Anonymous

Module:Constants: Difference between revisions

From Melvor Idle
Remove sign prefixes from modifier values
(Correct attributes for new modifiers)
(Remove sign prefixes from modifier values)
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["FlatSmithingCoalCost"] = { text = "{V} Coal Ore Cost when Smithing", skills = {'Smithing'} },
["FlatSmithingCoalCost"] = { text = "{V} Coal Ore Cost when Smithing", skills = {'Smithing'} },
["FlatStabAttackBonus"] = { text = "{V} Stab Attack Bonus", skills = {'Combat'} },
["FlatStabAttackBonus"] = { text = "{V} Stab Attack Bonus", skills = {'Combat'} },
["FletchingBoltQuantity"] = { text = "+{V} Base Quantity when creating Bolts in Fletching", skills = {'Fletching'} },
["FletchingBoltQuantity"] = { text = "{V} Base Quantity when creating Bolts in Fletching", skills = {'Fletching'} },
["FletchingIntervalWithArrows"] = { text = "{VMS}s Fletching Interval when making Arrows", skills = {'Fletching'} },
["FletchingIntervalWithArrows"] = { text = "{VMS}s Fletching Interval when making Arrows", skills = {'Fletching'} },
["freezeImmunity"] = { text = "{V}% chance to ignore Freezes only", inverseSign = true, skills = {'Combat'} },
["freezeImmunity"] = { text = "{V}% chance to ignore Freezes only", inverseSign = true, skills = {'Combat'} },
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["PassiveCookInterval"] = { text = "{V}% Passive Cook Interval", skills = {'Cooking'} },
["PassiveCookInterval"] = { text = "{V}% Passive Cook Interval", skills = {'Cooking'} },
["PlayerDamageReduction"] = { text = "Reduce Player damage reduction by {V}%", isIncreaseNegative = true, skills = {'Combat'} },
["PlayerDamageReduction"] = { text = "Reduce Player damage reduction by {V}%", isIncreaseNegative = true, skills = {'Combat'} },
["PlayerRage"] = { text = "When hit, +{V}% chance to gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)", skills = {'Combat'} },
["PlayerRage"] = { text = "When hit, {V}% chance to gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)", skills = {'Combat'} },
["PoisonDOTDamage"] = { text = "{V}% Damage taken from Poison", skills = {'Combat'} },
["PoisonDOTDamage"] = { text = "{V}% Damage taken from Poison", skills = {'Combat'} },
["PoisonSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Poison Runes", skills = {'Combat', 'Magic'} },
["PoisonSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Poison Runes", skills = {'Combat', 'Magic'} },