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Combat Effects: Difference between revisions

From Melvor Idle
→‎Stun: Add equipment with stun modifiers
(→‎Sources: Missing Burn Sources. Dragon shows up twice now but that's okay I guess?)
(→‎Stun: Add equipment with stun modifiers)
Line 81: Line 81:
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
===Sources===
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{ModifierTable|increasedMeleeStunChance,increasedGlobalStunChance|Chance To Apply Stun|false}}
{{MonsterSpecialAttackTable|effect=Stun}}
=== Mitigation ===
=== Mitigation ===
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.