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Combat Effects: Difference between revisions

From Melvor Idle
→‎Barrier Burn: Create section
(→‎Sources: Add increasedMeleeStunThreshold modifier)
(→‎Barrier Burn: Create section)
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=== Mitigation ===
=== Mitigation ===
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful.
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful.
==Barrier Burn==
Barrier Burn is an effect which gradually depletes the {{Icon|Barrier}} of [[Monsters]] over time.
===Sources===
<!--{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=BarrierBurn}}-->{{ModifierTable|increasedChanceBarrierBleed,increasedChanceBarrierBurn|Chance To Apply Slow|false}}
<!--{{MonsterSpecialAttackTable|effect=BarrierBurn}}-->
==Bleed==
==Bleed==
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.