(tables, p.buildAltMagicTable('Blessed Offering')) | |||
end | |||
if Shared.tableCount(tables) == 0 then | |||
return "" | |||
else | |||
return table.concat(tables, '\r\n') | |||
end | |||
end | end | ||
function p.buildAltMagicTable(spellName) | function p.buildAltMagicTable(spellName) | ||
local spell = Magic.getSpell(spellName, 'AltMagic') | |||
local resultPart = {} | |||
table.insert(resultPart, '{|class="wikitable"\r\n|-') | |||
table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'})) | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements') | |||
table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level)) | |||
-- 1 means select any item. 0 would mean Superheat, but that's handled elsewhere | |||
-- -1 means no item is needed, so hide this section | |||
if spell.selectItem == 1 then | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials') | |||
table.insert(resultPart, '\r\n|1 of any item') | |||
end | |||
--Add runes | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n|') | |||
for i, req in pairs(spell.runesRequired) do | |||
local rune = Items.getItemByID(req.id) | |||
if i > 1 then table.insert(resultPart, ', ') end | |||
table.insert(resultPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})) | |||
end | |||
if spell.runesRequiredAlt ~= nil and Shared.tableCount(spell.runesRequired) ~= Shared.tableCount(spell.runesRequiredAlt) then | |||
table.insert(resultPart, "<br/>'''OR'''<br/>") | |||
for i, req in pairs(spell.runesRequiredAlt) do | |||
local rune = Items.getItemByID(req.id) | |||
if i > 1 then table.insert(resultPart, ', ') end | |||
table.insert(resultPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})) | |||
end | |||
end | |||
--Now just need the output quantity, xp, and casting time (which is always 2) | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.convertToQty) | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.magicXP) | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s') | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | end | ||
function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost) | function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost) | ||
if qty == nil then qty = 1 end | |||
local resultPart = {} | |||
table.insert(resultPart, '{|class="wikitable"') | |||
if req ~= nil then | |||
table.insert(resultPart, '\r\n!colspan="2"|Item Creation') | |||
else | |||
table.insert(resultPart, '\r\n!colspan="2"|Item Production') | |||
end | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements') | |||
table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl)) | |||
if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end | |||
if req ~= nil then | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|') | |||
if type(req) == 'table' then | |||
for i, mat in pairs(req) do | |||
if i > 1 then table.insert(resultPart, '<br/>') end | |||
local matItem = Items.getItemByID(mat.id) | |||
if matItem == nil then | |||
table.insert(resultPart, mat.qty..'x ?????') | |||
else | |||
table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.qty})) | |||
end | |||
end | |||
if gpCost ~= nil and gpCost > 0 then | |||
table.insert(resultPart, '<br/>') | |||
table.insert(resultPart, Icons.GP(gpCost)) | |||
end | |||
else | |||
table.insert(resultPart, req) | |||
end | |||
end | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity') | |||
table.insert(resultPart, '\r\n|'..qty) | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience') | |||
table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP') | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time') | |||
table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s') | |||
if maxTime ~= nil then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | end | ||
function p.getCreationTable(frame) | function p.getCreationTable(frame) | ||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = Items.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getCreationTable(item) | |||
end | end | ||
function p._getItemSources(item, asList, addCategories) | function p._getItemSources(item, asList, addCategories) | ||
local lineArray = {} | |||
local categoryArray = {} | |||
--Alright, time to go through all the ways you can get an item... | |||
--First up: Can we kill somebody and take theirs? | |||
