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Game Mode: Difference between revisions

From Melvor Idle
2,086 bytes removed ,  22 September 2023
use transclusions for Hardcore, Adventure and Ancient Relics descriptions
(Add reference to Ancient Relics game mode)
(use transclusions for Hardcore, Adventure and Ancient Relics descriptions)
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=== Hardcore ===
=== Hardcore ===
{{Main|Reference=Hardcore}}
{{Main|Reference=Hardcore}}
{{Icon|Hardcore}} mode is a more challenging version of the game. It includes the following challenges:
{{:Hardcore}}
 
* Hardcore characters are deleted upon death
* Passive {{Skill|Hitpoints}} regeneration is disabled.
* [[Bank]] slots cannot be purchased from the [[Shop]] after the player reaches {{HardcoreBankMax}} bank slots, although more bank slots can still be acquired through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}.
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased.


=== Adventure ===
=== Adventure ===
{{Main|Reference=Adventure}}
{{Main|Reference=Adventure}}
{{Icon|Adventure}} mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following changes:
{{:Adventure}}
 
* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Dagger}}.
* Non-Combat skill levels cannot go above your Combat Level.
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
* Hitpoints, Damage, and Food Healing values are 10x larger than standard (this is a visual change, it has no actual impact on combat mechanics).


=== Ancient Relics ===
=== Ancient Relics ===
{{Main|Reference=Ancient Relics}}
{{Main|Reference=Ancient Relics}}
{{Icon|Ancient Relics}} mode is a randomised version of the game. It includes the following challenges:
{{:Ancient Relics}}
 
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
* Maximum Skill Levels are initially capped at Level 10.
* Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2).
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeating a Dungeon.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward.
* All preservation and doubling is disabled.
* Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].


=== Temporary Modes ===
=== Temporary Modes ===
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