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Township/Training: Difference between revisions

From Melvor Idle
Updated costs to 99/120/total
m (Updated to 1.2.2)
(Updated costs to 99/120/total)
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*If you are unsure which worship to use, Aeris is the safest and pick due to having the highest cost reduction at -25% building cost which is doubled in spring. This can reduce the resource and repair costs for Township.
*If you are unsure which worship to use, Aeris is the safest and pick due to having the highest cost reduction at -25% building cost which is doubled in spring. This can reduce the resource and repair costs for Township.
**The cost to switch worships, including to and from "None :(" is {{GP|50000000}}. This will also destroy any worship buildings and your entire town will need 50% repairs. It's highly advised you pick a god due to this.
**The cost to switch worships, including to and from "None :(" is {{GP|50000000}}. This will also destroy any worship buildings and your entire town will need 50% repairs. It's highly advised you pick a god due to this.
*The building costs to Level 99 is around {{GP|60000000}}. {{TownshipIcon|Statue of Worship}} and {{TownshipIcon|Town Hall}} will add an additional {{GP|850000000}}.
*The cost of all buildings (excluding {{TownshipIcon|Statue of Worship}} and {{TownshipIcon|Town Hall}}) up to level 99 is {{GP|123,948,850}}. Level 120 will be an additional {{GP|220,322,010}}. {{TownshipIcon|Statue of Worship|qty=50}} and {{TownshipIcon|Town Hall|qty=8}} will add an additional {{GP|850000000}} for a grand total of {{GP|1,194,270,860}}.
*Repairing early is a waste of resources. Building a new building repairs for '''FREE''' so when possible try to build a new building instead of repairing first and then building a new one.
*Repairing early is a waste of resources. Building a new building repairs for '''FREE''' so when possible try to build a new building instead of repairing first and then building a new one.
*The {{TownshipIcon|Swamp}}, {{TownshipIcon|Valley}} and {{TownshipIcon|Arid Plains}} provide a 1.5x multiplier to most buildings in these biomes while the {{TownshipIcon|Jungle}}, {{TownshipIcon|Desert}} and {{TownshipIcon|Snowlands}} provide a 2x multiplier to most buildings in these biomes.
*The {{TownshipIcon|Swamp}}, {{TownshipIcon|Valley}} and {{TownshipIcon|Arid Plains}} provide a 1.5x multiplier to most buildings in these biomes while the {{TownshipIcon|Jungle}}, {{TownshipIcon|Desert}} and {{TownshipIcon|Snowlands}} provide a 2x multiplier to most buildings in these biomes.