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(Remove sign prefixes from modifier values) |
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["EndOfTurnEvasion2"] = { text = "Gains up to {V}% Global Evasion Rating every 2 turns (Lasts 2 turns)", skills = {'Combat'} }, | ["EndOfTurnEvasion2"] = { text = "Gains up to {V}% Global Evasion Rating every 2 turns (Lasts 2 turns)", skills = {'Combat'} }, | ||
["EndOfTurnMaxHealing2"] = { text = "Heal {V}% of max hitpoints every 2 turns", skills = {'Combat'} }, | ["EndOfTurnMaxHealing2"] = { text = "Heal {V}% of max hitpoints every 2 turns", skills = {'Combat'} }, | ||
["EnemyDamageReduction"] = { text = "Enemy Damage Reduction is decreased by flat {V}%", skills = {'Combat'} }, | ["EnemyDamageReduction"] = { text = "Enemy Damage Reduction is decreased by flat {V}%", isIncreaseNegative = true, skills = {'Combat'} }, | ||
["EvasionAgainstMagic"] = { text = "{V}% Global Evasion against Magic targets", skills = {'Combat'} }, | ["EvasionAgainstMagic"] = { text = "{V}% Global Evasion against Magic targets", skills = {'Combat'} }, | ||
["EvasionAgainstMelee"] = { text = "{V}% Global Evasion against Melee targets", skills = {'Combat'} }, | ["EvasionAgainstMelee"] = { text = "{V}% Global Evasion against Melee targets", skills = {'Combat'} }, |