local killStrPart = {} | |||
local dungeonStrPart = {} | |||
for i, monster in ipairs(MonsterData.Monsters) do | |||
local isDrop, isBones = false, false | |||
if monster.bones == item.id and Monsters.getMonsterBones(monster) ~= nil then | |||
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table | |||
isDrop = true | |||
isBones = true | |||
elseif monster.lootTable ~= nil then | |||
-- If the monster has a loot table, check if the item we are looking for is in there | |||
for j, loot in ipairs(monster.lootTable) do | |||
if loot[1] == item.id then | |||
isDrop = true | |||
break | |||
end | end | ||
end | |||
end | |||
if isDrop then | |||
if not isBones and Monsters._isDungeonOnlyMonster(monster) then | |||
-- For dungeon exclusive monsters, loot is only rolled when they are the last | |||
-- monster within that dungeon (unless it is a shard) | |||
if monster.isBoss then | |||
local areaList = Areas.getMonsterAreas(monster.id) | |||
for k, area in ipairs(areaList) do | |||
if area.type == 'dungeon' and area.monsters[#area.monsters] == monster.id then | |||
table.insert(dungeonStrPart, Icons.Icon({area.name, type='dungeon', notext=true})) | |||
end | |||
end | |||
end | |||
else | |||
-- Item is not an end of dungeon reward, and drops when the monster is killed | |||
table.insert(killStrPart, Icons.Icon({monster.name, type='monster', notext=true})) | |||
end | |||
end | |||
end | |||
-- Is the item dropped from a cycle of the Impending Darkness event? | |||
for i, eventItemID in ipairs(Areas.eventData.rewards) do | |||
if item.id == eventItemID then | |||
local dungPrefix = (i == Shared.tableCount(Areas.eventData.rewards) and '' or i .. ' ' .. (i == 1 and 'cycle' or 'cycles') .. ' of ') | |||
table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({'Impending Darkness Event', type='dungeon', notext=true})) | |||
break | |||
end | |||
end | |||
-- Special exceptions for Fire/Infernal Cape and first two lore books | |||
if sourceOverrides['Dungeon'][item.id] ~= nil then | |||
table.insert(dungeonStrPart, Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true})) | |||
end | |||
if Shared.tableCount(dungeonStrPart) > 0 then | |||
table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ',')) | |||
end | |||
if Shared.tableCount(killStrPart) > 0 then | |||
table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ',')) | |||
end | |||
--Next: Can we find it in a box? | |||
--While we're here, check for upgrades, originals (for perfect items), and growing | |||
local lootStr = '' | |||
local upgradeStr = '' | |||
local cookStr = '' | |||
local growStr = '' | |||
local count1 = 0 | |||
local count2 = 0 | |||
for i, item2 in pairs(ItemData.Items) do | |||
if item2.dropTable ~= nil then | |||
for j, loot in pairs(item2.dropTable) do | |||
if loot[1] == item.id then | |||
count1 = count1 + 1 | |||
if string.len(lootStr) > 0 then | |||
lootStr = lootStr..',' | |||
--if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end | |||
lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"}) | |||
else | |||
lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"}) | |||
end | |||
end | |||
end | |||
end | |||
if item2.trimmedItemID == item.id then | |||
count2 = count2 + 1 | |||
if string.len(upgradeStr) > 0 then | |||
upgradeStr = upgradeStr..',' | |||
--if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end | |||
upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"}) | |||
else | |||
table.insert(categoryArray, '[[Category:Upgraded Items]]') | |||
upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"}) | |||
end | |||
end | |||
if item2.grownItemID == item.id then | |||
if string.len(growStr) > 0 then | |||
growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"}) | |||
else | |||
table.insert(categoryArray, '[[Category:Harvestable Items]]') | |||
growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"}) | |||
end | |||
end | |||
if item2.perfectItem == item.id and item2.cookingLevel ~= nil then | |||
table.insert(lineArray, Icons._SkillReq('Cooking', item2.cookingLevel)) | |||
end | |||
end | |||
if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end | |||
if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end | |||
if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end | |||
