Anonymous

Module:Monsters: Difference between revisions

From Melvor Idle
Amend further in case sale value is zero
(getChestDrops: Correct GP range showing when there is only a single value)
(Amend further in case sale value is zero)
Line 895: Line 895:


result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
if row.minQuantity < row.maxQuantity then
if thisItem.sellsFor == 0 or row.minQuantity == row.maxQuantity then
result = result..'|'..Icons.GP(thisItem.sellsFor * row.minQuantity)
else
result = result..'|'..Icons.GP(thisItem.sellsFor * row.minQuantity, thisItem.sellsFor * row.maxQuantity)
result = result..'|'..Icons.GP(thisItem.sellsFor * row.minQuantity, thisItem.sellsFor * row.maxQuantity)
else
result = result..'|'..Icons.GP(thisItem.sellsFor * row.minQuantity)
end
end
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity)/ 2))
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity)/ 2))