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* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | * The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | ||
* Hitpoints, Damage, and Food Healing values are 10x larger than standard (this is a visual change, it has no actual impact on combat mechanics). | * Hitpoints, Damage, and Food Healing values are 10x larger than standard (this is a visual change, it has no actual impact on combat mechanics). | ||
=== Ancient Relics === | |||
{{Main|Reference=Ancient Relics}} | |||
{{Icon|Ancient Relics}} mode is a randomised version of the game. It includes the following challenges: | |||
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill). | |||
* Maximum Skill Levels are initially capped at Level 10. | |||
* Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2). | |||
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeating a Dungeon. | |||
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}. | |||
* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward. | |||
* All preservation and doubling is disabled. | |||
* Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]]. | |||
=== Temporary Modes === | === Temporary Modes === |
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