if string.len(growStr) > 0 then table.insert(lineArray, growStr) end | |||
--Next: Can we take it from somebody else -without- killing them? | |||
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id) | |||
local thiefStr = '' | |||
if Shared.tableCount(thiefItems) > 0 then | |||
thiefStr = 'Pickpocketing: ' | |||
for i, thiefRow in pairs(thiefItems) do | |||
if thiefRow.npc == 'all' then | |||
--if 'any' is the npc, this is a rare item so just say 'Thieving level 1' | |||
thiefStr = Icons._SkillReq('Thieving', 1) | |||
else | |||
if i > 1 then thiefStr = thiefStr..', ' end | |||
thiefStr = thiefStr..Icons.Icon({thiefRow.npc, type='thieving', notext='true'}) | |||
end | |||
end | |||
end | |||
if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end | |||
--If all else fails, I guess we should check if we can make it ourselves | |||
--AstrologyCheck | |||
--(Just a brute force for now because only two items and I'm lazy) | |||
if item.name == 'Stardust' or item.name == 'Golden Stardust' then | |||
table.insert(lineArray, Icons.Icon({"Astrology", type="skill"})) | |||
end | |||
--SmithCheck: | |||
if item.smithingLevel ~= nil then | |||
table.insert(lineArray, Icons._SkillReq("Smithing", item.smithingLevel)) | |||
end | |||
--CraftCheck: | |||
if item.craftingLevel ~= nil then | |||
table.insert(lineArray, Icons._SkillReq("Crafting", item.craftingLevel)) | |||
end | |||
--FletchCheck: | |||
if item.fletchingLevel ~= nil then | |||
table.insert(lineArray, Icons._SkillReq("Fletching", item.fletchingLevel)) | |||
end | |||
--RunecraftCheck: | |||
if item.runecraftingLevel ~= nil then | |||
table.insert(lineArray, Icons._SkillReq("Runecrafting", item.runecraftingLevel)) | |||
end | |||
--CookCheck | |||
if item.cookingLevel ~= nil and item.recipeRequirements ~= nil then | |||
table.insert(lineArray, Icons._SkillReq('Cooking', item.cookingLevel)) | |||
end | |||
--MineCheck: | |||
if item.masteryID ~= nil and item.masteryID[1] == 4 then | |||
table.insert(lineArray, Icons._SkillReq("Mining", SkillData.Mining.Rocks[item.masteryID[2] + 1].levelRequired)) | |||
end | |||
--FishCheck: | |||
if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then | |||
table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#'..item.type..'|'..item.type..']]') | |||
elseif item.fishingLevel ~= nil then | |||
table.insert(lineArray, Icons._SkillReq("Fishing", item.fishingLevel)) | |||
end | |||
--HerbCheck: | |||
if item.masteryID ~= nil and item.masteryID[1] == 19 then | |||
local potionData = SkillData.Herblore.ItemData[item.masteryID[2] + 1].level | |||
table.insert(lineArray, Icons._SkillReq("Herblore", potionData)) | |||
end | |||
--WoodcuttingCheck: | |||
if item.type == 'Logs' then | |||
local treeData = SkillData.Woodcutting.Trees[item.id + 1] | |||
local lvl = treeData.level | |||
table.insert(lineArray, Icons._SkillReq("Woodcutting", lvl)) | |||
end | |||
--SummoningCheck: | |||
if item.summoningLevel ~= nil then | |||
table.insert(lineArray, Icons._SkillReq("Summoning", item.summoningLevel)) | |||
end | |||
--Finally there are some weird exceptions: | |||
--Coal can be acquired via firemaking | |||
if item.name == "Coal Ore" then | |||
table.insert(lineArray, Icons._SkillReq("Firemaking", 1)) | |||
end | |||
--Gems can be acquired from mining, fishing, and alt. magic | |||
if item.type == 'Gem' and item.name ~= 'Jadestone' then | |||
table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#Special|Special]]') | |||
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]') | |||
table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'})) | |||
end | |||
--Bars and some other stuff can also be acquired via Alt. Magic | |||
if item.type == 'Bar' or Shared.contains(Items.AltMagicProducts, item.name) then | |||
table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'})) | |||
end | |||
--Rhaelyx pieces are also special | |||
if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then | |||
local rhaSkills = { | |||
Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility', 'Astrology'}, | |||
Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'} | |||
} | |||
local rhaSkList = {} | |||
if item.name == 'Circlet of Rhaelyx' then | |||
rhaSkList = rhaSkills.Circlet | |||
elseif item.name == 'Jewel of Rhaelyx' then | |||
rhaSkList = rhaSkills.Jewel | |||
