17,030
edits
(→Stun: Add equipment with stun modifiers) |
(Add non-special attack player sources for Forstburn, Sleep, Slow) |
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Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack. | Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack. | ||
===Sources=== | ===Sources=== | ||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{MonsterSpecialAttackTable|effect=Frostburn}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{ModifierTable|increasedChanceToApplyFrostburn|Chance To Apply Frostburn|false}} | ||
{{MonsterSpecialAttackTable|effect=Frostburn}} | |||
=== Mitigation === | === Mitigation === | ||
{{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}} | {{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}} | ||
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Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. | Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. | ||
===Sources=== | ===Sources=== | ||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{ModifierTable|increasedChanceToApplySleepToTargetWhenHit|Chance To Apply Sleep|false}} | ||
{{MonsterSpecialAttackTable|effect=Sleep}} | |||
=== Mitigation === | === Mitigation === | ||
Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep. | Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep. | ||
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Slow is an effect which increases the amount of time taken between the target's attacks. | Slow is an effect which increases the amount of time taken between the target's attacks. | ||
===Sources=== | ===Sources=== | ||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Slow}}{{MonsterSpecialAttackTable|effect=Slow}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Slow}}{{ModifierTable|increasedChanceToApply5Slow,increasedOnHitSlowMagnitude|Chance To Apply Slow|false}} | ||
{{MonsterSpecialAttackTable|effect=Slow}} | |||
=== Mitigation === | === Mitigation === | ||
{{ModifierTable|slowImmunity|Slow Immunity|false|displayOtherMods=true}} | {{ModifierTable|slowImmunity|Slow Immunity|false|displayOtherMods=true}} |