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Module:Sandbox/GauTest/Township: Difference between revisions

From Melvor Idle
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Line 348: Line 348:
-- Tier
-- Tier
local tier = p._GetTierRequirements(building.tier)
local tier = p._GetTierRequirements(building.tier)
table.insert(ret, '\r\n|-\r\n| <b>Tier '..building.tier..'</b><ul><li>'..Icons._SkillReq('Township', tier.level, false)..'</li><li>'..p.GetTownshipStatIcon('Population')..tier.population..'</li></ul>')
table.insert(ret, '\r\n|-\r\n| <b>Tier '..building.tier..'</b><ul><li>'..Icons._SkillReq('Township', tier.level, false)..'</li><li>'..p.GetTownshipStatIcon('Population')..' '..tier.population..'</li></ul>')
-- Upgrades From
-- Upgrades From
table.insert(ret, '\r\n|-\r\n|')
table.insert(ret, '\r\n|-\r\n|')
if building.upgradesFrom ~= nil then
if building.upgradesFrom ~= nil then
local upgradesFromBuilding = GameData.getEntityByID(Township.buildings, building.upgradesFrom)
local upgradesFromBuilding = p._GetBuildingByID(building.upgradesFrom)
table.insert(ret, '<b>Upgrades From:</b> '..Icons.Icon({upgradesFromBuilding.name, type='building'})..'<br>')
table.insert(ret, '<b>Upgrades From:</b> '..Icons.Icon({upgradesFromBuilding.name, type='building'})..'<br>')
end
end
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