elseif item.name == 'Mysterious Stone' then | |||
rhaSkList = rhaSkills.Jewel | |||
for i, v in ipairs(rhaSkills.Circlet) do | |||
table.insert(rhaSkList, v) | |||
end | |||
end | |||
local rhaStrPart = {} | |||
for i, skillName in ipairs(rhaSkList) do | |||
table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true})) | |||
end | |||
local rhaStr = 'Any action in: ' .. table.concat(rhaStrPart, ', ') | |||
if item.name == 'Mysterious Stone' then rhaStr = rhaStr .. '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}) end | |||
table.insert(lineArray, rhaStr) | |||
end | |||
--Tokens are from the appropriate skill | |||
if item.isToken and item.skill ~= nil then | |||
table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1)) | |||
end | |||
--Shop items (including special items like gloves that aren't otherwise listed) | |||
local shopSources = Shop.getItemSourceArray(item.id) | |||
if Shared.tableCount(shopSources) > 0 then | |||
table.insert(lineArray, Icons.Icon({'Shop'})) | |||
end | |||
--Easter Eggs (manual list 'cause don't have a better way to do that) | |||
if Shared.contains(Items.EasterEggs, item.name) then | |||
table.insert(lineArray, '[[Easter Eggs]]') | |||
end | |||
-- Event exclusive items (also a manual list) | |||
if Shared.contains(Items.EventItems, item.name) then | |||
table.insert(lineArray, '[[Events]]') | |||
end | |||
--Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring) | |||
--Also handling Signet Ring things here | |||
if item.name == 'Gold Topaz Ring' then | |||
table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')') | table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')') | ||
table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')') | table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')') | ||
elseif item.name == 'Signet Ring Half (a)' then | |||
table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'})) | table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'})) | ||
elseif item.name == 'Signet Ring Half (b)' then | |||
table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'})) | |||
end | |||
local resultPart = {} | |||
if asList then | |||
table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* ")) | |||
else | |||
table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>') | |||
end | |||
if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end | |||
return table.concat(resultPart) | |||
end | end | ||
function p.getItemSources(frame) | function p.getItemSources(frame) | ||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = Items.getItem(itemName) | |||
local asList = false | |||
local addCategories = false | |||
if frame.args ~= nil then | |||
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' | |||
addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false' | |||
end | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getItemSources(item, asList, addCategories) | |||
end | end | ||
function p._getItemLootSourceTable(item) | function p._getItemLootSourceTable(item) | ||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') | |||
table.insert(resultPart, '\r\n|- class="headerRow-0"') | |||
table.insert(resultPart, '\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance') | |||
--Set up function for adding rows | |||
local buildRow = function(source, type, minqty, qty, weight, totalWeight) | |||
if minqty == nil then minqty = 1 end | |||
local rowPart = {} | |||
table.insert(rowPart, '\r\n|-') | |||
table.insert(rowPart, '\r\n|style="text-align: left;"|'..source) | |||
table.insert(rowPart, '\r\n|style="text-align: left;"|'..type) | |||
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..minqty) | |||
if qty ~= minqty then table.insert(rowPart, ' - '..qty) end | |||
local chance = Shared.round(weight / totalWeight * 100, 2, 2) | |||
if weight >= totalWeight then | |||
-- Fraction would be 1/1, so only show the percentage | |||
chance = 100 | |||
table.insert(rowPart, '\r\n|colspan="2" ') | |||
else | |||
local fraction = Shared.fraction(weight, totalWeight) | local fraction = Shared.fraction(weight, totalWeight) | ||
if Shared.contains(fraction, '%.') then | if Shared.contains(fraction, '%.') then | ||
Line 638: | Line 638: | ||
table.insert(rowPart, '\r\n|colspan="2" ') | table.insert(rowPart, '\r\n|colspan="2" ') | ||
