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Combat Effects: Difference between revisions

From Melvor Idle
Add non-special attack player sources for Forstburn, Sleep, Slow
(→‎Stun: Add equipment with stun modifiers)
(Add non-special attack player sources for Forstburn, Sleep, Slow)
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Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
===Sources===
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{MonsterSpecialAttackTable|effect=Frostburn}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{ModifierTable|increasedChanceToApplyFrostburn|Chance To Apply Frostburn|false}}
{{MonsterSpecialAttackTable|effect=Frostburn}}
=== Mitigation ===
=== Mitigation ===
{{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}}
{{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}}
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Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
===Sources===
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{ModifierTable|increasedChanceToApplySleepToTargetWhenHit|Chance To Apply Sleep|false}}
{{MonsterSpecialAttackTable|effect=Sleep}}
=== Mitigation ===
=== Mitigation ===
Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep.
Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep.
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Slow is an effect which increases the amount of time taken between the target's attacks.
Slow is an effect which increases the amount of time taken between the target's attacks.
===Sources===
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Slow}}{{MonsterSpecialAttackTable|effect=Slow}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Slow}}{{ModifierTable|increasedChanceToApply5Slow,increasedOnHitSlowMagnitude|Chance To Apply Slow|false}}
{{MonsterSpecialAttackTable|effect=Slow}}
=== Mitigation ===
=== Mitigation ===
{{ModifierTable|slowImmunity|Slow Immunity|false|displayOtherMods=true}}
{{ModifierTable|slowImmunity|Slow Immunity|false|displayOtherMods=true}}