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Preservation Chance: Difference between revisions

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Overhaul for better consistency with writing style of other wiki content & include section for chance cap
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The preservation chance is a modifier which lets us preserve the resources used when creating items. As a return, we will be able to make more items, entirely for free!
{{V|1.1.1}}
'''Preservation Chance''' is a modifier which allows resources to be preserved when creating items, allowing for the creation of items at no cost to the player. When resource preservation triggers, the player will receive a notification stating "You managed to preserve your resources".


Note that the preservation change does NOT affect the usage of potions nor summoning tablets.
The chance to preserve resources only applies when creating items within a skill, it does not affect the consumption of [[Potions|potion]] doses, {{Skill|Summoning}} tablets, or [[Prayer#Reducing Prayer Point Usage|prayer points]]. [[Rune Preservation]] and [[Ammo Preservation]] are also separate modifiers, which allow for the preservation of runes and {{Skill|Ranged}} ammunition respectively.


The preserve chance is capped at 80%, and is additive, regardless of source.
The preservation chance for all skills is capped at 80%, unless a modifier which increases the cap applies.


== Calculating gains ==
==Sources==
{{:Math:Resource_Preservation}}
Below is a list of many things other than {{Icon|Mastery}} bonuses and {{Skill|Summoning}} [[Synergy|synergies]] which provide a chance to preserve resources. Another notable mention is that the {{ItemIcon|Crown of Rhaelyx}} gains 15% preservation chance (for a total of 25%) when the player has at least one {{ItemIcon|Charge Stone of Rhaelyx}} within their [[Bank]].
{{ModifierTable|GlobalPreservationChance,SkillPreservationChance|Preservation Bonuses|true}}


== Obstacles ==
==Chance Cap==
{{Obstacles/Recommended
The preservation chance for all skills is capped at 80%. For a few skills, there exists bonuses which can increase this cap:
|obs31 = Pipe Balance
* The {{ItemIcon|Bear}} & {{ItemIcon|Beaver}} synergy can increase the cap for {{Skill|Fletching}} by 5%
|obs41 = Coal Stones
* The {{ItemIcon|Bear}} & {{ItemIcon|Fox}} synergy can increase the cap for {{Skill|Herblore}} by 5%
|obs61 = Tree Hop
|obs81 = Runic Trail
|obs91 = Ice Jump
|obs101 = Lava Waterfall Dodge
|obs121 = Rune Crawl
|obs122 = Cave Waters
|obs131 = Cave Trap
|obs151 = Lava Trail
}}


Runic Trail mostly affects {{Skill|Summoning}} stuff, and should NOT be used when doing {{Skill|Herblore}}.
== Calculating Gains ==
 
{{:Math:Resource Preservation}}
Cave Waters affects Potion charges. Do NOT use it in {{Skill|Herblore}}. Similarly, Rune Crawl spares your tablets, but is bad for potion consumption. Tradeoff.
 
Cave Trap is actually BAD for resource usage, but will spare you potions and summoning tablets.
 
== Obstacles but combat ==
{{Obstacles/Recommended
|obs41 = Cave Climb
|obs61 = Tree Hop
|obs62 = Lake Swim
|obs81 = Runic Trail
|obs91 = Cave Maze
|obs101 = Lava Waterfall Dodge
|obs121 = Rune Crawl
|obs122 = Cave Waters
}}
 
Ammo and rune preservation. Also Prayer stuff. Read notes specified above regarding tradeoffs.
 
== Pets ==
 
{| class="wikitable"
|-
! {{PetIcon|Puff}}
| +10%. Only affects {{Skill|Smithing}}
|-
! {{PetIcon|Gunter}}
| +10%. Only affects {{Skill|Runecrafting}}
|-
! {{PetIcon|Monk-ey}}
| +10%. Affects {{Skill|Prayer}}. Eh, that's not an item.
|-
! {{PetIcon|Norman}}
| +3% Prayer points. Still not an item.
|-
! {{PetIcon|Jelly Jim}}.
| +2% rune preservation. For real, these are not items.
|-
! {{PetIcon|Salem}}
| +5% rune preservation. I guess runes are some form of item...
|-
! {{PetIcon|Arctic Yeti}}
| +2% ammo preservation. Stop adding combat stuff here.
|-
! {{PetIcon|Mark}}
| +10% summoning charges. I'm actually just gonna add them regardless.
|-
! {{PetIcon|Harold}}
| +3% ammo/rune preservation. +3% potion preservation.
|}


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[[Category:Math]]