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This page briefly documents all combat debuffs and provides links to more elaborate explanations of each. | |||
==Affliction== | ==Affliction== | ||
{{Main|Reference=Affliction}} | |||
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. | Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. | ||
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful. | While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful. | ||
==Barrier Burn== | ==Barrier Burn== | ||
{{Main|Reference=Barrier Burn}} | |||
Barrier Burn is an effect which gradually depletes the {{Icon|Barrier}} of [[Monsters]] over time. | Barrier Burn is an effect which gradually depletes the {{Icon|Barrier}} of [[Monsters]] over time. | ||
==Bleed== | ==Bleed== | ||
{{Main|Reference=Bleed}} | |||
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. | Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. | ||
==Burn== | ==Burn== | ||
{{Main|Reference=Burn}} | |||
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds. | Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds. | ||
==Freeze== | ==Freeze== | ||
{{Main|Reference=Freeze}} | |||
Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn. | Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn. | ||
==Frostburn== | ==Frostburn== | ||
{{Main|Reference=Frostburn}} | |||
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack. | Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack. | ||
==Poison== | ==Poison== | ||
{{Main|Reference=Poison}} | |||
Poison is a Damage Over Time effect that comes in two flavours: | Poison is a Damage Over Time effect that comes in two flavours: | ||
* '''Poison''', which deals 10% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds. | * '''Poison''', which deals 10% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds. | ||
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Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient [[Food]] and have purchased {{UpgradeIcon|Auto Eat}}. | Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient [[Food]] and have purchased {{UpgradeIcon|Auto Eat}}. | ||
==Shock== | ==Shock== | ||
{{Main|Reference=Shock}} | |||
Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR. | Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR. | ||
As with [[#Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible. | |||
===Sources=== | ===Sources=== | ||
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* {{MonsterIcon|Lightning Golem}} | * {{MonsterIcon|Lightning Golem}} | ||
* {{MonsterIcon|RaZu, Lord of the Skies}} | * {{MonsterIcon|RaZu, Lord of the Skies}} | ||
==Sleep== | ==Sleep== | ||
{{Main|Reference=Sleep}} | |||
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. | Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. | ||
==Slow== | ==Slow== | ||
{{Main|Reference=Slow}} | |||
Slow is an effect which increases the amount of time taken between the target's attacks. | Slow is an effect which increases the amount of time taken between the target's attacks. | ||
==Stun== | ==Stun== | ||
{{Main|Reference=Stun}} | |||
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | ||
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>. | The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>. | ||
{{ | |||
==Toxin== | |||
{{Main|Reference=Toxin}} | |||
==Eldritch Curse== | |||
{{Main|Reference=Eldritch Curse}} | |||
==Ablaze== | |||
{{Main|Reference=Ablaze}} | |||
==Voidburst== | |||
{{Main|Reference=Voidburst}} | |||
==Fear== | |||
{{Main|Reference=Fear}} | |||
==Laceration== | |||
{{Main|Reference=Laceration}} | |||
==Blight== | |||
{{Main|Reference=Blight}} | |||
==Silence== | |||
{{Main|Reference=Silence}} | |||
==Wither== | |||
{{Main|Reference=Wither}} | |||
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