else | else | ||
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|') | |||
end | |||
end | |||
if weight == -1 then | |||
--Weight of -1 means this is a weird row that has a variable percentage | |||
table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)') | |||
else | |||
table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%') | |||
end | |||
return table.concat(rowPart) | |||
end | |||
local dropRows = {} | |||
--Alright, time to go through a few ways to get the item | |||
--First up: Can we kill somebody and take theirs? | |||
for i, monster in ipairs(MonsterData.Monsters) do | |||
local minqty = 1 | |||
local qty = 1 | |||
local wt = 0 | |||
local totalWt = 0 | |||
--Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss | |||
--... unless we're looking for Shards of course, at which point we'll take any monster with the right bones | |||
if monster.bones == item.id and Monsters.getMonsterBones(monster) ~= nil then | |||
qty = monster.boneQty ~= nil and monster.boneQty or 1 | |||
minqty = qty | |||
wt = 1 | |||
totalWt = 1 | |||
elseif monster.lootTable ~= nil then | |||
-- If the monster has a loot table, check if the item we are looking for is in there | |||
for j, loot in ipairs(monster.lootTable) do | |||
totalWt = totalWt + loot[2] | |||
if loot[1] == item.id then | |||
wt = loot[2] | |||
qty = loot[3] | |||
end | |||
end | |||
end | |||
local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100 | |||
if wt > 0 and lootChance > 0 then | if wt > 0 and lootChance > 0 then | ||
if not Shared.contains(item.name, 'Shard') and Monsters._isDungeonOnlyMonster(monster) then | |||
-- For dungeon exclusive monsters, loot is only rolled when they are the last | -- For dungeon exclusive monsters, loot is only rolled when they are the last | ||
-- monster within that dungeon (unless it is a shard) | |||
if monster.isBoss then | if monster.isBoss then | ||
local areaList = Areas.getMonsterAreas(monster.id) | |||
for k, area in ipairs(areaList) do | |||
if area.type == 'dungeon' and area.monsters[#area.monsters] == monster.id then | |||
table.insert(dropRows, {source = Icons.Icon({area.name, type='dungeon'}), type = '[[Dungeon]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100}) | |||
end | |||
end | |||
end | |||
else | |||
-- Item is not an end of dungeon reward, and drops when the monster is killed | |||
table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100}) | table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100}) | ||
end | |||
end | |||
end | |||
-- Is the item dropped from a cycle of the Impending Darkness event? | |||
for i, eventItemID in ipairs(Areas.eventData.rewards) do | |||
if item.id == eventItemID then | |||
sourceTxt = Icons.Icon({'Impending Darkness Event', type='dungeon'}) .. (i == Shared.tableCount(Areas.eventData.rewards) and '' or ', Cycle ' .. i) | |||
table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1}) | |||
break | |||
end | |||
end | |||
--Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops | |||
if sourceOverrides['Dungeon'][item.id] ~= nil then | |||
local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon'}) | |||
table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1}) | |||
end | end | ||
--Next: Can we find it by rummaging around in another item? | |||
for i, item2 in pairs(ItemData.Items) do | |||
if item2.dropTable ~= nil then | |||
local qty = 1 | |||
local wt = 0 | |||
local totalWt = 0 | |||
for j, loot in pairs(item2.dropTable) do | |||
totalWt = totalWt + loot[2] | |||
if loot[1] == item.id then | |||
wt = loot[2] | |||
if item2.dropQty ~= nil then qty = item2.dropQty[j] end | |||
end | |||
end | |||
if wt > 0 then | |||
local sourceTxt = Icons.Icon({item2.name, type='item'}) | |||
table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt}) | |||
end | |||
end | |||
end | |||
--Finally, let's try just stealing it | |||
local thiefType = Icons.Icon({"Thieving", type='skill'}) | |||
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id) | |||
for i, thiefRow in pairs(thiefItems) do | |||
local sourceTxt = '' | |||
if thiefRow.npc == 'all' then | |||
sourceTxt = "Thieving Rare Drop" | |||
else | |||
sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'}) | |||
end | |||
table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt}) | |||
