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(Adding "Hitpoints" as a valid skill to appropriate modifierTypes entries) |
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["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} }, | ["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} }, | ||
["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks", skills = {'Combat'} }, | ["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks", skills = {'Combat'} }, | ||
["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat | ["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat'} }, | ||
["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat', 'Hitpoints'} }, | ["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat', 'Hitpoints'} }, | ||
["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Mining'} }, | ["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Mining'} }, |
edits