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(Amend special attack template calls for change in parameters) |
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==Affliction== | ==Affliction== | ||
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. | Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. | ||
===Sources=== | |||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Affliction}}{{MonsterSpecialAttackTable|effect=Affliction}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Affliction}}{{MonsterSpecialAttackTable|effect=Affliction}} | ||
==Bleed== | ==Bleed== | ||
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. | Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. | ||
===Sources=== | |||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Bleed}}{{MonsterSpecialAttackTable|effect=Bleed}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Bleed}}{{MonsterSpecialAttackTable|effect=Bleed}} | ||
=== Mitigation === | |||
{{ModifierTable|bleedImmunity|Bleed Immunity|false|displayOtherMods=true}} | |||
==Burn== | ==Burn== | ||
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds. | Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds. | ||
===Sources=== | |||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Burn}}{{MonsterSpecialAttackTable|effect=Burn}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Burn}}{{MonsterSpecialAttackTable|effect=Burn}} | ||
=== Mitigation === | |||
In addition to the below sources of burn immunity, the {{ItemIcon|Dragon}} and {{ItemIcon|Yak}} {{Skill|Summoning}} [[synergy]] prevents the player from taking damage from burning. | |||
{{ModifierTable|burnImmunity|Burn Immunity|false|displayOtherMods=true}} | |||
==Freeze== | ==Freeze== | ||
Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn. | Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn. | ||
===Sources=== | |||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}} | ||
=== Mitigation === | |||
{{ModifierTable|freezeImmunity,stunImmunity|Freeze Immunity|false|displayOtherMods=true}} | |||
==Frostburn== | ==Frostburn== | ||
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack. | Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack. | ||
===Sources=== | |||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{MonsterSpecialAttackTable|effect=Frostburn}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{MonsterSpecialAttackTable|effect=Frostburn}} | ||
=== Mitigation === | |||
{{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}} | |||
==Poison== | ==Poison== | ||
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds. | Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds. | ||
===Sources=== | |||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Poison}}{{MonsterSpecialAttackTable|effect=Poison}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Poison}}{{MonsterSpecialAttackTable|effect=Poison}} | ||
=== Mitigation === | |||
{{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}} | |||
==Sleep== | ==Sleep== | ||
Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. | Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. | ||
===Sources=== | |||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}} | ||
=== Mitigation === | |||
{{ModifierTable|sleepImmunity,increasedChanceToAvoidSleep,decreasedDamageTakenWhenAsleep,increasedHealWhenSleep|Sleep Immunity|false|displayOtherMods=true}} | |||
==Stun== | ==Stun== | ||
Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | ||
===Sources=== | |||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}} | ||
=== Mitigation === | |||
{{ModifierTable|stunImmunity,increasedChanceToAvoidStun,decreasedDamageTakenWhenStunned,HealWhenStunned|Stun Immunity|false|displayOtherMods=true}} | |||
{{Menu}} | {{Menu}} |