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| === Hardcore === | | === Hardcore === |
| {{Main|Reference=Hardcore}} | | {{Main|Reference=Hardcore}} |
| {{Icon|Hardcore}} mode is a more challenging version of the game. It includes the following challenges: | | {{:Hardcore}} |
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| * Hardcore characters are deleted upon death
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| * Passive {{Skill|Hitpoints}} regeneration is disabled.
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| * [[Bank]] slots cannot be purchased from the [[Shop]] after the player reaches {{HardcoreBankMax}} bank slots, although more bank slots can still be acquired through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}.
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| * The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased.
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| === Adventure === | | === Adventure === |
| {{Main|Reference=Adventure}} | | {{Main|Reference=Adventure}} |
| {{Icon|Adventure}} mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following changes: | | {{:Adventure}} |
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| * Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
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| * Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Dagger}}.
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| * Non-Combat skill levels cannot go above your Combat Level.
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| * The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
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| * Hitpoints, Damage, and Food Healing values are 10x larger than standard (this is a visual change, it has no actual impact on combat mechanics).
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| === Ancient Relics === | | === Ancient Relics === |
| {{Main|Reference=Ancient Relics}} | | {{Main|Reference=Ancient Relics}} |
| {{Icon|Ancient Relics}} mode is a randomised version of the game. It includes the following challenges: | | {{:Ancient Relics}} |
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| * Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
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| * Maximum Skill Levels are initially capped at Level 10.
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| * Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2).
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| * {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeating a Dungeon.
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| * {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
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| * Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward.
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| * All preservation and doubling is disabled.
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| * Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].
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| === Temporary Modes === | | === Temporary Modes === |