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(→Sources: Add increasedMeleeStunThreshold modifier) |
(→Barrier Burn: Create section) |
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=== Mitigation === | === Mitigation === | ||
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful. | While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful. | ||
==Barrier Burn== | |||
Barrier Burn is an effect which gradually depletes the {{Icon|Barrier}} of [[Monsters]] over time. | |||
===Sources=== | |||
<!--{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=BarrierBurn}}-->{{ModifierTable|increasedChanceBarrierBleed,increasedChanceBarrierBurn|Chance To Apply Slow|false}} | |||
<!--{{MonsterSpecialAttackTable|effect=BarrierBurn}}--> | |||
==Bleed== | ==Bleed== | ||
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. | Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. |