572
edits
No edit summary |
No edit summary |
||
Line 340: | Line 340: | ||
-- Icon | -- Icon | ||
table.insert(ret, '\r\n|-\r\n|style="text-align:center"|'..Icons.Icon({building.name, type='building', size='250', notext=true})) | table.insert(ret, '\r\n|-\r\n|style="text-align:center"|'..Icons.Icon({building.name, type='building', size='250', notext=true})) | ||
-- ID | -- ID | ||
table.insert(ret, '\r\n|-\r\n| <b>Building ID:</b> '..building.id) | table.insert(ret, '\r\n|-\r\n| <b>Building ID:</b> '..building.id) | ||
Line 405: | Line 403: | ||
local job = p._GetJobFromResource(resource.id) | local job = p._GetJobFromResource(resource.id) | ||
local workers = GameData.getEntityByID(building.provides.workers, job).quantity | local workers = GameData.getEntityByID(building.provides.workers, job).quantity | ||
-- township.js -> Township.computeTownResourceGain() | -- Sourced from township.js -> Township.computeTownResourceGain() | ||
local production = workers*resource.quantity*100*(Township.tickLength/10) | local production = workers*resource.quantity*100*(Township.tickLength/10) | ||
local resource_data = GameData.getEntityByID(resources, resource.id) | local resource_data = GameData.getEntityByID(resources, resource.id) | ||
Line 415: | Line 413: | ||
end | end | ||
end | end | ||
retProduction = table.concat(retProduction, ', ')..'/ | retProduction = table.concat(retProduction, ', ')..'/ ('..p.GetTownshipStatIcon('Workers')..workers..')' | ||
table.insert(retResources, retProduction) | table.insert(retResources, retProduction) | ||
end | end |
edits