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Combat Effects: Difference between revisions

From Melvor Idle
→‎Sources: Add increasedMeleeStunThreshold modifier
(Add non-special attack player sources for Forstburn, Sleep, Slow)
(→‎Sources: Add increasedMeleeStunThreshold modifier)
Line 84: Line 84:
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
===Sources===
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{ModifierTable|increasedMeleeStunChance,increasedGlobalStunChance|Chance To Apply Stun|false}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{ModifierTable|increasedMeleeStunChance,increasedGlobalStunChance,increasedMeleeStunThreshold|Chance To Apply Stun|false}}
{{MonsterSpecialAttackTable|effect=Stun}}
{{MonsterSpecialAttackTable|effect=Stun}}
=== Mitigation ===
=== Mitigation ===
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.