end | end | ||
--Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches | |||
--Jadestone is special and doesn't count | |||
if item.type == 'Gem' and item.name ~= 'Jadestone' then | |||
local mineType = Icons.Icon({'Mining', type='skill'}) | |||
local thisGemChance = Items.GemTable[item.name].chance | |||
local totalGemChance = 0 | |||
for i, gem in pairs(Items.GemTable) do | |||
totalGemChance = totalGemChance + gem.chance | |||
end | |||
table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance}) | |||
local magicType = Icons.Icon({'Magic', type = 'skill'}) | |||
table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance}) | |||
table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance}) | |||
end | |||
if item.fishingCatchWeight ~= nil then | |||
local fishSource = '[[Fishing#Special|Special]]' | |||
local fishType = Icons.Icon({'Fishing', type='skill'}) | |||
table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = item.fishingCatchWeight, totalWeight = Items.specialFishWt}) | |||
end | |||
if item.type == 'Junk' then | |||
local fishSource = '[[Fishing#Junk|Junk]]' | |||
local fishType = Icons.Icon({'Fishing', type='skill'}) | |||
table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = Items.junkCount}) | |||
end | |||
--Make sure to return nothing if there are no drop sources | |||
if Shared.tableCount(dropRows) == 0 then return '' end | |||
table.sort(dropRows, function(a, b) | |||
if a.weight / a.totalWeight == b.weight / b.totalWeight then | |||
return a.minqty + a.qty > b.minqty + b.qty | |||
else | |||
return a.weight / a.totalWeight > b.weight / b.totalWeight | |||
end | |||
end) | |||
for i, data in pairs(dropRows) do | |||
table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight)) | |||
end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | end | ||
function p.getItemLootSourceTable(frame) | function p.getItemLootSourceTable(frame) | ||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = Items.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getItemLootSourceTable(item) | |||
end | end | ||
function p._getItemUpgradeTable(item) | function p._getItemUpgradeTable(item) | ||
local resultPart = {} | |||
if item.itemsRequired ~= nil then | |||
--First, get details on all the required materials | |||
local upgradeFrom = {} | |||
local materials = {} | |||
for i, row in pairs(item.itemsRequired) do | |||
local mat = Items.getItemByID(row[1]) | |||
--Check to see if the source item can trigger the upgrade | |||
if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then | |||
table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'})) | |||
end | |||
table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]})) | |||
end | |||
if item.trimmedGPCost ~= nil then | |||
table.insert(materials, Icons.GP(item.trimmedGPCost)) | |||
end | |||
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]') | |||
--[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|' | |||
result = result..table.concat(upgradeFrom, '<br/>')--]] | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|') | |||
table.insert(resultPart, table.concat(materials, '<br/>')) | |||
table.insert(resultPart, '\r\n|}') | |||
end | |||
return table.concat(resultPart) | |||
end | end | ||
function p.getItemUpgradeTable(frame) | function p.getItemUpgradeTable(frame) | ||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = Items.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getItemUpgradeTable(item) | |||
end | end | ||
function p._getItemSuperheatTable(item) | function p._getItemSuperheatTable(item) | ||
--Manually build the Superheat Item table | |||
local oreString = '' | |||
local coalString = '' | |||
for i, mat in pairs(item.smithReq) do | |||
local thisMat = Items.getItemByID(mat.id) | |||
if thisMat.name == 'Coal Ore' then | |||
coalString = ', '..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty}) | |||
else | |||
if string.len(oreString) > 0 then oreString = oreString..', ' end | |||
oreString = oreString..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty}) | |||
end | |||
end | |||
--Set up the header | |||
local superheatTable = {} | |||
table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell') | |||
table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level') | |||
