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Falterfire (talk | contribs) (added % to ChanceToAvoidThievingStuns and ChanceToFindMushroomWoodcutting) |
m (globalSkillIntervalPercent options) |
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["giveRandomComboRunesRunecrafting"] = { text = "Gain a chance to receive random combination runes when recieving random elemental runes equal to the chance to receive random elemental runes from Runecrafting", skills = {'Runecrafting'} }, | ["giveRandomComboRunesRunecrafting"] = { text = "Gain a chance to receive random combination runes when recieving random elemental runes equal to the chance to receive random elemental runes from Runecrafting", skills = {'Runecrafting'} }, | ||
["globalAccuracyHPScaling"] = { text = "Accuracy Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} }, | ["globalAccuracyHPScaling"] = { text = "Accuracy Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} }, | ||
["GlobalSkillIntervalPercent"] = { text = "{V}% Interval for all Non-Combat Skills" }, | ["GlobalSkillIntervalPercent"] = { text = "{V}% Interval for all Non-Combat Skills", isIncreaseNegative = true }, | ||
["GlobalSleepChance"] = { text = "{V}% chance to apply Sleep when hitting with any attack (once per turn)", skills = {'Combat'} }, | ["GlobalSleepChance"] = { text = "{V}% chance to apply Sleep when hitting with any attack (once per turn)", skills = {'Combat'} }, | ||
["GlobalStunChance"] = { text = "{V}% chance to apply a Stun for 1 Attack Turn when hitting with any attack (once per turn)", skills = {'Combat'} }, | ["GlobalStunChance"] = { text = "{V}% chance to apply a Stun for 1 Attack Turn when hitting with any attack (once per turn)", skills = {'Combat'} }, |
edits