17,030
edits
(Add mitigation sub-sections) |
(Document behaviour of chance to avoid stun/sleep) |
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{{ModifierTable|burnImmunity|Burn Immunity|false|displayOtherMods=true}} | {{ModifierTable|burnImmunity|Burn Immunity|false|displayOtherMods=true}} | ||
==Freeze== | ==Freeze== | ||
Freeze is an effect that prevents the target from attacking. | Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn. | ||
===Sources=== | ===Sources=== | ||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}} | ||
=== Mitigation === | === Mitigation === | ||
Similar to [[#Stun|Stuns]], the chance to ignore freeze is a separate roll from the chance to be frozen. | |||
{{ModifierTable|freezeImmunity,stunImmunity|Freeze Immunity|false|displayOtherMods=true}} | {{ModifierTable|freezeImmunity,stunImmunity|Freeze Immunity|false|displayOtherMods=true}} | ||
==Frostburn== | ==Frostburn== | ||
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{{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}} | {{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}} | ||
==Sleep== | ==Sleep== | ||
Sleep is an effect that prevents the target from attacking. | Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. | ||
===Sources=== | ===Sources=== | ||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}} | ||
=== Mitigation === | === Mitigation === | ||
Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep. | |||
{{ModifierTable|sleepImmunity,increasedChanceToAvoidSleep,decreasedDamageTakenWhenAsleep,increasedHealWhenSleep|Sleep Immunity|false|displayOtherMods=true}} | {{ModifierTable|sleepImmunity,increasedChanceToAvoidSleep,decreasedDamageTakenWhenAsleep,increasedHealWhenSleep|Sleep Immunity|false|displayOtherMods=true}} | ||
==Stun== | ==Stun== | ||
Stun is an effect that prevents the target from attacking. | Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | ||
===Sources=== | ===Sources=== | ||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}} | ||
=== Mitigation === | === Mitigation === | ||
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effect chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>. | |||
{{ModifierTable|stunImmunity,increasedChanceToAvoidStun,decreasedDamageTakenWhenStunned,HealWhenStunned|Stun Immunity|false|displayOtherMods=true}} | {{ModifierTable|stunImmunity,increasedChanceToAvoidStun,decreasedDamageTakenWhenStunned,HealWhenStunned|Stun Immunity|false|displayOtherMods=true}} | ||
{{Menu}} | {{Menu}} |