table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level') | |||
table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP') | |||
table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars') | |||
table.insert(superheatTable, '!!Ore!!Runes') | |||
--Loop through all the variants | |||
local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'} | |||
for i, sName in pairs(spellNames) do | |||
local spell = Magic.getSpell(sName, 'AltMagic') | |||
local rowPart = {} | |||
table.insert(rowPart, '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50})) | |||
table.insert(rowPart, '||'..Icons.Icon({spell.name, type='spell', noicon=true})..'||style="text-align:right;"|'..item.smithingLevel) | |||
table.insert(rowPart, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.magicXP..'||style="text-align:right;"|'..spell.convertToQty) | |||
table.insert(rowPart, '||'..oreString) | |||
if spell.ignoreCoal ~= nil and not spell.ignoreCoal then table.insert(rowPart, coalString) end | |||
table.insert(rowPart, '||style="text-align:center"|') | |||
for i, req in pairs(spell.runesRequired) do | |||
local rune = Items.getItemByID(req.id) | |||
if i > 1 then table.insert(rowPart, ', ') end | |||
table.insert(rowPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})) | |||
end | |||
table.insert(rowPart, "<br/>'''OR'''<br/>") | |||
for i, req in pairs(spell.runesRequiredAlt) do | |||
local rune = Items.getItemByID(req.id) | |||
if i > 1 then table.insert(rowPart, ', ') end | |||
table.insert(rowPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})) | |||
end | |||
table.insert(superheatTable, table.concat(rowPart)) | |||
end | |||
--Add the table end and add the table to the result string | |||
table.insert(superheatTable, '\r\n|}') | |||
return table.concat(superheatTable) | |||
end | end | ||
function p.getItemSuperheatTable(frame) | function p.getItemSuperheatTable(frame) | ||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = Items.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getItemSuperheatTable(item) | |||
end | end | ||
function p._getItemSourceTables(item) | function p._getItemSourceTables(item) | ||
local resultPart = {} | |||
local shopTable = Shop._getItemShopTable(item) | |||
if string.len(shopTable) > 0 then | |||
table.insert(resultPart, '===Shop===\r\n'..shopTable) | |||
end | |||
local creationTable = p._getCreationTable(item) | |||
if string.len(creationTable) > 0 then | |||
if #resultPart > 0 then table.insert(resultPart, '\r\n') end | |||
table.insert(resultPart, '===Creation===\r\n'..creationTable) | |||
end | |||
local upgradeTable = p._getItemUpgradeTable(item) | |||
if string.len(upgradeTable) > 0 then | |||
if #resultPart > 0 then table.insert(resultPart, '\r\n') end | |||
if string.len(creationTable) == 0 then table.insert(resultPart, '===Creation===\r\n') end | |||
table.insert(resultPart, upgradeTable) | |||
end | |||
if item.type == 'Bar' then | |||
table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item)) | |||
end | |||
local lootTable = p._getItemLootSourceTable(item) | |||
if string.len(lootTable) > 0 then | |||
if #resultPart > 0 then table.insert(resultPart, '\r\n') end | |||
table.insert(resultPart, '===Loot===\r\n'..lootTable) | |||
end | |||
return table.concat(resultPart) | |||
end | end | ||
function p.getItemSourceTables(frame) | function p.getItemSourceTables(frame) | ||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = Items.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getItemSourceTables(item) | |||
end | end | ||
function p.getCombatPassiveSlotItems(frame) | function p.getCombatPassiveSlotItems(frame) | ||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable"\r\n') | |||
table.insert(resultPart, '|-\r\n') | |||
table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n') | |||
local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and Shared.contains(item.validSlots, 'Passive') end) | |||
table.sort(itemArray, function(a, b) return a.id < b.id end) | |||
for i, item in ipairs(itemArray) do | |||
table.insert(resultPart, '|-\r\n') | |||
table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n') | |||
table.insert(resultPart, '| '..item.description..'\r\n') | |||
end | |||
table.insert(resultPart, '|}') | |||
return table.concat(resultPart) | |||
end | end | ||
return p | return p |